Europe and Asia Scheduled Maintenance

UPDATE: This maintenance is finished, all regions are back online.

We will be taking down Europe and Asia for scheduled maintenance tonight, at 23:00 UTC. You can find the CURRENT time in UTC here.

Traffic will be redirected to our North America region during this time.

We have identified multiple points of improvements over the last week, which we will be rolling out to these regions. The Hive aims to have unlimited capacity to accommodate all players - tonight's maintenance will help us achieve this.

To be clear, nothing new will be added during this maintenance.

Skin Support Update Maintenance

We will be going down for maintenance on:

Friday, November 22nd, at 1AM UTC

This update will:

  • Introduce support for Persona skins
  • Add back support for "Classic" Custom Skins
  • Optimize holograms and Alex/Steve skins
  • Fix costume geometry (crouching)

We have no set time duration for this maintenance. Thank you for your patience.

Asia Region - Special Maintenance


We have made various adjustments to the Asia region. We will continue to monitor the network to ensure the best experience.


To properly investigate issues with the Asia region, we will be taking it offline for maintenance. We have no set timeframe for this maintenance.

By default, players in the Asia region will be served by the North America region - for those living further west, it may be worth it to give the Europe region a try.

North America Region: Update on performance issues

Thanks to community reports we have identified and resolved two issues that were causing performance issues ("lagspikes") on our North America region.

The Hive: Bedrock Edition does not have a "player cap", and automatically scales infinitely. When running normally and correctly, more players does not introduce performance issues on our network.

We welcome any comments and reports! The best ways to reach us are through Discord (that's and Twitter (, DM's are open).

Please do note that because of the complexity of the internet completely eliminating for everyone lag is impossible: players can be individually affected by many factors, such as poor WiFi performance, local congestion, and congestion between the local internet exchange and our actual servers. However, we always strive to have the best performance on The Hive's Bedrock network.

The distance between the player and the server has a big impact on your latency, and usually, the further you are the more issues may arise between the player and server. For reference, our regions are located in:

  • North America: Montreal Area, Canada
  • Europe: Calais Area, France
  • Asia: Tokyo, Japan