Small Change Roundup: April Edition

Small change roundup number 4! Loads of bug fixes, big and small, to make your life game better!

Updates since March 10th, 2021

Framework (all games)

Bug Fixes

Changes

  • Removed similar letters from Custom Server invite codes

Murder Mystery

Bug Fixes

  • Fixed the 'Boombox' gravestone cosmetics not being granted
  • Fixed a bug that allowed players to get infinite arrows
  • Fix a bug where throwable murderer weapons didn't count towards quests

Hide and Seek

Changes

  • If no hiders have been killed after 90 seconds, we now select a new seeker at random to help (not in Custom Servers)
  • Multiple changes to hiding logic to prevent collisions and out-of-map exploits

Bug Fixes

  • Fixed a bug that allowed Seekers to die from drowning in water
  • Fixed a bug when the original seeker leaves the game, a new seeker is always selected, regardless of whether or not there are other seekers already
  • Added full translation to the hider survival message
  • Fixed an exploit that would allow hiders to clip outside the playable area while going solid

DeathRun

Changes

  • For players that have the visibility setting set to invisible, the setting is now temporarily set to visible after finishing the round, so that they can spectate the round

Survival Games

Changes

  • Coral Shrubs can now be broken

Bug Fixes

  • Stopped boomboxes affecting teammates
  • Fixed a bug where Cache Cows took knockback
  • Fixed a bug allowing multiple flares to be thrown

Treasure Wars

Bug Fixes

  • Fixed boombox spamming

Server / Proxy

Certain features may not yet be available on all regions, but will be soon.

Features

  • Added overloads to the global cosmetic (/costume, /title, /avatar) commands. As an example, /costume is used below, but this works for all types
  • Added /costume off to disable the global cosmetic
  • Added /costume search term here to quickly search for a global cosmetic
  • Added a confirmation before friend removal

Changes

  • Various performance improvements

Bug Fixes

  • Fixed drops for Carrots, Potatoes, Wheat, Beetroot, Melon stems, Pumpkin stems
  • Placement of melon seeds and pumpkin seeds now results as seeds and not a stem
  • Fixed water/lava buckets not having sounds when used
  • Fixed water/lava pickup only working on water-logged blocks
  • Fixed an issue where when in creative mode and breaking then placing a block, the block cracking animation would appear on the placed block
  • Carpets can now be placed on any block 
  • Fixed a bug where no search results would appear when searching the exact name of a Hub Title that contains spaces in its name
  • Coloring can no longer be used in party chat


New LTM Game & Egg Hunt

Introducing Block Drop, our newest Limited Time Mode!

Block Drop

Check out our brand new limited-time game, Block Drop! Battle with up to eleven other players to be the last player standing as the map begins to crumble below your feet! Be sure to look out for powerups to give yourself an edge over the competition.

This game was the result of a developer hackathon! Every few months, we let our development teams work on fun projects to expand their skills. These projects help shape the way for future games and features. We had so much fun with this game we felt we needed to share it with you all!

Block Drop won't be sticking around forever, so be sure to level up and grab these exclusive cosmetics while you can:

Death Messages

  • Fell to their demise (Level 5)
  • Parachute (Level 10)
  • Goodbye Cruel World (Level 15)
  • Yeeted Off (Level 20)

Powerup Skins

  • Potion (Level 2)
  • Flower (Level 9)
  • Chest (Level 16)
  • Lightning (Level 22)

Trails

  • Blue Sparkles (Level 3)
  • Gold Sparkles (Level 7)
  • Lime Sparkles (Level 12)
  • Magenta Sparkles (Level 17)
  • Red Sparkles (Level 23)

Vault Effects

  • Gray Swirls (Level 4)
  • Blue Swirls (Level 6)
  • Green Swirls (Level 8)
  • Red Swirls (Level 13)
  • Yellow Swirls (Level 18)
  • Rainbow Swirls (Level 19)
  • Flames (Level 21)
  • Hearts (Level 24)

Hub Titles

  • YA YEET (Level 6)
  • AHHH (Level 11)
  • AHHHHHH (Level 17)
  • AHHHHHHHHH (Level 24)

Avatars

  • Slippery (Level 4)
  • Burger Run (Level 14)
  • KNOCKBACK POG (Level 20)

Costume

  • Runner (Level 25)

Egg Hunt

We've hidden eggs around the hub you to find! There are 24 to find, making this our biggest hub hunt yet.

Find all the eggs and you'll be rewarded with an exclusive costume!

Hide and Seek Content Update

We've added 30 new levels to Hide and Seek, bringing the total level count to 50. Additionally, there are some minor game changes.

Maps

  • Added new map: Hacienda
  • Updated CS Office to improve visuals

Cosmetics

Block Eyes

  • Anime Eyes (Level 21)
  • Cow Face (Level 26)
  • Visor (Level 31)
  • Mailbot Face (Level 36)
  • Dragon Eyes (Level 40)
  • Deal With It Glasses (Level 44)
  • Pinocchio Face (Level 48)

Block Hats

  • Flag (Level 23)
  • Mailbot Hat (Level 28)
  • Dragon Hat (Level 30)
  • Taxi Sign (Level 34)
  • Pizza (Level 38)
  • Laser (Level 43)
  • Cat Heaphones (Level 47)

Block Legs

  • Cat Paws (Level 22)
  • Dragon Legs (Level 27)
  • Mailbot Wheel (Level 33)
  • Sneakers (Level 37)
  • UFO (Level 42)
  • Mermaid Tail (Level 49)

Hub Titles

  • Peekaboo! (Level 24)
  • The Chase IS ON (Level 29)
  • Waldo (Level 35)
  • Leaf me alone. (Level 41)
  • Sneaky Beaky (Level 46)

Avatars

  • Hiding Doggo (Level 25)
  • Cat Detective (Level 32)
  • Peekaboo (Level 39)
  • Found You! (Level 45)

Costumes

  • Ultimate Hider (Level 50)

Game Changes

  • Added Barrel as a hideable block option
  • Changed the hub NPC to the costume unlocked at Level 50

We hope you enjoy this mini content update! Let us know your favorite unlocks!

Small Change Roundup: January 8th - March 10th

This is our third small change roundup, where we feature changes not covered in individual update posts. Our main focus recently has been large game updates, replays, and new games, but there are still a bunch of new fixes, changes and features!

Updates since January 8th, 2021

Framework (all games)

Bug Fixes

  • Game unlocks are now always correctly ordered by level

Changes

  • Added a reset button to the top of cosmetic categories
  • Prevented players from joining if they don't have the right resource pack(s) enabled

Murder Mystery

Features

  • Added a toggle AFK kicking setting for custom servers

Treasure Wars

Changes

  • Players can no longer build near shops
  • Players can no longer stand inside shop NPC's
  • Ender Pearls will no longer kill players on teleport, instead, will leave players on at least half a heart (SkyWars-parity)

Bug Fixes

  • Respawning players can no longer break blocks
  • Fixed Custom Server summoners having the wrong default setting
  • Fixed upgrade button message for certain non-English languages
  • Boom boxes are now properly removed at the end of a game

SkyWars

These changes were previously mentioned in various update posts. There are no new changes since those posts.

Features

  • Added Sword of Embers, replacing Fire Sword
  • Added Crumbling Cobblestone

Changes

  • Knockback Nemo now applies vertical knockback, rather than just horizontal

Survival Games

Please see:

SG Update Changelog #1

SG Update Changelog #2

DeathRun

Bug Fixes

  • Trap glass is no longer consistently red when using the 0 trap cooldown option in Custom Servers

Changes

  • The Strafe Cooldown option now uses seconds, rather than game ticks, so it's more clear to players

Server / Proxy

Features

  • Improved locker search - colors are now ignored, making it easier to find multi-colored hub titles
  • Added /rules to view (a summary of) the rules
  • Aligned all Hive Team (paid staff & employees) ranks to show HIVE rather than specific tags.
  • We figured out what H stands for, and as such, helpers now have the HELPER tag
  • Added Micro Surveys to poll players

Changes

  • Multiple Custom Server invites from the same user now appear as one
  • Improved punishment messaging

Bug Fixes

  • Eating food once again shows the right particles across all supported versions of Minecraft
  • Various changes to prevent 'Steve Glitch'

Treasure Wars Content Update

We've added 25 new levels to Treasure Wars, bringing the total level count to 100. Additionally, there's a brand new MEGA map: Plaza.

Treasures

  • Pickaxe (Level 76)
  • Championship Belt (Level 79)
  • Burger (Level 82)
  • Earth (Level 85)
  • Pizza Stack (Level 88)
  • Emerald (Level 91)
  • Piñata (Level 94)
  • Saturn (Level 96)
  • Beehive (Level 98)
  • King Villager (Level 100)

Bridge Builders

  • Pigeon (Level 77)
  • Strider (Level 81)
  • Biplane (Level 86)
  • Zoglin (Level 90)
  • Rocket (Level 95)
  • Mailbot Delivery Drone (Level 99)

Particles

  • Spicy Sparkles (Level 80)
  • Ice Blast (Level 89)
  • Yin Yang (Level 97)

Hub Titles

  • Ahoy me hearties! (Level 78)
  • Treasure Trasher (Level 84)
  • Poseidon (Level 92)

Avatars

  • Pirate Bunny (Level 83)
  • Pirate Pug (Level 87)
  • Meowtiny (Level 93)

We hope you enjoy this mini content update! Hide and Seek will be the next game to get more levels and unlocks.

Survival Games Update

Survival Games is officially out of beta!

Over the last week, we have been previewing our new Survival Games update and tweaking the game based on community feedback.

We are now happy that the update is balanced, and have rolled out the changes to the Survival Games modes.

We have also released the first of two new maps, Mobius! We will be releasing the second new map next week.

Thank you to everybody who has given us feedback regarding the update. As always, we are still open to suggestions and will continue to tweak the game based on feedback. If you have any suggestions, please be sure to post them on our forums.

You can view the full changelog here, and the balancing changes we have already made here.


Small Change Roundup: December 17th 2020 - January 8th 2021

This is our second small change roundup, where we feature changes not covered in individual update posts. Please note that this roundup includes multiple holidays, on which the company was closed. It also spans the New Years update/event, which is not included in this post.

More information about how to read this post can be found in the First Edition.

Updates since December 17th, 2020

Framework

Fixes

  • Fixed an issue where when trying to teleport to players that had died/logged off as a spectator, it would teleport you to a random player

Treasure Wars

Changes

  • Introduced a new SkyWars-style play area system, which stops players camping over the build height, and below the minimum play height

Fixes

  • Fixed Rainbow Swirls Treasure Particles
  • Modified Play Region logic to allow for "Clutch Pearls" again

Hide and Seek

Fixes

  • Fixed an issue where Hiders could remain hidden by jumping onto the edge of an adjacent block

Murder Mystery

Fixes

  • Fixed various particles

Survival Games

Changes

  • Added support for 100 player (solo mode) custom servers

Server / Proxy

Fixes

  • Fixed an issue where some unlocks would not be searchable as their name contained spaces
  • Fixed an issue where shift opening a door would be desync'd allowing the player opening the door to walk through it
  • Fire damage now properly penetrates armor over time (vanilla parity)
  • Vines are now destroyed if there is not a vine above, or the direction is not the same
  • Vines can now only be placed on solid blocks
  • Buckets no longer place 'ghost liquid' in certain scenarios
  • Fixed off-hand not being cleared in certain games/scenarios

Changes

  • Added /queue help [page]: a command that lists all the games that are queue-able along with their aliases in a nice paged message list
  • Added support for new Persona format (this allows the usage of, for example, the free Character Creator items from the Creator Celebration)


Small Change Roundup - First Edition

Historically, we've used this page to report on game updates, events, important issues, version support, and maintenance announcements. However, small changes, features and bug fixes have often slipped through the cracks, only to be noticed by very dedicated players or those hawking the bug threads on our forums.

As we see the value in sharing these updates with the community, we're starting this 'small change roundup': a at-most-weekly collection of updates we normally wouldn't have reported on! We might skip a week when there's little to report on, or when the company is closed during a festive period (Christmas, New Year).

As this is our first edition, let's go over some base principles:

  • We'll generally not cover changes and updates that are covered by bigger announcements. For example, these wouldn't contain references to the Winter Update.
  • Changes related to security, exploits, and anti cheat, except fixes for false positives, will not be covered.
  • Non-server and non-code changes (think forums, Discord, policy) will not be covered
  • "Framework" refers to the 'base' that all our games run on. Framework updates apply to all games.
  • "Server" refers to our individual game server software. Server updates apply to all games and hubs.
  • "Proxy" refers to the proxy layer between our individual servers and your client. You'll see updates to friends, parties, and other social systems here.

Updates since December 1st, 2020

Framework

Fixes

  • Stopped custom servers from showing "finding a new game" at the end of a game, and replaced it with "sending you to a hub" instead.
  • Stopped "we'll find you a new game shortly..." from appearing in the end game stats panel if it's a custom server
  • Fixed an issue with VIP ranks losing the permission to change the max players past 30 if they were nicknamed

Changes

  • Disabled any and all sign editing

SkyWars

Fixes

  • Fixed an issue where Boom Boxes would explode the map if they exploded during endgame

DeathRun

Fixes

  • Fixed an issue where Leap Effects would not spawn when the game started, only when they were equipped
  • Fixed various particles

TreasureWars

Changes

Changed the Treasure Wars Mega UI to include more pieces of information:

  • Minion Treasures are represented by mini circles
  • Each mini icon is removed when a minion is destroyed, and removed from the bar based on the direction you're facing from spawn
  • Once all minions are destroyed, only the large circle icon will remain alongside the health % of the boss treasure
  • Once destroyed, the circular icon is replaced with a cross out version alongside the remaining players of the team

Fixes

  • When a player is dead and their treasure is destroyed players could see the team upgraded summoner message, this is now resolved.
  • Fixed various particles

Hide and Seek

Fixes

  • Fixed Blue Gas Cloud Taunt particle

Murder Mystery

Fixes

  • Fixed Sparkle Zapper Trail Cosmetics particles

Server / Proxy

Fixes

  • Resolved various issues relating to modal input being rejected, for example, large numbers.
  • Fixed an issue where axes would lose lots of durability when stripping wood/logs
  • Chains now have the correct bounding box
  • End portal frames now have the correct bounding box
  • Coral blocks can now be placed on any block
  • Coral now requires a block below it
  • Coral blocks, Coral and Coral fans correctly place the right color
  • Coral fans & Coral hanging now drop / middle click the correct block
  • Coral block / Coral now drop / middle click the correct block
  • Fixed bug where water buckets would use the wrong position for placement events
  • Buckets now correctly work
  • Fixed fireworks charge being mis-identified causing fire charges to break
  • Fixed an issue where capes would not be updated due to the client caching the skin id
  • Allowed ray tracing packs on 1.16.200+



Murdery Mystery Game Update

It's time for a Murdery Mystery game update!

New maps

  • Witch School
  • Eso Hotel

AFK Prevention

To prevent players farming XP by being AFK, you will now be removed from the game if you don't participate.

Innocent Detector

To help Murderers find hiding Innocents, the Innocent Detector will help them find remaining Innocents in the last minute of the game.

Enjoy!

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