Survival Games Update

Survival Games is officially out of beta!

Over the last week, we have been previewing our new Survival Games update and tweaking the game based on community feedback.

We are now happy that the update is balanced, and have rolled out the changes to the Survival Games modes.

We have also released the first of two new maps, Mobius! We will be releasing the second new map next week.

Thank you to everybody who has given us feedback regarding the update. As always, we are still open to suggestions and will continue to tweak the game based on feedback. If you have any suggestions, please be sure to post them on our forums.

You can view the full changelog here, and the balancing changes we have already made here.


In-Game Surveys

We use a lot of different ways and channels to collect feedback: this website, Discord, the forums, YouTube and others. We're now introducing a new way to poll our players directly: in-game surveys.

Surveys are delivered to players using MailBot and triggered by a combination of chance and defined criteria. For example, our first SkyWars Update Survey polls 1-in-5 players that are level 10 or above.

Below is our first survey that we're running right now (again, not all players will receive this one!). You will see these from time to time as we gather more feedback on game updates, maps, future updates, and anything else!


SG Update Fast-Follow!

This is the first set of changes to the new Survival Games update, currently in preview. We're constantly reading player feedback and more changes will come if required.

Balance Changes

Loot

  • Increased rarity of Boomboxes
  • Increased rarity of Activity Trackers
  • Increased rarity of Flares
  • Reduced the stack size of Arrows

Developer note: We understand that bow/arrow mechanics can feel overpowered. We hope we can have a deeper dive into the damage bows do in the future.

Additionally, loot balance is a very tough thing to get just right. We're constantly reviewing game statistics and community feedback. We will make further changes until it feels exactly right.

Teleporters

  • Per-player teleporter cooldown now increased to 15 seconds to deter from teleporter hopping
  • Updated hologram to show remaining cooldown time
  • Spectators have a shorter cooldown

Flares

  • Only one Supply Crate from a flare can now be called in at a time. If a Supply Crate is currently landing, you will be told that the airspace is full.

Hunger [Experimental]

This is an experimental change and will be changing regularly based on player feedback.

  • Increased hunger depletion rate while sprinting by 3.5x

Developer note: We've seen a lot of discussion from the community about hunger mechanics. We agree that hunger is currently a pointless mechanic, and we are starting to change that with this update. Our hopes are these changes will stop infinite running, and provide more of a use for food.

Gravestones

  • When a player dies to the void, the gravestone will now spawn at the feet of the killer.

Developer note: We've seen an increase of players deliberately running in to the void to stop their killer getting loot. We understand this can be frustrating in such a loot-heavy game. We hope this update will fix this.

Chests

  • Removed the ability to destroy a chest with a single punch
  • Added the ability to mine a chest (with an axe, for example)


Misc Changes

  • Decreased the amount of fire placed by the Fire Boombox. This should help with stutters that players on mobile devices are experiencing.


Bug Fixes

  • Fixed a bug that would cause the health of your killer to be sent after the health on kill was applied
  • Fixed a bug where the killer health message would be sent even if you killed yourself (fall damage, fire, void)
  • Fixed a bug where sometimes TNT could be placed in the world
  • Fixed a bug where the winning screen did not play a sound
  • Fixed a bug that allowed you to damage players while the world was being prepared
  • Fixed a bug that allowed Gravestones to be on fire
  • Fixed a typo with the Blindness Boombox

SG Update Changelog

It is almost time to bring Survival Games out of beta! Today, we are releasing a preview of the new Survival Games update.

Preview modes are designed as a way for us to get the community's preliminary thoughts. As a result, things may change before the official release. Additionally, no new maps will be added during the preview, as we want to focus on gameplay feedback.


New Items

Activity Tracker

When held, shows a display pinpointing points of interest such as enemies, supply crates, and teammates.

Boomboxes

The boomboxes you know and love for our other games, modified to suit Survival Games, such as shorter fuse time on throw.

Standard Boombox

  • Deals explosive damage to nearby enemies

Fire Boombox

  • Ignites nearby enemies
  • Places small amount of surface fire nearby
  • The closer an enemy is to the explosion, the longer the burn time

Cobweb Boombox

  • Spawns a scattered cloud of cobwebs
  • Cobwebs self-remove shortly after explosion

Blindness Boombox

  • Blinds nearby enemies
  • The closer an enemy is to the explosion, the longer the effect

Frozen Boombox

  • Slows nearby enemies
  • The closer an enemy is to the explosion, the longer the effect
  • When thrown in water, will create temporary surface ice

Poison Boombox

  • Poisons nearby enemies
  • The closer an enemy is to the explosion, the longer the effect

Teleporters

Teleporters allow you to travel from point A to point B quickly.

  • Short player-specific cooldown to prevent teleporter hopping
  • All teleporters are 2-way

Launchpads

Launchpads provide easy ways to get to hard-to-reach areas.

Horizontal launchpad

  • Launches you to a specific target destination
  • Used as a quick way to travel across awkward terrain

Vertical launchpad

  • Launches you directly up
  • Each launchpad will launch to a different height, depending on the map and surroundings
  • Negates fall-damage if landed on

Campfire

When placed, will heal all nearby players for 1 health every second for 10 seconds.

  • Will ignite players if stood on while lit
  • Self extinguishes on expiration

Supply Flare

When thrown, will call a supply drop at that location.


Gameplay Changes

Loot set rebalancing

We've rebalanced the loot set to account for new items and player feedback.

Tier 2 Changes

  • Guarantees 1 weapon
  • Guaranteed 1 piece of armor

New Cornucopia Loot Set

  • Guaranteed 1 piece of armor
  • Weapons are present but not guaranteed

Food Rate Increase

  • No changes to food mechanics, however, we'd like to hear your idea if you feel it should have more of an impact on gameplay

Removed Grace Period Fall Damage

You will now no longer take fall damage during the grace period.

Chest Breaking

You can now break Tier 1 chests by punching them, dropping all items contained within.

UI/Message Improvements

  • You are now informed of how many hearts your killer had on death
  • Added team status bar (duos)


Visual Changes

Removed Custom Chests

We've removed custom chests in favor of their vanilla counterparts. This reduces the entity count which helps with client performance. Additionally, all maps have had decoration chests removed - any chest you see is now lootable.

Added Custom Fog Support

We've added support for the new Minecraft fog system. You'll see this in use in the future.

Updated Various 3D Assets

Our art team has made some visual improvements to various 3D assets.

Updated Supply Drop

  • New model and texture
  • Custom open animations
  • Custom sounds
  • New target icon on ground where the supply drop will land

Updated Cache Cow

  • New model and texture

Resource Pack

  • Moved many 3D assets and items to resource pack. This improves client performance and allows for a better user experience.

New Prop System

A new prop system is now available, allowing us to add more visual elements to maps. Our first prop is visible in the Flashpoint cornucopia.


Misc Changes

Gravestone Cosmetics

Gravestones are now part of the locker system. Although no new gravestones are present during the preview, we hope to add some soon.

Custom Server Options

We've added new custom server options for the new features in Survival Games.

  • New launchpad toggle
  • New teleporter toggle
  • New loot distribution option

New Quests

We've also added new quest criteria for the new features in Survival Games.

  • Use teleport quest criteria
  • Use launchpad quest criteria
  • Use flare quest criteria

We've also added new stats for these features.

End Podium Improvements

Kill counts are now shown on endgame podiums, so you can show just how good you are!


Feedback

We hope you enjoy this Survival Games preview. This update is still subject to change based on community feedback, so let us know your thoughts.

Lunar New Year

It's time to celebrate Lunar New Year!

New Hub

To ring in the Year of the Ox, we've decorated the hub! We've also made some changes to the parkour.

Banner Hunt

We've hidden 12 banners around the hub, each one of them features an animal from the Chinese zodiac: Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Sheep, Monkey, Rooster, Dog and Pig.

If you manage to find them all, there might be a special costume in it for you!

Happy Lunar New Year!

New Years Event - Regions and Times

Join our New Years Celebration Events today!

At key times, the events will run in their respective regions. Check out the exact timings below.

We suggest you join 5+ minutes before to make sure you're ready in a hub. A countdown will appear in hubs 30 minutes before the event start. 

CLICK FOR THE CURRENT TIME IN UTC


Asia Region

Show One: 

Much of Australia

UTC: December 31st 14:00:00

Show Two:

Queensland/Australia

UTC: December 31st 15:00:00

Show Three:

Japan, South Korea

UTC: December 31st 16:00:00

Europe Region

Show One:

Eastern Europe

UTC: December 31st 22:00:00

Show Two:

West- and Central Europe, parts of Africa

UTC: December 31st 23:00:00

Show Three:

United Kingdom / Ireland / Portugal
UTC: January 1st 00:00:00

North America Region

Show One:

USA Eastern timezone

UTC: January 1st 5:00:00

Show Two:

USA Central timezone

UTC: January 1st 6:00:00

Show Three:

USA Mountain timezone

UTC: January 1st 7:00:00

Show Four:

USA Pacific timezone

UTC: January 1st 8:00:00

Winter Update! New hub, hub quest, and many new maps!

It's winter time in The Hive!

New hub

This years winter hub is our most expansive change yet - make sure you explore it! One good way of doing this is participating in our...

Santa Hub Quest

Santa needs your help! Rather than our usual hub hunt, we've taken it to the next level with a fully featured in-hub quest. Finish all 6 objectives and get amazing rewards!

Head to the workshop below the spawn area in the Hub to get started.

Winter Maps

With 36 returning and new Winter maps, this our largest selection of seasonal content ever. On top of this, lobby and other additional maps have also been wintered up.


Enjoy!

In-Game (Monthly) Leaderboards - Update 2

More leaderboard goodness!

  • You can now view detailed (monthly & all-time) statistics for a player. Pick a game, select Friend or Search Username, and their statistics will be shown. If the player has 10 or more victories in the current month, their leaderboard placing will be shown.
  • Loading times have been improved for those with many friends. However, we may show less placings on your Friend Leaderboard in certain scenarios. You can always load a friends placing (if they have above 10 victories) by viewing their statistics directly using Select Friend (see above).
  • "Go Back" buttons have been added to most menus so you can easily browse the leaderboards without having to re-run the command.
  • Resolved most issues causing certain leaderboards placings to load in as 'unset' with a default avatar.
  • Resolved timestamps showing up in the 'raw' format - they are now formatted relatively, for example, "Last Played: 2 hours ago".

You can open the in-game leaderboards with the following command:

/leaderboard

More updates, including visual improvements to this system, coming soonTM.

Some of the above changes are thanks to the feedback left on Update 1! If you have any suggestions, leave them as a comment on this post. Here's some answers to common questions:

  • Q: Will there be an item/NPC so I can open the leaderboards quicker?
    A: Yes, in the future.
  • Q: Will previous monthly leaderboards become available?
    A: We are looking into realistic ways to make this possible. We plan to, at the very least, make the top 1000 of each previous month available in a future update.
  • Q: What do you call a wasp?
    A: A wanna-bee!



In-Game (Monthly) Leaderboards - Update 1

Additional functionality is now available with the in-game (monthly) leaderboards:

  • You can now view the all-time leaderboards
  • You can now view a subset of the monthly leaderboards, showing you and your friends. Both their standing in 'your' leaderboard, as well as their actual monthly standing, will be shown.
  • You can now click through on a leaderboard entry to view all their stats, such as kills, deaths and more.

You can access these leaderboards with

/leaderboard

(why does a pizza have a corn as their avatar? Please tells us!)

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