Platform Update 23/06

Currently, this post only applies to our NA network. EU and AS are to follow soon.

As the Nether Update starts rolling out today, all our networks are being updated to our newest platform version. Here are some of the notable changes included:


  • Tweaked block-placement logic to reduce the number of failed placements when speed/jump bridging
  • Modified teleport logic to help improve a client issue that would cause a player to fall through the world
  • Improved internal packet handling for faster performance and lower latency


  • Added support for R16 emotes. Emotes cannot be used during a game.
  • Fall damage is now calculated server-side
  • Block cracking is now properly updated when changing player state

Bug Fixes

  • Fixed player inventory becoming unusable in rare circumstances
  • Fixed avatars on podiums not rendering correctly
  • Fixed door placements on slabs and stairs
  • Fixed vine placement
  • Fixed auto-jump not being allowed on the server
  • Fixed potion effects persisting when switching servers

SkyWars Changelog 19/05

We've just started rolling out a new version of SkyWars, focusing on fixing some minor gameplay issues and bugs. You'll see this version appear on games over the next few hours.


  • Ender Pearls will no longer cause death, but instead, leave you with half a heart of health
  • Added play area enforcement, with minimum play height activating 3 minutes into livegame
  • Decreased rate of "unlucky TNT" when mining lucky (gold) ores


  • Fixed "Ores Mined" lobby stat hologram
  • Fixed an issue when breaking blocks outside of your island border would result in item drops even though the block remained
  • Fixed an issue where right-click (interacting) to equip armor could cause enchantments to be lost
  • Fixed "0 hearts left" when being killed by a player with a half a heart
  • Fixed an issue where ghost boom boxes could be seen in the void
  • Fixed fire turning invisible when destroying a block beneath it

There are some other issues we're currently researching and hope to have updates soon! As always thank you to anyone who reported bugs on our forums.

Self Gifting Now Officially Supported

Sometimes the person that really deserves a gift, is yourself.

You're now able to easily gift items to yourself, rather than having to enter your own username in the field. We've also clarified that dropping a gift in the hub WON'T allow you to pick it up yourself.

More updates coming sooOOoooOOon.

Spring 2020 Visual Update

It's springtime!

UPDATED HUB - enjoy this Spring themed makeover of our hub. Oooh, pretty colors...

UPDATED GAME LOBBIES - Spring has also arrived in the DeathRun, Hide and Seek, Murder Mystery, Survival Games and Treasure Wars lobbies.

UPDATED MAPS - the following reskinned maps temporary replace the 'regular' versions:

  • Treasure Wars: Mushroom (Solo), Morrowland (Duos), Hanging Gardens (Squads)
  • Hide and Seek: TownSquare
  • DeathRun: Gardens

More friends, better friends, and faster servers

It's Thursday, my dudes!

  • Bumped friend limit

    • 150 for Hive+
    • 75 for Regular
  • Fixed wrong friend limit showing in /friend info
  • Added a GUI for viewing and retracting outgoing friend invites
  • Significantly reduced the system requirements of our game servers, making everything smooth like honey... wait, we mean butter.

Mini Maintenance: support, goodbye Easter!

Egg is over!

  • Reverted back to the normal hub
  • Added support for
  • Fixed chunk loading in
  • Fixed 64x32 skins for 1.12 clients
  • Improved chunk loading in 1.10/1.11

Housekeeping Maintenance

This afternoon, we performed some housekeeping maintenance. In this maintenance, we:

  • Removed support for older Minecraft versions
  • Added initial support for Minecraft 1.12
  • Fixed issues with Treasure Wars boosters not applying to all types (solos, duos, trios, squads)
  • Added support for new upcoming gift types
  • Network stability improvements

Note on 1.12 support: Our support for 1.12 is in early stages, and if issues arise, may be disabled at any point. 1.12 includes some amazing improvements to performance, however, more work is needed from our side to enable this. Because of this, chunk loading may be non-optimal. For the best experience, we continue to recommend 1.11.

Updates like these may not be particularly exciting, but are necessary to keep the network in a good shape.

Enjoy playing!