SG Update Fast-Follow!

This is the first set of changes to the new Survival Games update, currently in preview. We're constantly reading player feedback and more changes will come if required.

Balance Changes

Loot

  • Increased rarity of Boomboxes
  • Increased rarity of Activity Trackers
  • Increased rarity of Flares
  • Reduced the stack size of Arrows

Developer note: We understand that bow/arrow mechanics can feel overpowered. We hope we can have a deeper dive into the damage bows do in the future.

Additionally, loot balance is a very tough thing to get just right. We're constantly reviewing game statistics and community feedback. We will make further changes until it feels exactly right.

Teleporters

  • Per-player teleporter cooldown now increased to 15 seconds to deter from teleporter hopping
  • Updated hologram to show remaining cooldown time
  • Spectators have a shorter cooldown

Flares

  • Only one Supply Crate from a flare can now be called in at a time. If a Supply Crate is currently landing, you will be told that the airspace is full.

Hunger [Experimental]

This is an experimental change and will be changing regularly based on player feedback.

  • Increased hunger depletion rate while sprinting by 3.5x

Developer note: We've seen a lot of discussion from the community about hunger mechanics. We agree that hunger is currently a pointless mechanic, and we are starting to change that with this update. Our hopes are these changes will stop infinite running, and provide more of a use for food.

Gravestones

  • When a player dies to the void, the gravestone will now spawn at the feet of the killer.

Developer note: We've seen an increase of players deliberately running in to the void to stop their killer getting loot. We understand this can be frustrating in such a loot-heavy game. We hope this update will fix this.

Chests

  • Removed the ability to destroy a chest with a single punch
  • Added the ability to mine a chest (with an axe, for example)


Misc Changes

  • Decreased the amount of fire placed by the Fire Boombox. This should help with stutters that players on mobile devices are experiencing.


Bug Fixes

  • Fixed a bug that would cause the health of your killer to be sent after the health on kill was applied
  • Fixed a bug where the killer health message would be sent even if you killed yourself (fall damage, fire, void)
  • Fixed a bug where sometimes TNT could be placed in the world
  • Fixed a bug where the winning screen did not play a sound
  • Fixed a bug that allowed you to damage players while the world was being prepared
  • Fixed a bug that allowed Gravestones to be on fire
  • Fixed a typo with the Blindness Boombox

SkyWars: A Very Nemo Update

The following update is now live on SkyWars:

  • Knockback Nemo now correctly applies some vertical velocity, so that crouching no longer completely counters the item.

As always, this change is experimental pending community feedback.


SkyWars Experimental Block: Crumbling Cobblestone

Introducing a brand new SkyWars Special Block: Crumbling Cobblestone!

Crumbling Cobblestone is a building & bridging block that self-breaks after two seconds. It can be found in regular chests and Resource (Iron) Ores.

Crumbling Cobblestone is an experimental change - we may decide to change it based on community feedback.

SkyWars Balancing Fast-Follow

Based on community feedback, we've made the following additional changes to SkyWars:

  • Increased the Sword of Embers ignite chance to 1 in 4 (from 1 in 5)
  • Added Fire Protection 1 to Bling Boots
  • Added Fire Protection 1 to Diamond Leggings in Ender Chests
  • Added Fire Protection 2 Diamond Leggings to the Mystery Chest

We will continue to monitor the balancing of these changes, and where needed, make additional adjustments.

SkyWars - Minor Balancing Patch

The information below is out of date, please read the follow up changes HERE.

SkyWars - Minor Balancing Patch

Removed:

  • Fire Sword

Added:

  • Sword of Embers
    • 1 in 5 chance of igniting an enemy on hit

NOTE: This will continue to be balanced, do not assume this is the final implementation.

Small Change Roundup: December 17th 2020 - January 8th 2021

This is our second small change roundup, where we feature changes not covered in individual update posts. Please note that this roundup includes multiple holidays, on which the company was closed. It also spans the New Years update/event, which is not included in this post.

More information about how to read this post can be found in the First Edition.

Updates since December 17th, 2020

Framework

Fixes

  • Fixed an issue where when trying to teleport to players that had died/logged off as a spectator, it would teleport you to a random player

Treasure Wars

Changes

  • Introduced a new SkyWars-style play area system, which stops players camping over the build height, and below the minimum play height

Fixes

  • Fixed Rainbow Swirls Treasure Particles
  • Modified Play Region logic to allow for "Clutch Pearls" again

Hide and Seek

Fixes

  • Fixed an issue where Hiders could remain hidden by jumping onto the edge of an adjacent block

Murder Mystery

Fixes

  • Fixed various particles

Survival Games

Changes

  • Added support for 100 player (solo mode) custom servers

Server / Proxy

Fixes

  • Fixed an issue where some unlocks would not be searchable as their name contained spaces
  • Fixed an issue where shift opening a door would be desync'd allowing the player opening the door to walk through it
  • Fire damage now properly penetrates armor over time (vanilla parity)
  • Vines are now destroyed if there is not a vine above, or the direction is not the same
  • Vines can now only be placed on solid blocks
  • Buckets no longer place 'ghost liquid' in certain scenarios
  • Fixed off-hand not being cleared in certain games/scenarios

Changes

  • Added /queue help [page]: a command that lists all the games that are queue-able along with their aliases in a nice paged message list
  • Added support for new Persona format (this allows the usage of, for example, the free Character Creator items from the Creator Celebration)


Expansion of Custom Server Limits

We have expanded the limits on Custom Servers. 

All limits are per UTC day. You will no longer be able to create servers if BOTH limits are exceeded. For example, if a Regular member has hosted a round, but not exceeded 10 minutes of gameplay, they will be able to create another server.


Regular Rank

Maximum games played: 1

Maximum minutes played: 10

Plus Rank

Maximum games played: 6

Maximum minutes played: 90


You can now view your limits with the new View Limits button on the custom server menu, accessible using /cs.

Small Change Roundup - First Edition

Historically, we've used this page to report on game updates, events, important issues, version support, and maintenance announcements. However, small changes, features and bug fixes have often slipped through the cracks, only to be noticed by very dedicated players or those hawking the bug threads on our forums.

As we see the value in sharing these updates with the community, we're starting this 'small change roundup': a at-most-weekly collection of updates we normally wouldn't have reported on! We might skip a week when there's little to report on, or when the company is closed during a festive period (Christmas, New Year).

As this is our first edition, let's go over some base principles:

  • We'll generally not cover changes and updates that are covered by bigger announcements. For example, these wouldn't contain references to the Winter Update.
  • Changes related to security, exploits, and anti cheat, except fixes for false positives, will not be covered.
  • Non-server and non-code changes (think forums, Discord, policy) will not be covered
  • "Framework" refers to the 'base' that all our games run on. Framework updates apply to all games.
  • "Server" refers to our individual game server software. Server updates apply to all games and hubs.
  • "Proxy" refers to the proxy layer between our individual servers and your client. You'll see updates to friends, parties, and other social systems here.

Updates since December 1st, 2020

Framework

Fixes

  • Stopped custom servers from showing "finding a new game" at the end of a game, and replaced it with "sending you to a hub" instead.
  • Stopped "we'll find you a new game shortly..." from appearing in the end game stats panel if it's a custom server
  • Fixed an issue with VIP ranks losing the permission to change the max players past 30 if they were nicknamed

Changes

  • Disabled any and all sign editing

SkyWars

Fixes

  • Fixed an issue where Boom Boxes would explode the map if they exploded during endgame

DeathRun

Fixes

  • Fixed an issue where Leap Effects would not spawn when the game started, only when they were equipped
  • Fixed various particles

TreasureWars

Changes

Changed the Treasure Wars Mega UI to include more pieces of information:

  • Minion Treasures are represented by mini circles
  • Each mini icon is removed when a minion is destroyed, and removed from the bar based on the direction you're facing from spawn
  • Once all minions are destroyed, only the large circle icon will remain alongside the health % of the boss treasure
  • Once destroyed, the circular icon is replaced with a cross out version alongside the remaining players of the team

Fixes

  • When a player is dead and their treasure is destroyed players could see the team upgraded summoner message, this is now resolved.
  • Fixed various particles

Hide and Seek

Fixes

  • Fixed Blue Gas Cloud Taunt particle

Murder Mystery

Fixes

  • Fixed Sparkle Zapper Trail Cosmetics particles

Server / Proxy

Fixes

  • Resolved various issues relating to modal input being rejected, for example, large numbers.
  • Fixed an issue where axes would lose lots of durability when stripping wood/logs
  • Chains now have the correct bounding box
  • End portal frames now have the correct bounding box
  • Coral blocks can now be placed on any block
  • Coral now requires a block below it
  • Coral blocks, Coral and Coral fans correctly place the right color
  • Coral fans & Coral hanging now drop / middle click the correct block
  • Coral block / Coral now drop / middle click the correct block
  • Fixed bug where water buckets would use the wrong position for placement events
  • Buckets now correctly work
  • Fixed fireworks charge being mis-identified causing fire charges to break
  • Fixed an issue where capes would not be updated due to the client caching the skin id
  • Allowed ray tracing packs on 1.16.200+



Changelog - October 11th

  • Custom Servers are now available on all regions. A batch of new options is releasing soon - we'll update you when they release
  • Added a Custom Servers Invites toggle to /toggles - this allows you to turn off incoming invites
  • Fixes for the 365 day costume reward ("Time Owl") not being granted
  • The behaviour of /pc (party chat) and /p (party menu) is now consistent between regions
  • Added support for all the new Minecraft blocks and items introduced in the last few versions - you'll see why soon!*

*: No, we are NOT adding Netherite weapons and armor to any existing games.


Party Chat (Toggle), VPN/Proxy rule, and Privacy Enhancement

The following changes are in testing on our North America region only at the moment:

Party Chat

The /p short command has been restored to it's previous functionality.

To access party chat:

  • Use "/pc" (without a message) to toggle between party chat and global chat.
  • Use "/pc your message here" to send a single message in party chat.

VPN/Proxy rule

It is no longer allowed to use a VPN- or proxy service to play on The Hive. Learn more HERE.

Privacy Enhancement

We no longer store raw IP addresses, even if this option was left untouched in the privacy control settings. Previous data has been removed. This also removes the "Store Country" data and setting.

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