Sonic Event Delay

Due to unforeseen technical difficulties we've had to make the difficult decision to delay the Sonic Live Event until Saturday, July 24th.

We hope you can join us on the new event date!

Sonic Hub Update: More Rings!

Need some more rings to get those fancy Ring Shop unlocks? We've got good news for you!

  • Added Ring Trees (3D) that give rings when punched
  • Added (hidden) Ring Boxes that grant 25 rings when interacted with
  • Added Motobugs and Buzz Bombers to certain courses

Happy hunting! Maybe look behind that waterfall...

Recent Replays Command

This update is freshly rolling out, not all IDs may appear just yet.

Using Replay IDs to report players helps our moderation team to ban more cheaters, quicker. Today we're making it easier for you to obtain your replay IDs.

Recent Replays Command

The /recentreplays command shows you up to 10 recent replay IDs, including the game, map and relative time of the match. Forgot to grab last games ID? No worries, find it in the Recent Replays modal.

Replay ID In End-Game

The /replay command now also works in end-game (podium phase).


Thanks for reporting!

Small Change Roundup: April Edition

Small change roundup number 4! Loads of bug fixes, big and small, to make your life game better!

Updates since March 10th, 2021

Framework (all games)

Bug Fixes

Changes

  • Removed similar letters from Custom Server invite codes

Murder Mystery

Bug Fixes

  • Fixed the 'Boombox' gravestone cosmetics not being granted
  • Fixed a bug that allowed players to get infinite arrows
  • Fix a bug where throwable murderer weapons didn't count towards quests

Hide and Seek

Changes

  • If no hiders have been killed after 90 seconds, we now select a new seeker at random to help (not in Custom Servers)
  • Multiple changes to hiding logic to prevent collisions and out-of-map exploits

Bug Fixes

  • Fixed a bug that allowed Seekers to die from drowning in water
  • Fixed a bug when the original seeker leaves the game, a new seeker is always selected, regardless of whether or not there are other seekers already
  • Added full translation to the hider survival message
  • Fixed an exploit that would allow hiders to clip outside the playable area while going solid

DeathRun

Changes

  • For players that have the visibility setting set to invisible, the setting is now temporarily set to visible after finishing the round, so that they can spectate the round

Survival Games

Changes

  • Coral Shrubs can now be broken

Bug Fixes

  • Stopped boomboxes affecting teammates
  • Fixed a bug where Cache Cows took knockback
  • Fixed a bug allowing multiple flares to be thrown

Treasure Wars

Bug Fixes

  • Fixed boombox spamming

Server / Proxy

Certain features may not yet be available on all regions, but will be soon.

Features

  • Added overloads to the global cosmetic (/costume, /title, /avatar) commands. As an example, /costume is used below, but this works for all types
  • Added /costume off to disable the global cosmetic
  • Added /costume search term here to quickly search for a global cosmetic
  • Added a confirmation before friend removal

Changes

  • Various performance improvements

Bug Fixes

  • Fixed drops for Carrots, Potatoes, Wheat, Beetroot, Melon stems, Pumpkin stems
  • Placement of melon seeds and pumpkin seeds now results as seeds and not a stem
  • Fixed water/lava buckets not having sounds when used
  • Fixed water/lava pickup only working on water-logged blocks
  • Fixed an issue where when in creative mode and breaking then placing a block, the block cracking animation would appear on the placed block
  • Carpets can now be placed on any block 
  • Fixed a bug where no search results would appear when searching the exact name of a Hub Title that contains spaces in its name
  • Coloring can no longer be used in party chat


New LTM Game & Egg Hunt

Introducing Block Drop, our newest Limited Time Mode!

Block Drop

Check out our brand new limited-time game, Block Drop! Battle with up to eleven other players to be the last player standing as the map begins to crumble below your feet! Be sure to look out for powerups to give yourself an edge over the competition.

This game was the result of a developer hackathon! Every few months, we let our development teams work on fun projects to expand their skills. These projects help shape the way for future games and features. We had so much fun with this game we felt we needed to share it with you all!

Block Drop won't be sticking around forever, so be sure to level up and grab these exclusive cosmetics while you can:

Death Messages

  • Fell to their demise (Level 5)
  • Parachute (Level 10)
  • Goodbye Cruel World (Level 15)
  • Yeeted Off (Level 20)

Powerup Skins

  • Potion (Level 2)
  • Flower (Level 9)
  • Chest (Level 16)
  • Lightning (Level 22)

Trails

  • Blue Sparkles (Level 3)
  • Gold Sparkles (Level 7)
  • Lime Sparkles (Level 12)
  • Magenta Sparkles (Level 17)
  • Red Sparkles (Level 23)

Vault Effects

  • Gray Swirls (Level 4)
  • Blue Swirls (Level 6)
  • Green Swirls (Level 8)
  • Red Swirls (Level 13)
  • Yellow Swirls (Level 18)
  • Rainbow Swirls (Level 19)
  • Flames (Level 21)
  • Hearts (Level 24)

Hub Titles

  • YA YEET (Level 6)
  • AHHH (Level 11)
  • AHHHHHH (Level 17)
  • AHHHHHHHHH (Level 24)

Avatars

  • Slippery (Level 4)
  • Burger Run (Level 14)
  • KNOCKBACK POG (Level 20)

Costume

  • Runner (Level 25)

Egg Hunt

We've hidden eggs around the hub you to find! There are 24 to find, making this our biggest hub hunt yet.

Find all the eggs and you'll be rewarded with an exclusive costume!

Spring Update

Spring has arrived on The Hive!

New Hub

The hub is in full bloom! As well as the hub being covered in colorful fauna, some of the characters and models that you know and love have also been given a new lease of life, be sure to look out for them!

Rumour has it there's even a new parkour run to try out and a new hub title for those that manage to complete it!

Spring Maps

This update sees the return of many seasonal maps, as well as the addition of some new ones! Be sure to check out the newly decorated game lobbies as well.

Survival Games Map

We've released the second of two new maps as part of our Survival Games update - Blossom! This map is a permanent addition to Survival Games and will be sticking around after Spring.


Small Change Roundup: January 8th - March 10th

This is our third small change roundup, where we feature changes not covered in individual update posts. Our main focus recently has been large game updates, replays, and new games, but there are still a bunch of new fixes, changes and features!

Updates since January 8th, 2021

Framework (all games)

Bug Fixes

  • Game unlocks are now always correctly ordered by level

Changes

  • Added a reset button to the top of cosmetic categories
  • Prevented players from joining if they don't have the right resource pack(s) enabled

Murder Mystery

Features

  • Added a toggle AFK kicking setting for custom servers

Treasure Wars

Changes

  • Players can no longer build near shops
  • Players can no longer stand inside shop NPC's
  • Ender Pearls will no longer kill players on teleport, instead, will leave players on at least half a heart (SkyWars-parity)

Bug Fixes

  • Respawning players can no longer break blocks
  • Fixed Custom Server summoners having the wrong default setting
  • Fixed upgrade button message for certain non-English languages
  • Boom boxes are now properly removed at the end of a game

SkyWars

These changes were previously mentioned in various update posts. There are no new changes since those posts.

Features

  • Added Sword of Embers, replacing Fire Sword
  • Added Crumbling Cobblestone

Changes

  • Knockback Nemo now applies vertical knockback, rather than just horizontal

Survival Games

Please see:

SG Update Changelog #1

SG Update Changelog #2

DeathRun

Bug Fixes

  • Trap glass is no longer consistently red when using the 0 trap cooldown option in Custom Servers

Changes

  • The Strafe Cooldown option now uses seconds, rather than game ticks, so it's more clear to players

Server / Proxy

Features

  • Improved locker search - colors are now ignored, making it easier to find multi-colored hub titles
  • Added /rules to view (a summary of) the rules
  • Aligned all Hive Team (paid staff & employees) ranks to show HIVE rather than specific tags.
  • We figured out what H stands for, and as such, helpers now have the HELPER tag
  • Added Micro Surveys to poll players

Changes

  • Multiple Custom Server invites from the same user now appear as one
  • Improved punishment messaging

Bug Fixes

  • Eating food once again shows the right particles across all supported versions of Minecraft
  • Various changes to prevent 'Steve Glitch'

In-Game Surveys

We use a lot of different ways and channels to collect feedback: this website, Discord, the forums, YouTube and others. We're now introducing a new way to poll our players directly: in-game surveys.

Surveys are delivered to players using MailBot and triggered by a combination of chance and defined criteria. For example, our first SkyWars Update Survey polls 1-in-5 players that are level 10 or above.

Below is our first survey that we're running right now (again, not all players will receive this one!). You will see these from time to time as we gather more feedback on game updates, maps, future updates, and anything else!


SG Update Fast-Follow!

This is the first set of changes to the new Survival Games update, currently in preview. We're constantly reading player feedback and more changes will come if required.

Balance Changes

Loot

  • Increased rarity of Boomboxes
  • Increased rarity of Activity Trackers
  • Increased rarity of Flares
  • Reduced the stack size of Arrows

Developer note: We understand that bow/arrow mechanics can feel overpowered. We hope we can have a deeper dive into the damage bows do in the future.

Additionally, loot balance is a very tough thing to get just right. We're constantly reviewing game statistics and community feedback. We will make further changes until it feels exactly right.

Teleporters

  • Per-player teleporter cooldown now increased to 15 seconds to deter from teleporter hopping
  • Updated hologram to show remaining cooldown time
  • Spectators have a shorter cooldown

Flares

  • Only one Supply Crate from a flare can now be called in at a time. If a Supply Crate is currently landing, you will be told that the airspace is full.

Hunger [Experimental]

This is an experimental change and will be changing regularly based on player feedback.

  • Increased hunger depletion rate while sprinting by 3.5x

Developer note: We've seen a lot of discussion from the community about hunger mechanics. We agree that hunger is currently a pointless mechanic, and we are starting to change that with this update. Our hopes are these changes will stop infinite running, and provide more of a use for food.

Gravestones

  • When a player dies to the void, the gravestone will now spawn at the feet of the killer.

Developer note: We've seen an increase of players deliberately running in to the void to stop their killer getting loot. We understand this can be frustrating in such a loot-heavy game. We hope this update will fix this.

Chests

  • Removed the ability to destroy a chest with a single punch
  • Added the ability to mine a chest (with an axe, for example)


Misc Changes

  • Decreased the amount of fire placed by the Fire Boombox. This should help with stutters that players on mobile devices are experiencing.


Bug Fixes

  • Fixed a bug that would cause the health of your killer to be sent after the health on kill was applied
  • Fixed a bug where the killer health message would be sent even if you killed yourself (fall damage, fire, void)
  • Fixed a bug where sometimes TNT could be placed in the world
  • Fixed a bug where the winning screen did not play a sound
  • Fixed a bug that allowed you to damage players while the world was being prepared
  • Fixed a bug that allowed Gravestones to be on fire
  • Fixed a typo with the Blindness Boombox
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