Recent Replays Command

This update is freshly rolling out, not all IDs may appear just yet.

Using Replay IDs to report players helps our moderation team to ban more cheaters, quicker. Today we're making it easier for you to obtain your replay IDs.

Recent Replays Command

The /recentreplays command shows you up to 10 recent replay IDs, including the game, map and relative time of the match. Forgot to grab last games ID? No worries, find it in the Recent Replays modal.

Replay ID In End-Game

The /replay command now also works in end-game (podium phase).


Thanks for reporting!

New LTM Game & Egg Hunt

Introducing Block Drop, our newest Limited Time Mode!

Block Drop

Check out our brand new limited-time game, Block Drop! Battle with up to eleven other players to be the last player standing as the map begins to crumble below your feet! Be sure to look out for powerups to give yourself an edge over the competition.

This game was the result of a developer hackathon! Every few months, we let our development teams work on fun projects to expand their skills. These projects help shape the way for future games and features. We had so much fun with this game we felt we needed to share it with you all!

Block Drop won't be sticking around forever, so be sure to level up and grab these exclusive cosmetics while you can:

Death Messages

  • Fell to their demise (Level 5)
  • Parachute (Level 10)
  • Goodbye Cruel World (Level 15)
  • Yeeted Off (Level 20)

Powerup Skins

  • Potion (Level 2)
  • Flower (Level 9)
  • Chest (Level 16)
  • Lightning (Level 22)

Trails

  • Blue Sparkles (Level 3)
  • Gold Sparkles (Level 7)
  • Lime Sparkles (Level 12)
  • Magenta Sparkles (Level 17)
  • Red Sparkles (Level 23)

Vault Effects

  • Gray Swirls (Level 4)
  • Blue Swirls (Level 6)
  • Green Swirls (Level 8)
  • Red Swirls (Level 13)
  • Yellow Swirls (Level 18)
  • Rainbow Swirls (Level 19)
  • Flames (Level 21)
  • Hearts (Level 24)

Hub Titles

  • YA YEET (Level 6)
  • AHHH (Level 11)
  • AHHHHHH (Level 17)
  • AHHHHHHHHH (Level 24)

Avatars

  • Slippery (Level 4)
  • Burger Run (Level 14)
  • KNOCKBACK POG (Level 20)

Costume

  • Runner (Level 25)

Egg Hunt

We've hidden eggs around the hub you to find! There are 24 to find, making this our biggest hub hunt yet.

Find all the eggs and you'll be rewarded with an exclusive costume!

Spring Update

Spring has arrived on The Hive!

New Hub

The hub is in full bloom! As well as the hub being covered in colorful fauna, some of the characters and models that you know and love have also been given a new lease of life, be sure to look out for them!

Rumour has it there's even a new parkour run to try out and a new hub title for those that manage to complete it!

Spring Maps

This update sees the return of many seasonal maps, as well as the addition of some new ones! Be sure to check out the newly decorated game lobbies as well.

Survival Games Map

We've released the second of two new maps as part of our Survival Games update - Blossom! This map is a permanent addition to Survival Games and will be sticking around after Spring.


In-Game Surveys

We use a lot of different ways and channels to collect feedback: this website, Discord, the forums, YouTube and others. We're now introducing a new way to poll our players directly: in-game surveys.

Surveys are delivered to players using MailBot and triggered by a combination of chance and defined criteria. For example, our first SkyWars Update Survey polls 1-in-5 players that are level 10 or above.

Below is our first survey that we're running right now (again, not all players will receive this one!). You will see these from time to time as we gather more feedback on game updates, maps, future updates, and anything else!


SG Update Fast-Follow!

This is the first set of changes to the new Survival Games update, currently in preview. We're constantly reading player feedback and more changes will come if required.

Balance Changes

Loot

  • Increased rarity of Boomboxes
  • Increased rarity of Activity Trackers
  • Increased rarity of Flares
  • Reduced the stack size of Arrows

Developer note: We understand that bow/arrow mechanics can feel overpowered. We hope we can have a deeper dive into the damage bows do in the future.

Additionally, loot balance is a very tough thing to get just right. We're constantly reviewing game statistics and community feedback. We will make further changes until it feels exactly right.

Teleporters

  • Per-player teleporter cooldown now increased to 15 seconds to deter from teleporter hopping
  • Updated hologram to show remaining cooldown time
  • Spectators have a shorter cooldown

Flares

  • Only one Supply Crate from a flare can now be called in at a time. If a Supply Crate is currently landing, you will be told that the airspace is full.

Hunger [Experimental]

This is an experimental change and will be changing regularly based on player feedback.

  • Increased hunger depletion rate while sprinting by 3.5x

Developer note: We've seen a lot of discussion from the community about hunger mechanics. We agree that hunger is currently a pointless mechanic, and we are starting to change that with this update. Our hopes are these changes will stop infinite running, and provide more of a use for food.

Gravestones

  • When a player dies to the void, the gravestone will now spawn at the feet of the killer.

Developer note: We've seen an increase of players deliberately running in to the void to stop their killer getting loot. We understand this can be frustrating in such a loot-heavy game. We hope this update will fix this.

Chests

  • Removed the ability to destroy a chest with a single punch
  • Added the ability to mine a chest (with an axe, for example)


Misc Changes

  • Decreased the amount of fire placed by the Fire Boombox. This should help with stutters that players on mobile devices are experiencing.


Bug Fixes

  • Fixed a bug that would cause the health of your killer to be sent after the health on kill was applied
  • Fixed a bug where the killer health message would be sent even if you killed yourself (fall damage, fire, void)
  • Fixed a bug where sometimes TNT could be placed in the world
  • Fixed a bug where the winning screen did not play a sound
  • Fixed a bug that allowed you to damage players while the world was being prepared
  • Fixed a bug that allowed Gravestones to be on fire
  • Fixed a typo with the Blindness Boombox

SkyWars: A Very Nemo Update

The following update is now live on SkyWars:

  • Knockback Nemo now correctly applies some vertical velocity, so that crouching no longer completely counters the item.

As always, this change is experimental pending community feedback.


SkyWars Experimental Block: Crumbling Cobblestone

Introducing a brand new SkyWars Special Block: Crumbling Cobblestone!

Crumbling Cobblestone is a building & bridging block that self-breaks after two seconds. It can be found in regular chests and Resource (Iron) Ores.

Crumbling Cobblestone is an experimental change - we may decide to change it based on community feedback.

Lunar New Year

It's time to celebrate Lunar New Year!

New Hub

To ring in the Year of the Ox, we've decorated the hub! We've also made some changes to the parkour.

Banner Hunt

We've hidden 12 banners around the hub, each one of them features an animal from the Chinese zodiac: Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Sheep, Monkey, Rooster, Dog and Pig.

If you manage to find them all, there might be a special costume in it for you!

Happy Lunar New Year!

SkyWars Balancing Fast-Follow

Based on community feedback, we've made the following additional changes to SkyWars:

  • Increased the Sword of Embers ignite chance to 1 in 4 (from 1 in 5)
  • Added Fire Protection 1 to Bling Boots
  • Added Fire Protection 1 to Diamond Leggings in Ender Chests
  • Added Fire Protection 2 Diamond Leggings to the Mystery Chest

We will continue to monitor the balancing of these changes, and where needed, make additional adjustments.

SkyWars - Minor Balancing Patch

The information below is out of date, please read the follow up changes HERE.

SkyWars - Minor Balancing Patch

Removed:

  • Fire Sword

Added:

  • Sword of Embers
    • 1 in 5 chance of igniting an enemy on hit

NOTE: This will continue to be balanced, do not assume this is the final implementation.

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