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Minecraft Multiplayer on PS4/PS5 outage

Minecraft Multiplayer on PS4 and PS5 is experiencing an (partial) outage. This is outside of our control. We expect this to be resolved soon. You may not be able to join (crossplay) multiplayer and servers during this time.

Version Support Update: Update

We will soon be reverting the change that removed 1.16.40 support from The Hive.

To bring you the best possible experience, we use modern features that require recent client versions. Only supporting the most recent client allows us to keep our server light and easily maintainable, which results in a better experience (less lag, so to say).

However, it is clear that updates 1.16.100 and 1.16.200 have multiple issues that prevent a portion of our players from enjoying Minecraft. We suggest that players affected by issues in these versions communicate these issues to Mojang, who are able to resolve them. Good ways of doing this is reporting and upvoting bugs on MoJira and leaving feedback on the Minecraft feedback website. The Hive always advocates for the best experience for our players, but it's important you make your voice heard to Mojang directly.

We must note that this is a temporary extension to the 1.16.40 support. Future Minecraft versions will introduce complex changes that will render 1.16.40 support unmaintainable.

The Survival Games update uses features only available in 1.16.100 and up and will not be playable by those on 1.16.40.

SG Update Fast-Follow!

This is the first set of changes to the new Survival Games update, currently in preview. We're constantly reading player feedback and more changes will come if required.

Balance Changes

Loot

  • Increased rarity of Boomboxes
  • Increased rarity of Activity Trackers
  • Increased rarity of Flares
  • Reduced the stack size of Arrows

Developer note: We understand that bow/arrow mechanics can feel overpowered. We hope we can have a deeper dive into the damage bows do in the future.

Additionally, loot balance is a very tough thing to get just right. We're constantly reviewing game statistics and community feedback. We will make further changes until it feels exactly right.

Teleporters

  • Per-player teleporter cooldown now increased to 15 seconds to deter from teleporter hopping
  • Updated hologram to show remaining cooldown time
  • Spectators have a shorter cooldown

Flares

  • Only one Supply Crate from a flare can now be called in at a time. If a Supply Crate is currently landing, you will be told that the airspace is full.

Hunger [Experimental]

This is an experimental change and will be changing regularly based on player feedback.

  • Increased hunger depletion rate while sprinting by 3.5x

Developer note: We've seen a lot of discussion from the community about hunger mechanics. We agree that hunger is currently a pointless mechanic, and we are starting to change that with this update. Our hopes are these changes will stop infinite running, and provide more of a use for food.

Gravestones

  • When a player dies to the void, the gravestone will now spawn at the feet of the killer.

Developer note: We've seen an increase of players deliberately running in to the void to stop their killer getting loot. We understand this can be frustrating in such a loot-heavy game. We hope this update will fix this.

Chests

  • Removed the ability to destroy a chest with a single punch
  • Added the ability to mine a chest (with an axe, for example)


Misc Changes

  • Decreased the amount of fire placed by the Fire Boombox. This should help with stutters that players on mobile devices are experiencing.


Bug Fixes

  • Fixed a bug that would cause the health of your killer to be sent after the health on kill was applied
  • Fixed a bug where the killer health message would be sent even if you killed yourself (fall damage, fire, void)
  • Fixed a bug where sometimes TNT could be placed in the world
  • Fixed a bug where the winning screen did not play a sound
  • Fixed a bug that allowed you to damage players while the world was being prepared
  • Fixed a bug that allowed Gravestones to be on fire
  • Fixed a typo with the Blindness Boombox

SkyWars: A Very Nemo Update

The following update is now live on SkyWars:

  • Knockback Nemo now correctly applies some vertical velocity, so that crouching no longer completely counters the item.

As always, this change is experimental pending community feedback.


SkyWars Experimental Block: Crumbling Cobblestone

Introducing a brand new SkyWars Special Block: Crumbling Cobblestone!

Crumbling Cobblestone is a building & bridging block that self-breaks after two seconds. It can be found in regular chests and Resource (Iron) Ores.

Crumbling Cobblestone is an experimental change - we may decide to change it based on community feedback.

SkyWars Balancing Fast-Follow

Based on community feedback, we've made the following additional changes to SkyWars:

  • Increased the Sword of Embers ignite chance to 1 in 4 (from 1 in 5)
  • Added Fire Protection 1 to Bling Boots
  • Added Fire Protection 1 to Diamond Leggings in Ender Chests
  • Added Fire Protection 2 Diamond Leggings to the Mystery Chest

We will continue to monitor the balancing of these changes, and where needed, make additional adjustments.

SkyWars - Minor Balancing Patch

The information below is out of date, please read the follow up changes HERE.

SkyWars - Minor Balancing Patch

Removed:

  • Fire Sword

Added:

  • Sword of Embers
    • 1 in 5 chance of igniting an enemy on hit

NOTE: This will continue to be balanced, do not assume this is the final implementation.

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