Treasure Wars Content Update

We've added 25 new levels to Treasure Wars, bringing the total level count to 100. Additionally, there's a brand new MEGA map: Plaza.

Treasures

  • Pickaxe (Level 76)
  • Championship Belt (Level 79)
  • Burger (Level 82)
  • Earth (Level 85)
  • Pizza Stack (Level 88)
  • Emerald (Level 91)
  • Piñata (Level 94)
  • Saturn (Level 96)
  • Beehive (Level 98)
  • King Villager (Level 100)

Bridge Builders

  • Pigeon (Level 77)
  • Strider (Level 81)
  • Biplane (Level 86)
  • Zoglin (Level 90)
  • Rocket (Level 95)
  • Mailbot Delivery Drone (Level 99)

Particles

  • Spicy Sparkles (Level 80)
  • Ice Blast (Level 89)
  • Yin Yang (Level 97)

Hub Titles

  • Ahoy me hearties! (Level 78)
  • Treasure Trasher (Level 84)
  • Poseidon (Level 92)

Avatars

  • Pirate Bunny (Level 83)
  • Pirate Pug (Level 87)
  • Meowtiny (Level 93)

We hope you enjoy this mini content update! Hide and Seek will be the next game to get more levels and unlocks.

Survival Games Update

Survival Games is officially out of beta!

Over the last week, we have been previewing our new Survival Games update and tweaking the game based on community feedback.

We are now happy that the update is balanced, and have rolled out the changes to the Survival Games modes.

We have also released the first of two new maps, Mobius! We will be releasing the second new map next week.

Thank you to everybody who has given us feedback regarding the update. As always, we are still open to suggestions and will continue to tweak the game based on feedback. If you have any suggestions, please be sure to post them on our forums.

You can view the full changelog here, and the balancing changes we have already made here.


Murdery Mystery Game Update

It's time for a Murdery Mystery game update!

New maps

  • Witch School
  • Eso Hotel

AFK Prevention

To prevent players farming XP by being AFK, you will now be removed from the game if you don't participate.

Innocent Detector

To help Murderers find hiding Innocents, the Innocent Detector will help them find remaining Innocents in the last minute of the game.

Enjoy!

Treasure Wars Gameplay Update

It's time for a BIG Treasure Wars update! As some of you may have seen, we've been running a preview of the update for the past week. Thank you to anyone who gave feedback as it helped shape this update.

So, what's in this newest update?

New Features

4 New Maps

  • Oceanic for Solos
  • Gates for Duos
  • Summer Coast for Trios and Squads
  • Resort for Mega

Boomboxes

We've long heard feedback that you wanted more ways to play Treasure Wars, with one of the highest-rated suggestions being TNT. Today we're adding Boomboxes to the game.

  • Added "Knockback Boombox" at 4 diamonds each
  • Added "Block Breaker Boombox" at 5 emeralds each
  • Added "Blast-proof Glass" at 2 emeralds for 16 pieces

Balance Changes

Armor

Diamond armor was widely considered too powerful, whist iron armor was considered too expensive and offered only a small amount of defense more than chainmail. We've tried to bridge the gap between the armors to make the game feel more balanced.

  • Reduced "Iron Armor Set" from 32 to 12 diamonds
  • Added protection 1 to the iron chestplate, making the set an exact middle ground between chainmail and diamond
  • Increased "Diamond Armor Set" from 20 to 28 emeralds

Bows

  • Close range arrow shots now deal less damage, to discourage bow spam
  • Increased bow from 2 to 5 diamonds each

Other Balance Changes

  • Doubled the stock of golden apples per game
  • Changed golden apples to 5 diamonds each

Game Changes

General Changes

  • Implemented new victory screen
  • Armor items now only equip on purchase if they are of equal or greater defense value
  • Final kills now grant double XP
  • Added support for avatars on endgame podiums

Bug Fixes

  • Fixed an issue that could cause too much currency being taken when purchasing items
  • Fixed an issue that resulted in bridge builders having broken necks
  • Fixed logic order that would result in the game over message showing before the final kill had full processed
  • Corrected a typo when purchasing items from the store

As always, if you have any feedback please let us know on our Discord or our forums. Thank you to everyone who gave feedback on the preview! We're excited to hear what you think of this newest update.

SkyWars: Death Crates

A new version of SkyWars is currently being deployed.

Death Crates

Death Crates will now spawn when a player is killed, instead of dropping their items on the ground. This makes it easier for you to get the items you want, without having to sift through them all individually.

If you prefer to pick up all the items, simply punch the crate and it will drop its contents.

New Maps

  • Pillars for SkyWars Solo
  • Temple for SkyWars Trios and Squads

Bug Fixes

  • Fixed a few typos
  • Other various fixes and performance improvements

DeathRun Content Update

It's time for another content update, this time for DeathRun! This update comes with lots of bug fixes, new unlocks, new features and a brand new map!

Gameplay

20 New Levels

We've increased the level cap from 20 to 40.

  • New unlock category: Leap Effects
  • 5 new death markers
  • 4 new capes
  • 2 new death skins
  • 3 new avatars
  • 1 new costume
  • 5 new hub titles

Player Visibility Toggling

You can now toggle the visibility of the other runners in your game.

  • Visible: Normal players
  • Small: Players are shrunk and their names are hidden
  • Hidden: No other players are visible

First Come, First Serve Traps

The first death to enter a trap will have priority over it, other deaths will no longer be able to activate the trap until the first death has left the activation region.

Lobby Parkour

The temple in the lobby has mysteriously opened up, revealing a brand new lobby parkour! 

Pinned Maps

We're trialing a new feature where recently published maps will be pinned to the top of the voting menu for 2 weeks.

New Maps

  • Toys

Bug Fixes

Ew bugs! We're always looking out for bugs and will regularly update games outside of content updates to fix them. Some of the bugs fixed in this update include:

  • Terminal fire trap had incorrect messaging
  • Western wall spawn traps did not give correct kill credit
  • Viaduct trap teleport locations sometimes faced the wrong way
  • Gardens fire arrows did not give correct kill credit
  • Fire damage can kill a player after dying
  • Viaduct checkpoint faces the wrong direction

As always, if you have feedback on this update or need to report a bug; head to our forums.

Easter Update: Egg Hunt and Ground Wars game

Merry Eggmas! Grab a free costume by finishing the Egg Hunt, and battle for map control on Ground Wars.

Egg Hunt

Find all 12 eggs and obtain the free (2020 Easter Exclusive) costume!

Ground Wars

Snow Wars is back! However, the snow is gone, so we borrowed some eggs from the Easter Bunny. There's also 3 brand new maps to play on!

Fight for control over the map by gaining territory with each egg 'kill'. Protect yourself and your teammates by building defensive structures. Take control over the whole map to win!

Ground Wars is a limited time mode - however, we expect it to stick around until at least the end of the Summer. We'll evaluate this over time based on it's player count.

Animal Bundle

Coming Soon :tm:

Treasure Wars Update

It's time for a Treasure Wars update!

Shop

  • Added Wooden Planks (32 planks for 10 gold)
  • Added Ender Pearls (1 pearl for 3 emeralds)
  • Added snowballs (6 snowballs for 1 emerald)
  • Moved Player Tracker to new "Special" shop category

Maps

  • Solos: Added "Mushroom"
  • Duos: Added "Oasis"
  • Trios and Squads: Added "Tropical"

Bug Fixes

  • Andesite store item now gives andesite instead of diorite
  • Concrete store item now shows the correct icon

Enjoy! Feedback? Leave it below or discuss it on Discord.

Treasure Wars: MEGA mode (LTM)

Available now: a brand new LIMITED TIME mode for Treasure Wars: MEGA! 12v12 action on a unique and brand new map.

  • 2 teams of 12
  • Extra spawners
  • Exclusive brand new map

3 treasures per team

  • Minion treasures: destroy these to make the enemy team take longer to respawn, and to be able to destroy the Boss treasure
  • Boss treasure: destroy this one to stop the enemy team from respawning all together, so you can WIN! This treasure has a health bar.
  • Adjusted XP rates for kills, treasure destroy and wins
  • GUI indicators for enemy and friendly treasure status, and players remaining when the boss treasure has fallen

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