Updates Website

Welcome to our updates website! Come back regularly to find the latest Hive Bedrock updates, or subscribe by email to get (important) updates delivered to your mailbox.

New LTM Game & Egg Hunt

Introducing Block Drop, our newest Limited Time Mode!

Block Drop

Check out our brand new limited-time game, Block Drop! Battle with up to eleven other players to be the last player standing as the map begins to crumble below your feet! Be sure to look out for powerups to give yourself an edge over the competition.

This game was the result of a developer hackathon! Every few months, we let our development teams work on fun projects to expand their skills. These projects help shape the way for future games and features. We had so much fun with this game we felt we needed to share it with you all!

Block Drop won't be sticking around forever, so be sure to level up and grab these exclusive cosmetics while you can:

Death Messages

  • Fell to their demise (Level 5)
  • Parachute (Level 10)
  • Goodbye Cruel World (Level 15)
  • Yeeted Off (Level 20)

Powerup Skins

  • Potion (Level 2)
  • Flower (Level 9)
  • Chest (Level 16)
  • Lightning (Level 22)

Trails

  • Blue Sparkles (Level 3)
  • Gold Sparkles (Level 7)
  • Lime Sparkles (Level 12)
  • Magenta Sparkles (Level 17)
  • Red Sparkles (Level 23)

Vault Effects

  • Gray Swirls (Level 4)
  • Blue Swirls (Level 6)
  • Green Swirls (Level 8)
  • Red Swirls (Level 13)
  • Yellow Swirls (Level 18)
  • Rainbow Swirls (Level 19)
  • Flames (Level 21)
  • Hearts (Level 24)

Hub Titles

  • YA YEET (Level 6)
  • AHHH (Level 11)
  • AHHHHHH (Level 17)
  • AHHHHHHHHH (Level 24)

Avatars

  • Slippery (Level 4)
  • Burger Run (Level 14)
  • KNOCKBACK POG (Level 20)

Costume

  • Runner (Level 25)

Egg Hunt

We've hidden eggs around the hub you to find! There are 24 to find, making this our biggest hub hunt yet.

Find all the eggs and you'll be rewarded with an exclusive costume!

Australia Testing Region: Update

We have finished the infrastructure testing as mentioned in our initial announcement. As such, we will be retiring the Australia testing region this coming Monday, March 29th, near the end of the (Oceanic) day.

We appreciate the interest in the Australia region. However, we currently have no plans to permanently establish an Australia region. If this changes, we will post a future update.

Spring Update

Spring has arrived on The Hive!

New Hub

The hub is in full bloom! As well as the hub being covered in colorful fauna, some of the characters and models that you know and love have also been given a new lease of life, be sure to look out for them!

Rumour has it there's even a new parkour run to try out and a new hub title for those that manage to complete it!

Spring Maps

This update sees the return of many seasonal maps, as well as the addition of some new ones! Be sure to check out the newly decorated game lobbies as well.

Survival Games Map

We've released the second of two new maps as part of our Survival Games update - Blossom! This map is a permanent addition to Survival Games and will be sticking around after Spring.


Australia Testing Region

Players in the Asia-Pacific region (East Asia, South Asia, Southeast Asia, and Oceania) may see some of their traffic redirected to Australia this coming week.

We do NOT have any plans to permanently establish an Australia region.

We are using this testing region to test and improve automated scaling and stability systems.

A Steve-Glitch Update

We have identified the root cause for the "Steve Glitch", which causes all entities to appear as Steve models.

We are rolling out fixes for this today.

Survival Games Update

Survival Games is officially out of beta!

Over the last week, we have been previewing our new Survival Games update and tweaking the game based on community feedback.

We are now happy that the update is balanced, and have rolled out the changes to the Survival Games modes.

We have also released the first of two new maps, Mobius! We will be releasing the second new map next week.

Thank you to everybody who has given us feedback regarding the update. As always, we are still open to suggestions and will continue to tweak the game based on feedback. If you have any suggestions, please be sure to post them on our forums.

You can view the full changelog here, and the balancing changes we have already made here.


Version Support Update: Update

We will soon be reverting the change that removed 1.16.40 support from The Hive.

To bring you the best possible experience, we use modern features that require recent client versions. Only supporting the most recent client allows us to keep our server light and easily maintainable, which results in a better experience (less lag, so to say).

However, it is clear that updates 1.16.100 and 1.16.200 have multiple issues that prevent a portion of our players from enjoying Minecraft. We suggest that players affected by issues in these versions communicate these issues to Mojang, who are able to resolve them. Good ways of doing this is reporting and upvoting bugs on MoJira and leaving feedback on the Minecraft feedback website. The Hive always advocates for the best experience for our players, but it's important you make your voice heard to Mojang directly.

We must note that this is a temporary extension to the 1.16.40 support. Future Minecraft versions will introduce complex changes that will render 1.16.40 support unmaintainable.

The Survival Games update uses features only available in 1.16.100 and up and will not be playable by those on 1.16.40.

In-Game Surveys

We use a lot of different ways and channels to collect feedback: this website, Discord, the forums, YouTube and others. We're now introducing a new way to poll our players directly: in-game surveys.

Surveys are delivered to players using MailBot and triggered by a combination of chance and defined criteria. For example, our first SkyWars Update Survey polls 1-in-5 players that are level 10 or above.

Below is our first survey that we're running right now (again, not all players will receive this one!). You will see these from time to time as we gather more feedback on game updates, maps, future updates, and anything else!


SG Update Fast-Follow!

This is the first set of changes to the new Survival Games update, currently in preview. We're constantly reading player feedback and more changes will come if required.

Balance Changes

Loot

  • Increased rarity of Boomboxes
  • Increased rarity of Activity Trackers
  • Increased rarity of Flares
  • Reduced the stack size of Arrows

Developer note: We understand that bow/arrow mechanics can feel overpowered. We hope we can have a deeper dive into the damage bows do in the future.

Additionally, loot balance is a very tough thing to get just right. We're constantly reviewing game statistics and community feedback. We will make further changes until it feels exactly right.

Teleporters

  • Per-player teleporter cooldown now increased to 15 seconds to deter from teleporter hopping
  • Updated hologram to show remaining cooldown time
  • Spectators have a shorter cooldown

Flares

  • Only one Supply Crate from a flare can now be called in at a time. If a Supply Crate is currently landing, you will be told that the airspace is full.

Hunger [Experimental]

This is an experimental change and will be changing regularly based on player feedback.

  • Increased hunger depletion rate while sprinting by 3.5x

Developer note: We've seen a lot of discussion from the community about hunger mechanics. We agree that hunger is currently a pointless mechanic, and we are starting to change that with this update. Our hopes are these changes will stop infinite running, and provide more of a use for food.

Gravestones

  • When a player dies to the void, the gravestone will now spawn at the feet of the killer.

Developer note: We've seen an increase of players deliberately running in to the void to stop their killer getting loot. We understand this can be frustrating in such a loot-heavy game. We hope this update will fix this.

Chests

  • Removed the ability to destroy a chest with a single punch
  • Added the ability to mine a chest (with an axe, for example)


Misc Changes

  • Decreased the amount of fire placed by the Fire Boombox. This should help with stutters that players on mobile devices are experiencing.


Bug Fixes

  • Fixed a bug that would cause the health of your killer to be sent after the health on kill was applied
  • Fixed a bug where the killer health message would be sent even if you killed yourself (fall damage, fire, void)
  • Fixed a bug where sometimes TNT could be placed in the world
  • Fixed a bug where the winning screen did not play a sound
  • Fixed a bug that allowed you to damage players while the world was being prepared
  • Fixed a bug that allowed Gravestones to be on fire
  • Fixed a typo with the Blindness Boombox
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