Small Change Roundup: April Edition

Small change roundup number 4! Loads of bug fixes, big and small, to make your life game better!

Updates since March 10th, 2021

Framework (all games)

Bug Fixes

Changes

  • Removed similar letters from Custom Server invite codes

Murder Mystery

Bug Fixes

  • Fixed the 'Boombox' gravestone cosmetics not being granted
  • Fixed a bug that allowed players to get infinite arrows
  • Fix a bug where throwable murderer weapons didn't count towards quests

Hide and Seek

Changes

  • If no hiders have been killed after 90 seconds, we now select a new seeker at random to help (not in Custom Servers)
  • Multiple changes to hiding logic to prevent collisions and out-of-map exploits

Bug Fixes

  • Fixed a bug that allowed Seekers to die from drowning in water
  • Fixed a bug when the original seeker leaves the game, a new seeker is always selected, regardless of whether or not there are other seekers already
  • Added full translation to the hider survival message
  • Fixed an exploit that would allow hiders to clip outside the playable area while going solid

DeathRun

Changes

  • For players that have the visibility setting set to invisible, the setting is now temporarily set to visible after finishing the round, so that they can spectate the round

Survival Games

Changes

  • Coral Shrubs can now be broken

Bug Fixes

  • Stopped boomboxes affecting teammates
  • Fixed a bug where Cache Cows took knockback
  • Fixed a bug allowing multiple flares to be thrown

Treasure Wars

Bug Fixes

  • Fixed boombox spamming

Server / Proxy

Certain features may not yet be available on all regions, but will be soon.

Features

  • Added overloads to the global cosmetic (/costume, /title, /avatar) commands. As an example, /costume is used below, but this works for all types
  • Added /costume off to disable the global cosmetic
  • Added /costume search term here to quickly search for a global cosmetic
  • Added a confirmation before friend removal

Changes

  • Various performance improvements

Bug Fixes

  • Fixed drops for Carrots, Potatoes, Wheat, Beetroot, Melon stems, Pumpkin stems
  • Placement of melon seeds and pumpkin seeds now results as seeds and not a stem
  • Fixed water/lava buckets not having sounds when used
  • Fixed water/lava pickup only working on water-logged blocks
  • Fixed an issue where when in creative mode and breaking then placing a block, the block cracking animation would appear on the placed block
  • Carpets can now be placed on any block 
  • Fixed a bug where no search results would appear when searching the exact name of a Hub Title that contains spaces in its name
  • Coloring can no longer be used in party chat


Small Change Roundup: January 8th - March 10th

This is our third small change roundup, where we feature changes not covered in individual update posts. Our main focus recently has been large game updates, replays, and new games, but there are still a bunch of new fixes, changes and features!

Updates since January 8th, 2021

Framework (all games)

Bug Fixes

  • Game unlocks are now always correctly ordered by level

Changes

  • Added a reset button to the top of cosmetic categories
  • Prevented players from joining if they don't have the right resource pack(s) enabled

Murder Mystery

Features

  • Added a toggle AFK kicking setting for custom servers

Treasure Wars

Changes

  • Players can no longer build near shops
  • Players can no longer stand inside shop NPC's
  • Ender Pearls will no longer kill players on teleport, instead, will leave players on at least half a heart (SkyWars-parity)

Bug Fixes

  • Respawning players can no longer break blocks
  • Fixed Custom Server summoners having the wrong default setting
  • Fixed upgrade button message for certain non-English languages
  • Boom boxes are now properly removed at the end of a game

SkyWars

These changes were previously mentioned in various update posts. There are no new changes since those posts.

Features

  • Added Sword of Embers, replacing Fire Sword
  • Added Crumbling Cobblestone

Changes

  • Knockback Nemo now applies vertical knockback, rather than just horizontal

Survival Games

Please see:

SG Update Changelog #1

SG Update Changelog #2

DeathRun

Bug Fixes

  • Trap glass is no longer consistently red when using the 0 trap cooldown option in Custom Servers

Changes

  • The Strafe Cooldown option now uses seconds, rather than game ticks, so it's more clear to players

Server / Proxy

Features

  • Improved locker search - colors are now ignored, making it easier to find multi-colored hub titles
  • Added /rules to view (a summary of) the rules
  • Aligned all Hive Team (paid staff & employees) ranks to show HIVE rather than specific tags.
  • We figured out what H stands for, and as such, helpers now have the HELPER tag
  • Added Micro Surveys to poll players

Changes

  • Multiple Custom Server invites from the same user now appear as one
  • Improved punishment messaging

Bug Fixes

  • Eating food once again shows the right particles across all supported versions of Minecraft
  • Various changes to prevent 'Steve Glitch'

Survival Games Update

Survival Games is officially out of beta!

Over the last week, we have been previewing our new Survival Games update and tweaking the game based on community feedback.

We are now happy that the update is balanced, and have rolled out the changes to the Survival Games modes.

We have also released the first of two new maps, Mobius! We will be releasing the second new map next week.

Thank you to everybody who has given us feedback regarding the update. As always, we are still open to suggestions and will continue to tweak the game based on feedback. If you have any suggestions, please be sure to post them on our forums.

You can view the full changelog here, and the balancing changes we have already made here.


SG Update Fast-Follow!

This is the first set of changes to the new Survival Games update, currently in preview. We're constantly reading player feedback and more changes will come if required.

Balance Changes

Loot

  • Increased rarity of Boomboxes
  • Increased rarity of Activity Trackers
  • Increased rarity of Flares
  • Reduced the stack size of Arrows

Developer note: We understand that bow/arrow mechanics can feel overpowered. We hope we can have a deeper dive into the damage bows do in the future.

Additionally, loot balance is a very tough thing to get just right. We're constantly reviewing game statistics and community feedback. We will make further changes until it feels exactly right.

Teleporters

  • Per-player teleporter cooldown now increased to 15 seconds to deter from teleporter hopping
  • Updated hologram to show remaining cooldown time
  • Spectators have a shorter cooldown

Flares

  • Only one Supply Crate from a flare can now be called in at a time. If a Supply Crate is currently landing, you will be told that the airspace is full.

Hunger [Experimental]

This is an experimental change and will be changing regularly based on player feedback.

  • Increased hunger depletion rate while sprinting by 3.5x

Developer note: We've seen a lot of discussion from the community about hunger mechanics. We agree that hunger is currently a pointless mechanic, and we are starting to change that with this update. Our hopes are these changes will stop infinite running, and provide more of a use for food.

Gravestones

  • When a player dies to the void, the gravestone will now spawn at the feet of the killer.

Developer note: We've seen an increase of players deliberately running in to the void to stop their killer getting loot. We understand this can be frustrating in such a loot-heavy game. We hope this update will fix this.

Chests

  • Removed the ability to destroy a chest with a single punch
  • Added the ability to mine a chest (with an axe, for example)


Misc Changes

  • Decreased the amount of fire placed by the Fire Boombox. This should help with stutters that players on mobile devices are experiencing.


Bug Fixes

  • Fixed a bug that would cause the health of your killer to be sent after the health on kill was applied
  • Fixed a bug where the killer health message would be sent even if you killed yourself (fall damage, fire, void)
  • Fixed a bug where sometimes TNT could be placed in the world
  • Fixed a bug where the winning screen did not play a sound
  • Fixed a bug that allowed you to damage players while the world was being prepared
  • Fixed a bug that allowed Gravestones to be on fire
  • Fixed a typo with the Blindness Boombox

SG Update Changelog

It is almost time to bring Survival Games out of beta! Today, we are releasing a preview of the new Survival Games update.

Preview modes are designed as a way for us to get the community's preliminary thoughts. As a result, things may change before the official release. Additionally, no new maps will be added during the preview, as we want to focus on gameplay feedback.


New Items

Activity Tracker

When held, shows a display pinpointing points of interest such as enemies, supply crates, and teammates.

Boomboxes

The boomboxes you know and love for our other games, modified to suit Survival Games, such as shorter fuse time on throw.

Standard Boombox

  • Deals explosive damage to nearby enemies

Fire Boombox

  • Ignites nearby enemies
  • Places small amount of surface fire nearby
  • The closer an enemy is to the explosion, the longer the burn time

Cobweb Boombox

  • Spawns a scattered cloud of cobwebs
  • Cobwebs self-remove shortly after explosion

Blindness Boombox

  • Blinds nearby enemies
  • The closer an enemy is to the explosion, the longer the effect

Frozen Boombox

  • Slows nearby enemies
  • The closer an enemy is to the explosion, the longer the effect
  • When thrown in water, will create temporary surface ice

Poison Boombox

  • Poisons nearby enemies
  • The closer an enemy is to the explosion, the longer the effect

Teleporters

Teleporters allow you to travel from point A to point B quickly.

  • Short player-specific cooldown to prevent teleporter hopping
  • All teleporters are 2-way

Launchpads

Launchpads provide easy ways to get to hard-to-reach areas.

Horizontal launchpad

  • Launches you to a specific target destination
  • Used as a quick way to travel across awkward terrain

Vertical launchpad

  • Launches you directly up
  • Each launchpad will launch to a different height, depending on the map and surroundings
  • Negates fall-damage if landed on

Campfire

When placed, will heal all nearby players for 1 health every second for 10 seconds.

  • Will ignite players if stood on while lit
  • Self extinguishes on expiration

Supply Flare

When thrown, will call a supply drop at that location.


Gameplay Changes

Loot set rebalancing

We've rebalanced the loot set to account for new items and player feedback.

Tier 2 Changes

  • Guarantees 1 weapon
  • Guaranteed 1 piece of armor

New Cornucopia Loot Set

  • Guaranteed 1 piece of armor
  • Weapons are present but not guaranteed

Food Rate Increase

  • No changes to food mechanics, however, we'd like to hear your idea if you feel it should have more of an impact on gameplay

Removed Grace Period Fall Damage

You will now no longer take fall damage during the grace period.

Chest Breaking

You can now break Tier 1 chests by punching them, dropping all items contained within.

UI/Message Improvements

  • You are now informed of how many hearts your killer had on death
  • Added team status bar (duos)


Visual Changes

Removed Custom Chests

We've removed custom chests in favor of their vanilla counterparts. This reduces the entity count which helps with client performance. Additionally, all maps have had decoration chests removed - any chest you see is now lootable.

Added Custom Fog Support

We've added support for the new Minecraft fog system. You'll see this in use in the future.

Updated Various 3D Assets

Our art team has made some visual improvements to various 3D assets.

Updated Supply Drop

  • New model and texture
  • Custom open animations
  • Custom sounds
  • New target icon on ground where the supply drop will land

Updated Cache Cow

  • New model and texture

Resource Pack

  • Moved many 3D assets and items to resource pack. This improves client performance and allows for a better user experience.

New Prop System

A new prop system is now available, allowing us to add more visual elements to maps. Our first prop is visible in the Flashpoint cornucopia.


Misc Changes

Gravestone Cosmetics

Gravestones are now part of the locker system. Although no new gravestones are present during the preview, we hope to add some soon.

Custom Server Options

We've added new custom server options for the new features in Survival Games.

  • New launchpad toggle
  • New teleporter toggle
  • New loot distribution option

New Quests

We've also added new quest criteria for the new features in Survival Games.

  • Use teleport quest criteria
  • Use launchpad quest criteria
  • Use flare quest criteria

We've also added new stats for these features.

End Podium Improvements

Kill counts are now shown on endgame podiums, so you can show just how good you are!


Feedback

We hope you enjoy this Survival Games preview. This update is still subject to change based on community feedback, so let us know your thoughts.

Small Change Roundup: December 17th 2020 - January 8th 2021

This is our second small change roundup, where we feature changes not covered in individual update posts. Please note that this roundup includes multiple holidays, on which the company was closed. It also spans the New Years update/event, which is not included in this post.

More information about how to read this post can be found in the First Edition.

Updates since December 17th, 2020

Framework

Fixes

  • Fixed an issue where when trying to teleport to players that had died/logged off as a spectator, it would teleport you to a random player

Treasure Wars

Changes

  • Introduced a new SkyWars-style play area system, which stops players camping over the build height, and below the minimum play height

Fixes

  • Fixed Rainbow Swirls Treasure Particles
  • Modified Play Region logic to allow for "Clutch Pearls" again

Hide and Seek

Fixes

  • Fixed an issue where Hiders could remain hidden by jumping onto the edge of an adjacent block

Murder Mystery

Fixes

  • Fixed various particles

Survival Games

Changes

  • Added support for 100 player (solo mode) custom servers

Server / Proxy

Fixes

  • Fixed an issue where some unlocks would not be searchable as their name contained spaces
  • Fixed an issue where shift opening a door would be desync'd allowing the player opening the door to walk through it
  • Fire damage now properly penetrates armor over time (vanilla parity)
  • Vines are now destroyed if there is not a vine above, or the direction is not the same
  • Vines can now only be placed on solid blocks
  • Buckets no longer place 'ghost liquid' in certain scenarios
  • Fixed off-hand not being cleared in certain games/scenarios

Changes

  • Added /queue help [page]: a command that lists all the games that are queue-able along with their aliases in a nice paged message list
  • Added support for new Persona format (this allows the usage of, for example, the free Character Creator items from the Creator Celebration)


Small Change Roundup - First Edition

Historically, we've used this page to report on game updates, events, important issues, version support, and maintenance announcements. However, small changes, features and bug fixes have often slipped through the cracks, only to be noticed by very dedicated players or those hawking the bug threads on our forums.

As we see the value in sharing these updates with the community, we're starting this 'small change roundup': a at-most-weekly collection of updates we normally wouldn't have reported on! We might skip a week when there's little to report on, or when the company is closed during a festive period (Christmas, New Year).

As this is our first edition, let's go over some base principles:

  • We'll generally not cover changes and updates that are covered by bigger announcements. For example, these wouldn't contain references to the Winter Update.
  • Changes related to security, exploits, and anti cheat, except fixes for false positives, will not be covered.
  • Non-server and non-code changes (think forums, Discord, policy) will not be covered
  • "Framework" refers to the 'base' that all our games run on. Framework updates apply to all games.
  • "Server" refers to our individual game server software. Server updates apply to all games and hubs.
  • "Proxy" refers to the proxy layer between our individual servers and your client. You'll see updates to friends, parties, and other social systems here.

Updates since December 1st, 2020

Framework

Fixes

  • Stopped custom servers from showing "finding a new game" at the end of a game, and replaced it with "sending you to a hub" instead.
  • Stopped "we'll find you a new game shortly..." from appearing in the end game stats panel if it's a custom server
  • Fixed an issue with VIP ranks losing the permission to change the max players past 30 if they were nicknamed

Changes

  • Disabled any and all sign editing

SkyWars

Fixes

  • Fixed an issue where Boom Boxes would explode the map if they exploded during endgame

DeathRun

Fixes

  • Fixed an issue where Leap Effects would not spawn when the game started, only when they were equipped
  • Fixed various particles

TreasureWars

Changes

Changed the Treasure Wars Mega UI to include more pieces of information:

  • Minion Treasures are represented by mini circles
  • Each mini icon is removed when a minion is destroyed, and removed from the bar based on the direction you're facing from spawn
  • Once all minions are destroyed, only the large circle icon will remain alongside the health % of the boss treasure
  • Once destroyed, the circular icon is replaced with a cross out version alongside the remaining players of the team

Fixes

  • When a player is dead and their treasure is destroyed players could see the team upgraded summoner message, this is now resolved.
  • Fixed various particles

Hide and Seek

Fixes

  • Fixed Blue Gas Cloud Taunt particle

Murder Mystery

Fixes

  • Fixed Sparkle Zapper Trail Cosmetics particles

Server / Proxy

Fixes

  • Resolved various issues relating to modal input being rejected, for example, large numbers.
  • Fixed an issue where axes would lose lots of durability when stripping wood/logs
  • Chains now have the correct bounding box
  • End portal frames now have the correct bounding box
  • Coral blocks can now be placed on any block
  • Coral now requires a block below it
  • Coral blocks, Coral and Coral fans correctly place the right color
  • Coral fans & Coral hanging now drop / middle click the correct block
  • Coral block / Coral now drop / middle click the correct block
  • Fixed bug where water buckets would use the wrong position for placement events
  • Buckets now correctly work
  • Fixed fireworks charge being mis-identified causing fire charges to break
  • Fixed an issue where capes would not be updated due to the client caching the skin id
  • Allowed ray tracing packs on 1.16.200+



Murdery Mystery Game Update

It's time for a Murdery Mystery game update!

New maps

  • Witch School
  • Eso Hotel

AFK Prevention

To prevent players farming XP by being AFK, you will now be removed from the game if you don't participate.

Innocent Detector

To help Murderers find hiding Innocents, the Innocent Detector will help them find remaining Innocents in the last minute of the game.

Enjoy!

Custom Servers: role & team selection, invite all friends

We're constantly releasing improvements and fixes for Custom Servers. Here's 2 much-requested features, releasing today.

Role and Team Selection

Gain full control over your lobby and manually set the role (or team) for each player! 

Invite All Friends

Got a lot of friends you want to invite? Simply invite every online friend with one button.

A toggle to turn off incoming invites is coming soon.


These features are now live on Treasure Wars and Murder Mystery custom servers, and soon on all games.

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