Sonic Event Delay

Due to unforeseen technical difficulties we've had to make the difficult decision to delay the Sonic Live Event until Saturday, July 24th.

We hope you can join us on the new event date!

Sonic Hub Update: More Rings!

Need some more rings to get those fancy Ring Shop unlocks? We've got good news for you!

  • Added Ring Trees (3D) that give rings when punched
  • Added (hidden) Ring Boxes that grant 25 rings when interacted with
  • Added Motobugs and Buzz Bombers to certain courses

Happy hunting! Maybe look behind that waterfall...

Recent Replays Command

This update is freshly rolling out, not all IDs may appear just yet.

Using Replay IDs to report players helps our moderation team to ban more cheaters, quicker. Today we're making it easier for you to obtain your replay IDs.

Recent Replays Command

The /recentreplays command shows you up to 10 recent replay IDs, including the game, map and relative time of the match. Forgot to grab last games ID? No worries, find it in the Recent Replays modal.

Replay ID In End-Game

The /replay command now also works in end-game (podium phase).


Thanks for reporting!

New LTM Game & Egg Hunt

Introducing Block Drop, our newest Limited Time Mode!

Block Drop

Check out our brand new limited-time game, Block Drop! Battle with up to eleven other players to be the last player standing as the map begins to crumble below your feet! Be sure to look out for powerups to give yourself an edge over the competition.

This game was the result of a developer hackathon! Every few months, we let our development teams work on fun projects to expand their skills. These projects help shape the way for future games and features. We had so much fun with this game we felt we needed to share it with you all!

Block Drop won't be sticking around forever, so be sure to level up and grab these exclusive cosmetics while you can:

Death Messages

  • Fell to their demise (Level 5)
  • Parachute (Level 10)
  • Goodbye Cruel World (Level 15)
  • Yeeted Off (Level 20)

Powerup Skins

  • Potion (Level 2)
  • Flower (Level 9)
  • Chest (Level 16)
  • Lightning (Level 22)

Trails

  • Blue Sparkles (Level 3)
  • Gold Sparkles (Level 7)
  • Lime Sparkles (Level 12)
  • Magenta Sparkles (Level 17)
  • Red Sparkles (Level 23)

Vault Effects

  • Gray Swirls (Level 4)
  • Blue Swirls (Level 6)
  • Green Swirls (Level 8)
  • Red Swirls (Level 13)
  • Yellow Swirls (Level 18)
  • Rainbow Swirls (Level 19)
  • Flames (Level 21)
  • Hearts (Level 24)

Hub Titles

  • YA YEET (Level 6)
  • AHHH (Level 11)
  • AHHHHHH (Level 17)
  • AHHHHHHHHH (Level 24)

Avatars

  • Slippery (Level 4)
  • Burger Run (Level 14)
  • KNOCKBACK POG (Level 20)

Costume

  • Runner (Level 25)

Egg Hunt

We've hidden eggs around the hub you to find! There are 24 to find, making this our biggest hub hunt yet.

Find all the eggs and you'll be rewarded with an exclusive costume!

Spring Update

Spring has arrived on The Hive!

New Hub

The hub is in full bloom! As well as the hub being covered in colorful fauna, some of the characters and models that you know and love have also been given a new lease of life, be sure to look out for them!

Rumour has it there's even a new parkour run to try out and a new hub title for those that manage to complete it!

Spring Maps

This update sees the return of many seasonal maps, as well as the addition of some new ones! Be sure to check out the newly decorated game lobbies as well.

Survival Games Map

We've released the second of two new maps as part of our Survival Games update - Blossom! This map is a permanent addition to Survival Games and will be sticking around after Spring.


Treasure Wars Content Update

We've added 25 new levels to Treasure Wars, bringing the total level count to 100. Additionally, there's a brand new MEGA map: Plaza.

Treasures

  • Pickaxe (Level 76)
  • Championship Belt (Level 79)
  • Burger (Level 82)
  • Earth (Level 85)
  • Pizza Stack (Level 88)
  • Emerald (Level 91)
  • Piñata (Level 94)
  • Saturn (Level 96)
  • Beehive (Level 98)
  • King Villager (Level 100)

Bridge Builders

  • Pigeon (Level 77)
  • Strider (Level 81)
  • Biplane (Level 86)
  • Zoglin (Level 90)
  • Rocket (Level 95)
  • Mailbot Delivery Drone (Level 99)

Particles

  • Spicy Sparkles (Level 80)
  • Ice Blast (Level 89)
  • Yin Yang (Level 97)

Hub Titles

  • Ahoy me hearties! (Level 78)
  • Treasure Trasher (Level 84)
  • Poseidon (Level 92)

Avatars

  • Pirate Bunny (Level 83)
  • Pirate Pug (Level 87)
  • Meowtiny (Level 93)

We hope you enjoy this mini content update! Hide and Seek will be the next game to get more levels and unlocks.

Survival Games Update

Survival Games is officially out of beta!

Over the last week, we have been previewing our new Survival Games update and tweaking the game based on community feedback.

We are now happy that the update is balanced, and have rolled out the changes to the Survival Games modes.

We have also released the first of two new maps, Mobius! We will be releasing the second new map next week.

Thank you to everybody who has given us feedback regarding the update. As always, we are still open to suggestions and will continue to tweak the game based on feedback. If you have any suggestions, please be sure to post them on our forums.

You can view the full changelog here, and the balancing changes we have already made here.


In-Game Surveys

We use a lot of different ways and channels to collect feedback: this website, Discord, the forums, YouTube and others. We're now introducing a new way to poll our players directly: in-game surveys.

Surveys are delivered to players using MailBot and triggered by a combination of chance and defined criteria. For example, our first SkyWars Update Survey polls 1-in-5 players that are level 10 or above.

Below is our first survey that we're running right now (again, not all players will receive this one!). You will see these from time to time as we gather more feedback on game updates, maps, future updates, and anything else!


SG Update Fast-Follow!

This is the first set of changes to the new Survival Games update, currently in preview. We're constantly reading player feedback and more changes will come if required.

Balance Changes

Loot

  • Increased rarity of Boomboxes
  • Increased rarity of Activity Trackers
  • Increased rarity of Flares
  • Reduced the stack size of Arrows

Developer note: We understand that bow/arrow mechanics can feel overpowered. We hope we can have a deeper dive into the damage bows do in the future.

Additionally, loot balance is a very tough thing to get just right. We're constantly reviewing game statistics and community feedback. We will make further changes until it feels exactly right.

Teleporters

  • Per-player teleporter cooldown now increased to 15 seconds to deter from teleporter hopping
  • Updated hologram to show remaining cooldown time
  • Spectators have a shorter cooldown

Flares

  • Only one Supply Crate from a flare can now be called in at a time. If a Supply Crate is currently landing, you will be told that the airspace is full.

Hunger [Experimental]

This is an experimental change and will be changing regularly based on player feedback.

  • Increased hunger depletion rate while sprinting by 3.5x

Developer note: We've seen a lot of discussion from the community about hunger mechanics. We agree that hunger is currently a pointless mechanic, and we are starting to change that with this update. Our hopes are these changes will stop infinite running, and provide more of a use for food.

Gravestones

  • When a player dies to the void, the gravestone will now spawn at the feet of the killer.

Developer note: We've seen an increase of players deliberately running in to the void to stop their killer getting loot. We understand this can be frustrating in such a loot-heavy game. We hope this update will fix this.

Chests

  • Removed the ability to destroy a chest with a single punch
  • Added the ability to mine a chest (with an axe, for example)


Misc Changes

  • Decreased the amount of fire placed by the Fire Boombox. This should help with stutters that players on mobile devices are experiencing.


Bug Fixes

  • Fixed a bug that would cause the health of your killer to be sent after the health on kill was applied
  • Fixed a bug where the killer health message would be sent even if you killed yourself (fall damage, fire, void)
  • Fixed a bug where sometimes TNT could be placed in the world
  • Fixed a bug where the winning screen did not play a sound
  • Fixed a bug that allowed you to damage players while the world was being prepared
  • Fixed a bug that allowed Gravestones to be on fire
  • Fixed a typo with the Blindness Boombox
Show Previous EntriesShow Previous Entries