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Changelog

Follow new updates and improvements to The Hive.

MobGame: Balancing Patch

A balancing patch for MobGame is rolling out to all regions. This patch includes bug fixes and balancing changes based on community feedback.

Balance Changes

Breeze

  • Reduced Tornado damage frequency to once every 0.5 seconds

Spider

  • Spiders now properly despawn after switching to a different mob

  • Reduced Poison Cloud damage frequency to once per second

Witch

  • Decreased potion attack damage to 1 heart

Blaze

  • Increased health from 5 to 6 hearts

  • Increased attack damage to 2 hearts

Skeleton

  • Reduced Bow attack cooldown to 1.5 seconds (faster firing rate)

Bug Fixes

  • Fixed a bug where the Enderman’s teleport beam would block projectiles that collided with it


Thank you to everyone who has left feedback so far!

We are still paying close attention to feedback and will continue to make adjustments as needed. If you have any thoughts, be sure to join our Discord server!

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SkyWars: Classic - Balancing Patch

A balancing patch for SkyWars: Classic is now being deployed to all regions.

Thank you to everybody who left feedback, it has been very helpful!

Changes

  • Instant TNT can now be pushed/launched by other TNT
  • Reduced Instant TNT placement cooldown from 1 second to half a second
  • Increased warmup time from 10 seconds to 20 seconds
  • Reduced the chances of potions spawning in chests
  • Reduced the chances of chainmail boots spawning (slightly increasing the chances of other armor spawning)
  • Reduced the number of arrows
  • Opening a vault will now grant 10XP

New Feature

  • Vanilla Projectiles are now enabled in SkyWars: Classic

This is the first balancing patch for SkyWars: Classic. We will continue to review your feedback and make further changes where necessary. If you have any feedback on the changes in this balancing patch, be sure to join our Discord server.

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SkyWars: Projectile Physics Experiment (Custom Server Option)

A new SkyWars version is being deployed to all regions. This update adds a custom server option to enable a new projectile physics experiment.

Developer Note

Our projectile physics have always felt a little off. This update brings our projectiles more in line with vanilla Minecraft.

This should make projectiles feel a lot better, including removing the weird arc that Hive projectiles have when shooting upward.

We want your thoughts on these changes, so we have made this a custom server option. Anyone who plays a game with this setting enabled will be sent a Mailbot survey. So, please let us know your thoughts via that survey or on our Discord.

These changes do not indicate future changes; we only want to gauge the community's feelings/feedback surrounding projectiles.

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Earlier updates