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Changelog

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BedWars: Season 5

Howdy partner! It's time to saddle up, a brand new BedWars season is rollin' into town!

BedWars: Season 5 is here! Get ready to ride into rip-roarin' new gameplay, with a whole arsenal of new items, and new frontiers to explore!

This is the technical changelog for this update; be sure to also check out the blog post!

Changelog

Purchasable Items

  • Added Dynamite: Throwable sticks of dynamite that stick to blocks, detonated remotely using the Detonator

  • Added Minecart: A rideable minecart that lays track to cross gaps, acting as a mobile bridge

  • Added Rocket Boots: Allows the player to double jump, dealing self-damage and triggering a longer cooldown on use

  • Added Lasso: A throwable rope that temporarily traps a player in place on impact

  • Added Potion Orb of Antidote: A throwable version of the antidote potion that removes negative effects from yourself, or strips positive effects from an enemy player when thrown

  • Added Spring: A placeable device that launches any player who steps on it into the air

  • Unvaulted Knockback Dory

  • Vaulted Jetpack

  • Vaulted Island Turret

  • Vaulted Decoy Player

Team Upgrades

  • Added Houdini: Halves the time you and your teammates are caught in lassos

  • Added Dead Man's Hand: Places a boombox on death

Changes

  • Added Bounties to Solos, Duos, and Squads:

    • When a player gets 2 final kills, a bounty will be placed on them. Killing a player with a bounty awards 25XP, as well as 16 diamonds and 8 emeralds.

    • Bounties last for 4 minutes. If a player survives a bounty, they are awarded 15XP.

  • Added Kill Assists statistic

  • Added a new themed BedWars microhub and lobby

  • Added ‘No Fill’ toggle to the Experience category of the /settings menu (toggled on by default)

    • When the owner of a three-player party has no-fill enabled, a fourth teammate will not be assigned when queueing for BedWars: Squads

  • Added new cosmetics to the Item Merchant

  • Added Prestige II

    • Prestige I Level 100 players can now interact with the Prestige Console in the microhub to prestige

  • Added 14 new season challenges

Balancing Changes

  • The Island Storm team upgrade now deactivates once the team’s bed is broken

  • The effect of golden apples is decreased after eating more than ten

  • Modified XP values:

    • Win: 40XP → 50XP

    • Breaking a bed: 15XP → 20XP

    • Kill Assist (NEW): 1XP

New Maps

  • Solo - Canyon

  • Duos - Lumbermill

  • Squads - Railway


Players who didn't complete Season 4 Ticket challenges that required now-vaulted items will automatically receive those cosmetics in the coming days.

All players who played BedWars during Season 4 will receive an exclusive hub title, displaying their final placement on the Season 4 leaderboard. These hub titles will be awarded over the next few weeks. You can view the season leaderboards on our website.

As always, we’ll be releasing balance updates with refinements inspired by your feedback.

game updatebedwars

Hide and Seek: Mischief Update - Patch 1

An update for Hide and Seek is deploying to all regions. This balancing patch includes various bug fixes and balancing changes.

Balancing Changes

Nearby Seeker XP

  • Increased the radius for which XP is awarded

  • Increased the rate at which XP is awarded

  • Increased the amount of XP awarded when a seeker is very close (1XP → 2XP)

Change Block Taunt

  • The Change Block taunt now appears only once, at taunt level 10

  • Increased Change Block taunt XP (15XP → 20XP)

  • The Change Block taunt now only changes you into selectable map blocks, not special blocks

Energy Zapper Taunt

  • Increased the Energy Zapper’s area of effect and improved particles/messaging

Other Changes

  • Reduced ‘Adrenaline Rush’ speed boost (Speed 2 → Speed 1)

  • Added a description to the Choose Block menu showing the name of the map

  • Once you reach level 10, a random selection of taunts will be chosen, instead of repeating the last taunt

  • All taunts have had their active runtimes shortened, so it takes less time to complete a taunt

    • Previously, you’d have to wait 1 second (or longer) after a taunt finishes to get the XP. This has been reduced to 0.5 seconds for all taunts, and significantly reduced for emote and sound taunts.

Bug Fixes

  • Fixed a bug where seekers who hadn’t spawned in could give nearby seeker XP

  • Fixed a bug which caused the special block unlock category to be visible when viewing the locker in the microhub

  • Fixed a bug where progress for the ‘Caught Red Handed’ and ‘Glow Up’ challenges wasn’t counted

  • Fixed a bug that caused the taunt cooldown timer in the UI to not match chat notifications

  • Fixed a bug where certain kill sounds played at the wrong location

  • Fixed a bug where some taunt sounds played at the wrong location


Thank you to everybody who has reported bugs and left feedback; it has been incredibly helpful!

If you’d still like to give your thoughts, be sure to fill in the dedicated feedback form!

game updatehide and seek

Hide and Seek: Mischief Update

The Mischief update is here, and it brings a brand-new microhub, challenges, new features, quality-of-life changes, and a whole load of epic new cosmetics to unlock!

This is the technical changelog for this update; be sure to also check out the blog post!

New Features

  • Overhauled the Taunt Menu:

    • Each time a taunt is used, your taunt level increases, enabling you to use riskier taunts, which award more XP

  • Added new taunts:

    • Sounds: A new category of taunts that play various sounds at your location

    • Wind Charge: Knocks nearby seekers away

    • Energy Zapper: Saps energy from nearby seekers

    • Firework: Launches a firework at your location

    • Lightning: Summons a lightning strike at your location

    • Change Block: Switches your chosen block type

  • Added Map Variants:

    • A number of maps now have variants, which include small map tweaks and sometimes a different selection of playable blocks

Changes

  • Added the Hide and Seek Microhub

  • Added the Challenge Board and Challenge Merchant: Complete unique objectives that reward Challenge Medals, which can be exchanged for exclusive cosmetics

  • Added 25 new levels (76-100), each with new unlocks to collect

  • Added a UI indicator for taunt cooldown

  • Modernised block selection and taunt menus

  • Added automatic removal of AFK seekers

  • Added a notification and sound when one hider remains

  • Added 15-second spawn protection for seekers

  • Added new hider spawn locations on each map

  • Added a hologram showing where and when the first seeker will spawn

  • Added a speed boost for seekers during the final 30 seconds of the game

  • Added bonus XP when a seeker is nearby

  • Removed hider survival XP

Unlocks

  • Added unlockable blocks (available at the challenge merchant)

  • Added seeker cape unlock category


As always, we'd love to hear your feedback! Be sure to let us know what you think by filling in the dedicated feedback form!

game updatehide and seek

Earlier updates