Hide and Seek: Mischief Update - Patch 1

An update for Hide and Seek is deploying to all regions. This balancing patch includes various bug fixes and balancing changes.
Balancing Changes
Nearby Seeker XP
Increased the radius for which XP is awarded
Increased the rate at which XP is awarded
Increased the amount of XP awarded when a seeker is very close (1XP → 2XP)
Change Block Taunt
The Change Block taunt now appears only once, at taunt level 10
Increased Change Block taunt XP (15XP → 20XP)
The Change Block taunt now only changes you into selectable map blocks, not special blocks
Energy Zapper Taunt
Increased the Energy Zapper’s area of effect and improved particles/messaging
Other Changes
Reduced ‘Adrenaline Rush’ speed boost (Speed 2 → Speed 1)
Added a description to the Choose Block menu showing the name of the map
Once you reach level 10, a random selection of taunts will be chosen, instead of repeating the last taunt
All taunts have had their active runtimes shortened, so it takes less time to complete a taunt
Previously, you’d have to wait 1 second (or longer) after a taunt finishes to get the XP. This has been reduced to 0.5 seconds for all taunts, and significantly reduced for emote and sound taunts.
Bug Fixes
Fixed a bug where seekers who hadn’t spawned in could give nearby seeker XP
Fixed a bug which caused the special block unlock category to be visible when viewing the locker in the microhub
Fixed a bug where progress for the ‘Caught Red Handed’ and ‘Glow Up’ challenges wasn’t counted
Fixed a bug that caused the taunt cooldown timer in the UI to not match chat notifications
Fixed a bug where certain kill sounds played at the wrong location
Fixed a bug where some taunt sounds played at the wrong location
Thank you to everybody who has reported bugs and left feedback; it has been incredibly helpful!
If you’d still like to give your thoughts, be sure to fill in the dedicated feedback form!




