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Changelog

Follow new updates and improvements to The Hive.

Small Change Roundup: June 2025

This small change roundup features recent changes and bug fixes that are not covered in individual update posts.

BedWars

  • Fixed a missing translation of the BedWars game description in the microhub game selector.

  • Fixed an issue that caused a duplicate and broken listing of the ‘Enderman Plush’ bed topper to appear in the locker.

Ground Wars

  • Increased the amounts of XP earned for winning and getting a kill:

    • Kill - 1XP ➡️ 5XP

    • Win - 10XP ➡️ 30XP

Win Celebrations

  • Equipped win celebrations are now performed by the player when the game ends, in addition to their statue on the podium, in the following games: The Bridge, Ground Wars, Block Drop, Block Party, Capture The Flag, Survival Games, Hide and Seek, SkyWars, Build Battle, and Murder Mystery.

  • Added an icon for the win celebration category in the global locker.

  • Fixed a bug where the confirmation message after equipping a win celebration didn’t appear.

Gifting

  • XP Boosters can now be gifted for 1 gift token.

  • Gifts can no longer be placed in Parkour Worlds.

Other Changes

  • Hub mount despawn sounds now only play for the mount passenger, instead of everyone nearby.

  • Added support for Hive Ultimate rank in the Replay Cinema.

Other Fixes

  • Fixed a bug where players’ skins would sometimes not update (or change to a default one) after playing a game that equipped a custom skin (e.g. a Death skin in DeathRun or a block in Hide and Seek).

  • Fixed a bug where a player’s cosmetics were removed when their rank was edited in a custom server.

  • Fixed a bug where the /costume random, /avatar random, and /title random commands didn’t apply the selected cosmetic.

  • Fixed a bug where the /costume random, /avatar random, and /title random commands could select the currently equipped cosmetic.

  • Fixed a bug where players appeared smaller than normal after attempting to equip the Chicken Jockey mount in an area without enough space.

  • Fixed a bug that caused the Hive+ icon to not show up in the gifting menu.

  • Fixed a bug that caused quests from recently purchased Tickets to be counted towards the daily quest limit.

small change roundup

Small Change Roundup: December 2024

This small change roundup features recent changes and bug fixes that are not covered in individual update posts.

BedWars

  • Fixed a rapid hotbar switching bug that allowed players to use a knockback dory multiple times without removing the item from their inventory.

  • Filled in the hollow space within the spawn islands on Turris to prevent players from glitching inside to camp.

  • Turrets can now be placed on top of grass paths.

The Bridge

  • Fixed a bug which made it possible to duplicate items while scoring a goal.

Capture The Flag

  • Fixed a bug that allowed spectators to interact with the lever on Valley, which would close the gate at the map's center.

  • Fixed a bug that sometimes prevented you from using teleporters despite not holding the flag.

  • Respawning players no longer trigger the activation animation on launchpads.

Deathrun

  • Fixed a bug where rapidly switching your inventory slot could duplicate the visibility item.

  • Fixed a bug where you couldn't activate a trap when clicking on a sign or other interactable block.

Hide and Seek

  • Fixed a bug where the Simply Dirt featured preset included blocks other than dirt.

  • Fixed several out-of-map spots on Town Square, China Town, and Facility.

  • Added missing locker unlock icons (Jester Hat & Penguin Eyes).

Just Build

  • Increased the AFK grace period from 45 to 75 seconds; players will now be kicked for inactivity after 90 seconds.

Murder Mystery

  • Fixed a bug where certain avatar level rewards were not displaying their names correctly in level-up reward messages.

  • Fixed a bug where the ‘Mini Me’ gravestone would spawn in the floor.

  • Fixed a bug where the wrong skin would be re-applied after using the spellbook on Witch School if you had changed your skin after joining the game.

  • Fixed a bug where under certain conditions, jumping in the water on Castle Town would teleport you to the murderer’s spawn spot.

  • Players falling into the void within the first 10 seconds of the game will be teleported to a random spawn to combat lower-end devices having issues loading chunks. After the 10 seconds, any void damage will now eliminate the player.

  • Corrected the description wording of the coins menu in the Custom Server customization menu.

  • Coins collected from searchable objects (e.g. mailboxes on Fairy Garden) are now counted towards your total coin count at the end of the game. These coins do not grant XP (no changes were made to this).

  • The sheriff's magnifying glass can no longer be lost when spawning and falling into water.

  • Armor is now removed if you purchase invisibility.

  • Players’ hats are no longer removed if they pick up the Sheriff’s magnifying glass.

SkyWars

  • Fixed a bug where Chompy could be stacked with another one.

  • Fixed a bug that displayed the wrong death message when you died as a result of your own fire boombox.

  • Bow health notifications now correctly account for absorption hearts.

Survival Games

  • Fixed spots on Northwood (and Winterwood) where players could get stuck.


Thank you to everybody who has reported bugs or left a suggestion on our forums! If you come across something that’s not working correctly, you can find information about how to report a bug here.

small change roundup

Small Change Roundup: January 5th - 11th

This small change roundup features recent changes that weren't covered in individual update posts.

Updates since January 5th, 2024

Treasure Wars

Bed Wars development is going great, and we'll be able to share more soon. In the meantime, we've ported some small quality of life features from Bed Wars to prevent exploits.

  • Implemented block suffocation damage

Developer note: This change was implemented to prevent players from being able to glitch themselves into the floor to hide and stall games. We may tweak this feature based on community feedback.

  • Implemented AFK kick system (Treasure Wars: Mega)

Developer note: This feature has been implemented to combat the increase in players intentionally going AFK to gain XP in Treasure Wars. Whilst the feature is only enabled on Treasure Wars: Mega to begin with, we plan to bring it to other modes in the future, based on feedback.

Survival Games

  • Implemented colored boombox item textures
  • Improved UI for supply drop and grace period notifications

Earlier updates