We’ve made additional changes and improvements to Bots in BedWars Custom Servers based on feedback left on the feedback form (use ‘Bot Opponents’), and the in-game survey sent to players who tried Update 2.
Bots remain only available in custom servers, and for select matches for brand-new BedWars players. Bots are not present in regular BedWars lobbies.
Highlights
Fairer fights: bots now take full knockback, need a moment to switch items, miss plenty of clutches and no longer snap their head towards you before hitting
They fight like players: strafing, moving through their hits, backing off from fights they're losing, and trying to knock you into the void
A real early game: bots buy wool, head straight for diamonds, buy the Forge upgrade and get moving, instead of camping their base
Smarter shopping: Regeneration first, no wasted upgrades once their bed is gone, and saving up for a diamond sword
Human movement: sprinting everywhere, sprint-jumping, jumping small gaps, and looking around the way you would with a mouse
Better teammates: bots split up roles in Duos and Squads, rush in pairs and hand over resources
Players vs Bots: a new Bot Teams setting lets you put your team up against a team of bots
In addition to changes made based on player feedback, many improvements came from comparing bot matches with human matches across various skill levels. We’ve identified a number of remaining gaps that will be addressed in future updates.
Players vs Bots
Added a Bot Teams setting to the Bots (Advanced) category, under Bots Per Team
Leave it on All to add bots to every team
Pick a number to give bots that many teams of their own. Players are grouped together onto their own teams without bot teammates, so you can have 4 players against 4 bots in Squads
Parties stay together, and players placed on a team with Set Roles stay on it
Fair Fights
Bots now take full knockback, including from arrows and fireballs, instead of holding their ground after being hit
Bots now need a moment after switching items before they can attack, place a block, drink or eat, just like players
Bots no longer clutch every fall. Saving themselves is now much harder for Easy and Normal bots, and even Hard bots miss plenty of clutches
Bots no longer attack you while they're falling and trying to clutch
Bots no longer snap their head towards you right before hitting you. They track you with a bit of wobble, and hits line up the way they do for players
Bots now reach a little less far against a moving target, so their hits land from the distance you'd expect on your screen
Bots no longer eat golden apples in the middle of a fight. They back off first, like players do
Drinking potions and eating golden apples now takes as long as it does for players, and bots can't attack while doing it
Bots' arrows are now less accurate, especially over longer distances, and bots visibly draw their bow before shooting
Fighting Like a Player
Bots now strafe from side to side during fights instead of walking straight at you
Bots no longer stop dead to hit you. They keep moving, sprint into their hits and ease off after landing one
Bots now change their distance during a fight: pushing in after landing a hit, backing off after taking one
Bots now try to knock you towards the void when you're fighting near an edge, and are better at not getting knocked off themselves
Bots now break off fights they're losing and back away to cover nearby, instead of fighting to the death. They may place a block or two between you and them on the way
Bots now click at a more human pace, with an uneven rhythm
Early Game
Bots now open the game like players: buy a stack of wool, head straight for the diamond generator, buy the Forge upgrade, and only then pick up a sword
Bots no longer camp around their bed in the first minute. They defend after their first diamond run instead
Some bots now go straight from the diamond generator to rush an enemy bed
Fewer bots head for mid at the start of the game
In Duos and Squads, bots now leave their base sooner, and much sooner in Duos
After respawning, bots now take a moment, buy what they need, and head back out instead of hanging around their base
Bots that run out of blocks halfway across a bridge now walk back to their island instead of jumping into the void
Shopping
Bots now buy Regeneration as their first team upgrade, like most players
Bots no longer buy Faster Respawn, Spawn Protection or the Enemy Alarm once their bed is gone, and stop buying defence blocks
Normal and Hard bots now often skip the iron sword and save up for a diamond sword, and Normal bots now go for emeralds too
Bots buy shears much less often
Easy bots now gear up at a more relaxed pace, like new players
Bots now buy items one at a time instead of their whole loadout at once
Breaking Into Beds
Bots can now dig through layered bed defences, working from the outside in, instead of standing on top of them
Bots now get the right tool for the job: shears for wool, an axe for wood, a pickaxe for stone, deepslate and obsidian. Easy bots do this too
Bots no longer get stopped by a defender quickly placing blocks back over their bed. They step into the gap they dug and break the bed from there
Bots no longer lose their mining progress when you replace one of the blocks they were digging through
Bots no longer hit a covered bed with their sword when they have no tool for it
If a bed would take far too long to break (like obsidian without a pickaxe), bots go for another objective instead of waiting it out
Bots now show block cracks while mining, like players
Rushing
Hard bots with the Rusher play style now rush beds much more often and much earlier, usually within the first minute
A Hard rusher now buys what it needs at home and then commits to the rush, instead of wandering off to collect resources first
If a fight or retreat interrupts a Hard rusher's rush, it goes back for the same bed
Bed Defense
Bots now build defenses the way players do: a hard block against the bed, with wool on the outside
Bot defenses no longer have pointless corner blocks
On custom servers with a free or cheap shop, bots now build a full defense with the best blocks instead of a single obsidian block
Saving Themselves
Bots no longer start drinking a potion or eating a golden apple while falling, and stop if they had just started. Clutching now always comes first
Some Normal and Hard bots now carry an ender pearl, and throw it back onto an island when they're knocked off too far to clutch
Hard bots may also throw their ender pearl to escape a fight they can't win
Getting Unstuck
Bots trapped in a box now dig or build their way out, using the best tool they have
Bots no longer stand still for a long time and then die when they're boxed in with blocks they can break
Bots without blocks or a bed now move around their island instead of standing still
Bots can now get past an enemy wall placed on their bridge, breaking through it or climbing over it
Bots now avoid or break enemy springs, so a spring placed next to their spawn no longer launches them into the void
Respawn Protection
A bot that just respawned no longer walks up to you and waits for its protection to run out before hitting you. It uses the time to shop, defend or collect instead
If you're attacking a bot's bed while it's protected, it will still fight back straight away
Movement
Bots now sprint everywhere, including to the shop and around their island
Bots now sprint-jump across open ground and along finished bridges, and chain their jumps like players
Bots now jump over small gaps instead of placing a block to cross them
Bots now build straight bridges instead of diagonal staircases
Hard bots now miss the occasional jump-bridge click, like players do
Looking More Human
Bots now look slightly down at the ground while walking, instead of staring straight at the horizon
Bots now turn their head the way you'd move a mouse, holding their view still between turns and looking around every now and then
Bots now keep their head still while standing around, instead of slowly drifting their view
Bots now look down at the edge while bridging, instead of nodding their head up and down on every block, and look at a more natural angle while placing blocks
Duos & Squads
In Duos, neither bot is stuck as a permanent defender any more. Both roam, and a bot now often follows its partner on a rush
In Squads, one bot now takes charge of defending the bed while the others play the map
In Squads, bots now rush in pairs instead of the whole team at once, and only one teammate jumps in to help in a fight
Bot teammates now hand over resources when a teammate is short for their next purchase
Easy and Normal bots no longer always rush straight home the moment their bed alarm goes off
In Duos and Squads, bot teammates now take turns on the home generator instead of all standing on it and splitting the same drops
In Squads, bots now use both home generators on their island instead of crowding the closest one
Human teammates always get priority on the generator
Late Game
When no beds are left, bots now commit to hunting down the last enemies instead of standing off on a bridge until the timer runs out
Bots now avoid diamond and emerald generators where enemies are already standing













