Changelog

Follow new updates and improvements to The Hive.

September 28th, 2026

bedwars

We’ve made additional changes and improvements to Bots in BedWars Custom Servers based on feedback left on the feedback form (use ‘Bot Opponents’), and the in-game survey sent to players who tried Update 2.

Bots remain only available in custom servers, and for select matches for brand-new BedWars players. Bots are not present in regular BedWars lobbies.

Highlights

  • Fairer fights: bots now take full knockback, need a moment to switch items, miss plenty of clutches and no longer snap their head towards you before hitting

  • They fight like players: strafing, moving through their hits, backing off from fights they're losing, and trying to knock you into the void

  • A real early game: bots buy wool, head straight for diamonds, buy the Forge upgrade and get moving, instead of camping their base

  • Smarter shopping: Regeneration first, no wasted upgrades once their bed is gone, and saving up for a diamond sword

  • Human movement: sprinting everywhere, sprint-jumping, jumping small gaps, and looking around the way you would with a mouse

  • Better teammates: bots split up roles in Duos and Squads, rush in pairs and hand over resources

  • Players vs Bots: a new Bot Teams setting lets you put your team up against a team of bots

In addition to changes made based on player feedback, many improvements came from comparing bot matches with human matches across various skill levels. We’ve identified a number of remaining gaps that will be addressed in future updates.

Players vs Bots

  • Added a Bot Teams setting to the Bots (Advanced) category, under Bots Per Team

  • Leave it on All to add bots to every team

  • Pick a number to give bots that many teams of their own. Players are grouped together onto their own teams without bot teammates, so you can have 4 players against 4 bots in Squads

  • Parties stay together, and players placed on a team with Set Roles stay on it

Fair Fights

  • Bots now take full knockback, including from arrows and fireballs, instead of holding their ground after being hit

  • Bots now need a moment after switching items before they can attack, place a block, drink or eat, just like players

  • Bots no longer clutch every fall. Saving themselves is now much harder for Easy and Normal bots, and even Hard bots miss plenty of clutches

  • Bots no longer attack you while they're falling and trying to clutch

  • Bots no longer snap their head towards you right before hitting you. They track you with a bit of wobble, and hits line up the way they do for players

  • Bots now reach a little less far against a moving target, so their hits land from the distance you'd expect on your screen

  • Bots no longer eat golden apples in the middle of a fight. They back off first, like players do

  • Drinking potions and eating golden apples now takes as long as it does for players, and bots can't attack while doing it

  • Bots' arrows are now less accurate, especially over longer distances, and bots visibly draw their bow before shooting

Fighting Like a Player

  • Bots now strafe from side to side during fights instead of walking straight at you

  • Bots no longer stop dead to hit you. They keep moving, sprint into their hits and ease off after landing one

  • Bots now change their distance during a fight: pushing in after landing a hit, backing off after taking one

  • Bots now try to knock you towards the void when you're fighting near an edge, and are better at not getting knocked off themselves

  • Bots now break off fights they're losing and back away to cover nearby, instead of fighting to the death. They may place a block or two between you and them on the way

  • Bots now click at a more human pace, with an uneven rhythm

Early Game

  • Bots now open the game like players: buy a stack of wool, head straight for the diamond generator, buy the Forge upgrade, and only then pick up a sword

  • Bots no longer camp around their bed in the first minute. They defend after their first diamond run instead

  • Some bots now go straight from the diamond generator to rush an enemy bed

  • Fewer bots head for mid at the start of the game

  • In Duos and Squads, bots now leave their base sooner, and much sooner in Duos

  • After respawning, bots now take a moment, buy what they need, and head back out instead of hanging around their base

  • Bots that run out of blocks halfway across a bridge now walk back to their island instead of jumping into the void

Shopping

  • Bots now buy Regeneration as their first team upgrade, like most players

  • Bots no longer buy Faster Respawn, Spawn Protection or the Enemy Alarm once their bed is gone, and stop buying defence blocks

  • Normal and Hard bots now often skip the iron sword and save up for a diamond sword, and Normal bots now go for emeralds too

  • Bots buy shears much less often

  • Easy bots now gear up at a more relaxed pace, like new players

  • Bots now buy items one at a time instead of their whole loadout at once

Breaking Into Beds

  • Bots can now dig through layered bed defences, working from the outside in, instead of standing on top of them

  • Bots now get the right tool for the job: shears for wool, an axe for wood, a pickaxe for stone, deepslate and obsidian. Easy bots do this too

  • Bots no longer get stopped by a defender quickly placing blocks back over their bed. They step into the gap they dug and break the bed from there

  • Bots no longer lose their mining progress when you replace one of the blocks they were digging through

  • Bots no longer hit a covered bed with their sword when they have no tool for it

  • If a bed would take far too long to break (like obsidian without a pickaxe), bots go for another objective instead of waiting it out

  • Bots now show block cracks while mining, like players

Rushing

  • Hard bots with the Rusher play style now rush beds much more often and much earlier, usually within the first minute

  • A Hard rusher now buys what it needs at home and then commits to the rush, instead of wandering off to collect resources first

  • If a fight or retreat interrupts a Hard rusher's rush, it goes back for the same bed

Bed Defense

  • Bots now build defenses the way players do: a hard block against the bed, with wool on the outside

  • Bot defenses no longer have pointless corner blocks

  • On custom servers with a free or cheap shop, bots now build a full defense with the best blocks instead of a single obsidian block

Saving Themselves

  • Bots no longer start drinking a potion or eating a golden apple while falling, and stop if they had just started. Clutching now always comes first

  • Some Normal and Hard bots now carry an ender pearl, and throw it back onto an island when they're knocked off too far to clutch

  • Hard bots may also throw their ender pearl to escape a fight they can't win

Getting Unstuck

  • Bots trapped in a box now dig or build their way out, using the best tool they have

  • Bots no longer stand still for a long time and then die when they're boxed in with blocks they can break

  • Bots without blocks or a bed now move around their island instead of standing still

  • Bots can now get past an enemy wall placed on their bridge, breaking through it or climbing over it

  • Bots now avoid or break enemy springs, so a spring placed next to their spawn no longer launches them into the void

Respawn Protection

  • A bot that just respawned no longer walks up to you and waits for its protection to run out before hitting you. It uses the time to shop, defend or collect instead

  • If you're attacking a bot's bed while it's protected, it will still fight back straight away

Movement

  • Bots now sprint everywhere, including to the shop and around their island

  • Bots now sprint-jump across open ground and along finished bridges, and chain their jumps like players

  • Bots now jump over small gaps instead of placing a block to cross them

  • Bots now build straight bridges instead of diagonal staircases

  • Hard bots now miss the occasional jump-bridge click, like players do

Looking More Human

  • Bots now look slightly down at the ground while walking, instead of staring straight at the horizon

  • Bots now turn their head the way you'd move a mouse, holding their view still between turns and looking around every now and then

  • Bots now keep their head still while standing around, instead of slowly drifting their view

  • Bots now look down at the edge while bridging, instead of nodding their head up and down on every block, and look at a more natural angle while placing blocks

Duos & Squads

  • In Duos, neither bot is stuck as a permanent defender any more. Both roam, and a bot now often follows its partner on a rush

  • In Squads, one bot now takes charge of defending the bed while the others play the map

  • In Squads, bots now rush in pairs instead of the whole team at once, and only one teammate jumps in to help in a fight

  • Bot teammates now hand over resources when a teammate is short for their next purchase

  • Easy and Normal bots no longer always rush straight home the moment their bed alarm goes off

  • In Duos and Squads, bot teammates now take turns on the home generator instead of all standing on it and splitting the same drops

  • In Squads, bots now use both home generators on their island instead of crowding the closest one

  • Human teammates always get priority on the generator

Late Game

  • When no beds are left, bots now commit to hunting down the last enemies instead of standing off on a bridge until the timer runs out

  • Bots now avoid diamond and emerald generators where enemies are already standing

Write a comment...

September 26th, 2026

bedwars

We’ve made additional changes and improvements to Bots in BedWars Custom Servers based on feedback left on the feedback form (use ‘Bot Opponents’).

Bots remain only available in custom servers, and for select matches for brand new BedWars players. Bots are not present in regular BedWars lobbies.

Duos & Squads

  • Bots are now available on Duos and Squads custom servers

  • Use Bots Per Team to choose how many bots join each team. By default, bots fill every empty slot

  • Bots fill empty slots on your own team too, so you can team up with bots against other bot teams

Teamwork

  • Bots on the same team now take on different roles. While their bed is standing, one teammate will usually stay home to defend it (a human teammate staying home counts too)

  • Bots now rush together. Rushing teammates gather first and set off as a group, instead of trickling across one at a time

  • Bots avoid rushing a well-defended bed alone

  • When a group reaches an enemy bed, one bot goes for the bed while the others fight off the defenders

  • Bots now help teammates that are being attacked, and focus on the same enemy

  • Bots no longer shoot arrows when a teammate is in the way

  • Bots no longer get in each other's way on narrow bridges. A bot walking behind a teammate now follows them instead of backing off

  • Teammates now share bed defense work instead of all building on the same spot

  • Bots spread out across diamond and emerald generators instead of crowding the same one

  • Later in the game, a team of bots will sometimes band together to rush, hunt or gather resources as a group, especially once they're well geared

Playing With Bot Teammates

  • Bots no longer break blocks placed by their human teammates

  • Bots leave a share of generator drops for their human teammates, instead of picking up everything

  • Bots always make way for their human teammates on narrow bridges

Strategy

  • After killing a bed's defender, bots now go for the bed instead of wandering off

  • Bots now go for an enemy bed when they find themselves near it with nobody defending it

  • Bots can now buy items at another team's shop when it's safe to do so

  • Normal and Hard bots now make sure they have a pickaxe before rushing a bed defended with concrete or deepslate

  • Bots no longer keep chasing players they can't reach.

  • Bots no longer flip-flop between targets when several players attack them at once

Movement

  • Bots can now jump-bridge. Hard bots do it perfectly, while Normal bots will sometimes fumble. Easy bots bridge the regular way

  • Bots now sprint-jump along safe paths to get around faster

  • Clutching has been improved. Instead of only placing a block straight down, bots now build toward where they'll land

  • Hard bots clutch almost every time, while Normal and Easy bots will miss more often, especially when they've just been hit

  • Bots can now switch to their sword and hit back mid-clutch, then keep placing blocks

Combat Fairness

  • Hard bots now fight more like a skilled human player:

    • Bots can no longer hit from further away than a player could

    • Clicks are no longer frame-perfect

    • Aim is no longer perfect. Bots have to track moving players and can miss

    • Bots now take a realistic amount of time to react when a fight starts

  • Bots can no longer hit players through walls, glass, fences or other blocks

  • Easy and Normal bots have received the same changes, and remain easier than Hard

Custom Server Settings

  • Added a new Bots category, near the top of the settings menu, with the two settings most hosts need:

    • Fill With Bots

    • Bot Difficulty

  • The default Bot Difficulty is now Normal

  • Added a Bots (Advanced) category to fine-tune how bots play:

    • Bots Per Team: How many bots join each team (Duos and Squads)

    • Teammate Bot Difficulty: The difficulty of bots on your team

    • Enemy Bot Difficulty: The difficulty of bots on all-bot teams

    • Play Style: Make every bot a Rusher, Balanced, Turtle or Hunter, or leave it on Mixed so each bot picks its own

    • Bot Teamwork: Turn off roles, group rushes and helping teammates (bots always respect human teammates)

    • Bows & Potions: Whether bots buy and use bows and potions

    • Aim Style: Human aims like a player, Precise never misses (harder)

    • Bridging: Slow, Normal or Fast

    • Clutching: Whether bots place blocks to save themselves from falls

    • Bot Nameplate Tag: Show a BOT tag above bots' heads

Write a comment...

September 25th, 2026

bedwars

Thank you to everyone that tried Custom Server bots and left feedback! A lot of these improvements are a direct result from community feedback on the feedback form (use ‘Bot Opponents’), please keep the feedback coming.

We will look at expanding bots to duos and squads, as well as the SkyWars minigame in the future. If there are other minigames you’d like to see bots in, please leave your reasoning as a comment on this post (not the BedWars feedback form).

Detailed information about bot opponents is available in this article.

Bots remain only available in custom servers, and for select matches for brand new BedWars players. Bots are not present in regular BedWars lobbies.

Custom Server Features

  • You can now set yourself (and other human players) as spectators, to easily spectate a full bot game without the need of eliminating yourself/rejoining.

Items & Shopping

  • Bots can now use every item, potion and gadget exactly as players do, including Lassos, Springs, Minecarts, Dynamite, Rocket Boots, Potion Orbs and Antidotes

    • We’ve also improved how bots are affected by human players using these items/gadgets on them, for a more realistic experience

  • Bots now prioritise buying armor

  • Hard bots will now purchase Chainmail Armor

  • Bots no longer hoard diamonds, so they purchase team upgrades sooner

Movement

  • Bot movement now matches player movement, including knockback, jumping, slime blocks, honey blocks, beds, cobwebs and sneaking at edges

  • Bots fall into the void far less often

  • Bots can now clutch. When knocked off an edge, bots can place a block beneath themselves to save themselves

    • Hard bots will almost always land the clutch, while Easy bots will only succeed some of the time

  • Bots no longer walk into pits or holes to pick up dropped items

  • Bots now face the blocks they place and break, like a real player aiming

Combat

  • Improved bot hit timing; bots no longer waste swings on jump attacks

  • Bots can now hit back while taking knockback

  • Bots now turn and fight when chased, instead of running away

  • Bots now fight back when attacked on their own island, instead of hiding at their generator

  • Bots now try to position themselves so their hits knock players into the void

  • Easy and Normal bots now click slightly slower than Hard bots, making the difficulty levels more different

We suggest experienced players set bots to HARD difficulty for the best experience.

Play Styles

  • Added bot play styles (personalities). Each bot is now assigned one of the following:

    • Rusher

    • Diamond Hunter

    • Mid Runner

    • Turtle: Builds extra defences

    • Hunter: Chases down players

    • Balanced

We’re open to suggestions for additional play styles to make bot rounds feel more realistic and unique!

Strategy

  • Bots can now break a bed from where they stand if they can already see it

  • Bots no longer get stuck next to beds they can't reach

  • After respawning, bots now come up with a new strategy instead of rushing an enemy bed with an empty inventory

Other Changes

  • Bots now have team-coloured name tags

  • Kill messages now show the killer's name in their team colour

  • Improved support for bots in replays

    • Bots are always clearly marked as being bots

    • Bots can not be reported for rule breaking from any interface

Bug Fixes

  • Fixed a bug where bots could get stuck after spawning on some maps

  • Fixed a bug where the health bar displayed incorrectly when Max Health was set lower than the default

  • Fixed a bug where bots set to low Max Health would effectively break the whole round

Write a comment...

September 23rd, 2026

bedwars

You can now play against non-human players (bots) in BedWars: Solo custom servers.

To enable bot players, simply create a BedWars: Solo custom server and enable the ‘Fill With Bots’ setting.

Bots can be set to the following difficulty levels using the ‘Bot Difficulty’ setting:

  • Easy

  • Normal

  • Hard

For now, bots can only be enabled in BedWars: Solo custom servers.

This is an experimental feature. Whilst care has been taken to match the behaviour of real players, gaps and bugs may be encountered during bot matches. We might expand or end this experiment at any time.


We’d love to hear your feedback on this feature! If you have thoughts, please use the feedback form and select the ‘Bot Opponents’.

Detailed information about bot opponents is available in this article.

Write a comment...

September 21st, 2026

notification

bedwars

BedWars: Season 4 hub title rewards have now been awarded to eligible players.

The following hub titles have been awarded to eligible players:

All BedWars players who played during Season 4 will have received the ‘BedWars Season 4’ hub title and a hub title displaying their final leaderboard placement.

Players who ranked in the top 100, 1,000, 10,000, and 100,000 on the Season 4 leaderboard will also have received the respective hub titles.

Please note that if you started playing BedWars after BedWars Season 4 ended (September 4th), you are not eligible to receive these hub titles.

Write a comment...

September 17th, 2026

cosmetics

From haunted skies to the high seas, the latest cosmetics drop is here, just in time for spooky season! Check out all the new arrivals in The Hive Store!

Pumpkitty Pet - 830 Minecoins

Trick or treat? With the Pumpkitty Pet by your side, every day feels like Halloween! Whether it's spooky season or not, this little jack-o'-lantern kitty belongs by your side.

Nightfang Mount - 1340 Minecoins

Take to the night sky on the brand-new Nightfang Mount! This spooky winged companion seats two, so grab a friend and go soaring through the hub under the light of the moon.

Moth Wings - 490 Minecoins

From the forest floor to the midnight sky, the Moth Wings bring the beauty of the natural world straight to your back! Choose from two animated variants and let your inner nature lover shine.

Pirate Hat - 490 Minecoins

Ahoy! The Pirate Hat has arrived, and it's brought a feathered first mate along for the ride! Choose from Red, Blue, Ender, and Ghost variants, and set sail for adventure in the hub!

All of these epic cosmetics are available now, and you can find them on The Hive Store and the gift menu!

Write a comment...

September 4th, 2026

game update

bedwars

Howdy partner! It's time to saddle up, a brand new BedWars season is rollin' into town!

BedWars: Season 5 is here! Get ready to ride into rip-roarin' new gameplay, with a whole arsenal of new items, and new frontiers to explore!

This is the technical changelog for this update; be sure to also check out the blog post!

Changelog

Purchasable Items

  • Added Dynamite: Throwable sticks of dynamite that stick to blocks, detonated remotely using the Detonator

  • Added Minecart: A rideable minecart that lays track to cross gaps, acting as a mobile bridge

  • Added Rocket Boots: Allows the player to double jump, dealing self-damage and triggering a longer cooldown on use

  • Added Lasso: A throwable rope that temporarily traps a player in place on impact

  • Added Potion Orb of Antidote: A throwable version of the antidote potion that removes negative effects from yourself, or strips positive effects from an enemy player when thrown

  • Added Spring: A placeable device that launches any player who steps on it into the air

  • Unvaulted Knockback Dory

  • Vaulted Jetpack

  • Vaulted Island Turret

  • Vaulted Decoy Player

Team Upgrades

  • Added Houdini: Halves the time you and your teammates are caught in lassos

  • Added Dead Man's Hand: Places a boombox on death

Changes

  • Added Bounties to Solos, Duos, and Squads:

    • When a player gets 2 final kills, a bounty will be placed on them. Killing a player with a bounty awards 25XP, as well as 16 diamonds and 8 emeralds.

    • Bounties last for 4 minutes. If a player survives a bounty, they are awarded 15XP.

  • Added Kill Assists statistic

  • Added a new themed BedWars microhub and lobby

  • Added ‘No Fill’ toggle to the Experience category of the /settings menu (toggled on by default)

    • When the owner of a three-player party has no-fill enabled, a fourth teammate will not be assigned when queueing for BedWars: Squads

  • Added new cosmetics to the Item Merchant

  • Added Prestige II

    • Prestige I Level 100 players can now interact with the Prestige Console in the microhub to prestige

  • Added 14 new season challenges

Balancing Changes

  • The Island Storm team upgrade now deactivates once the team’s bed is broken

  • The effect of golden apples is decreased after eating more than ten

  • Modified XP values:

    • Win: 40XP → 50XP

    • Breaking a bed: 15XP → 20XP

    • Kill Assist (NEW): 1XP

New Maps

  • Solo - Canyon

  • Duos - Lumbermill

  • Squads - Railway


Players who didn't complete Season 4 Ticket challenges that required now-vaulted items will automatically receive those cosmetics in the coming days.

All players who played BedWars during Season 4 will receive an exclusive hub title, displaying their final placement on the Season 4 leaderboard. These hub titles will be awarded over the next few weeks. You can view the season leaderboards on our website.

As always, we’ll be releasing balance updates with refinements inspired by your feedback.

Write a comment...

September 4th, 2026

bedwars

cosmetics

Saddle up for Season 5 with the exclusive BedWars Season 5 Ticket, your key to the Wild West!

This bundle grants instant access to frontier-worthy cosmetics, plus the chance to earn even more by completing special BedWars challenges.

As always, this ticket's only in town for a limited time, riding off into the sunset at the end of the season; don't miss your chance to climb aboard!

Unlocked on purchase:

  • Hub Mount: Big Sheriff

  • Costume: Deadeye

  • Hat: Cowboy Hat (Brown Variant)

  • Bed Topper: Mini Minecart

  • Island Banner: Longhorn

  • Avatars: Sheriff Badge & High Noon

  • Hub Title (Stat Track): Kill Assists

  • 4x Global XP Booster

Unlocked by completing exclusive challenges:

  • Hub Mount: Gravehoof

  • Hat: Cowboy Hat (Outlaw Variant)

  • Armor Skin: Cowboy

  • Island Banner: Lucky Draw

  • Bed Topper: Lil' Sheriff

  • Bed Topper: Dynamite

  • Bed Set (Frame, Sheet & Pillow): Gold Rush

  • Bed Set (Frame, Sheet & Pillow): Steam Train

  • Bed Set (Frame, Sheet & Pillow): Wildlands

  • Win Celebration: Climb


For more information on the included challenges and other frequently asked questions, check out our support page.

Feeling generous? This ticket can be gifted to other players for 11 gift tokens. To purchase gift tokens, use the /gift command or interact with one of the red mailboxes in the hub.

Write a comment...

September 1st, 2026

notification

cosmetics

Feeling hungry? The Sandwich Head costume can now be purchased from the Quest Store!

Write a comment...

August 21st, 2026

cosmetics

It’s the internet’s favourite trash panda!

This mischievous little bandit is now available in The Hive Store for 830 Minecoins.

Want to share the chaos? Gift one to a friend for just 5 Gift Tokens!

Write a comment...