November Quest Costume Released
Don't make eye contact. Seriously... The Ender Assassin costume can now be purchased from the Quest Store!

Follow new updates and improvements to The Hive.
Don't make eye contact. Seriously... The Ender Assassin costume can now be purchased from the Quest Store!


Scientists reveal the new Hive player setting! You can now set your default region without needing to add a special server entry, across all platforms.
Run /settings to access your Hive settings, select Experience, and modify your Region. All your future joins will automatically join that region (except for when a region is unavailable for maintenance).
For most players, we suggest keeping this set to the default Automatic option. However, if your automatic region isn’t the best for you, or if you simply prefer a different default region, this setting is for you!
This setting only works on the most recent 2 Minecraft versions. We’ve recently changed our server IPs, see our support website for the most up to date information.

The next Hot Drop will take place on Saturday, October 31st and feature the Chroma Crown!
The Chroma Crown will be the final cosmetic in the crown collection, and it's going out in style with a trail of colour-changing rainbow particles!

The Hive community is worldwide, so to give players in every time zone the chance to obtain the Chroma Crown, there will be three Hot Drops at different times. In each one, a third of the total stock will be available.
Total Available: 1,500 (500 × 3)
Price: 5 Gift Tokens
Release Times:
Hot Drops are special events where players can purchase exclusive cosmetics. Each Hot Drop features a fixed quantity of a single item; once the item sells out, the event ends, and the item will never be available again.
Unlike other items sold on The Hive, items sold in Hot Drops can currently only be purchased with Gift Tokens and cannot be purchased with Minecoins.
Hot Drops take place in the main hub and microhubs (excluding Parkour Worlds).
Detailed information about Hot Drops can be found in this article.

It's time to celebrate The Hive's 8th anniversary!
Join The Hive this week and complete a special quest to unlock the Veteran hub title, which displays the number of years that you've been playing on The Hive!
To get started, simply join The Hive and look out for a message from Mailbot.
The beeday quest will only be available until 23:59 UTC on October 23rd, so be sure to accept it before then!

Turns out the void isn't so empty after all... The Void Bundle is here!
This otherworldly collection is available now in The Hive Store, for 990 Minecoins.
Included Cosmetics:
Void Horns Hat
Void Phantom Hub Mount
Void Cat Pet
Void Wings Back Bling
"Void Walker" and "Event Horizon" Hub Titles
“The Void” Avatar
The void is better with friends! The Void Bundle can be gifted for 6 Gift Tokens!

Spooky season is back, Hive-o-ween is here!
The ghosts are back! Strange readings have started showing up across the hub again, and this time they’re not going quietly. Hive-o-ween is here, and the haunting has begun!
Planning on taking a stroll through the hub? Stay alert and keep your Ghost Detector on you at all times.

If you’re feeling brave, follow the eerie signals around the hub to find the spirits responsible. Track them down, and you might uncover a hidden reward!
Turns out the void isn’t so empty after all... The Void Bundle is here!

This otherworldly collection is available now in The Hive Store for 990 Minecoins.
Included cosmetics:
Void Horns Hat
Void Phantom Hub Mount
Void Cat Pet
Void Wings Back Bling
“Void Walker” and “Event Horizon” Hub Titles
“The Void” Avatar
The void is better with friends! The Void Bundle can be gifted for 6 Gift Tokens.
You’d think we’d have this under control by now... We reinforced the vault, double-checked the locks, but the Reaper still managed to find a way through.

He’s stalking Murder Mystery once again, with cold air and silence following in his wake. Collect the souls of the fallen to drive him off, and you might find a valuable reward waiting for you.
Hive-o-ween wouldn’t feel right without everyone’s favourite fruit-coloured ghosts, and as always, they're back!

Ghost Invasion returns with a fresh set of spooky cosmetics up for grabs. Level up to unlock exclusive hub titles, avatars and a spooky new costume.
Back by popular demand, MobGame has returned!
Morph into your favorite Minecraft mobs and harness their powers to survive. Every player begins as the same mob and must eliminate all ten to claim victory.
Reach level 10 and unlock exclusive hub titles, avatars, and an epic new hat!
All of your favourite Hive-o-ween maps are back, and they’re as eerie as ever!
Spooky themes have also returned to Build Battle, and you can put your building skills to the test with some seasonal builds in Speed Builders.
Developer note: You may notice Hive-o-ween is a little lighter this year. This has enabled our team to focus on Skyblock: Horizons, which we hope to share more about soon!
Sailing the seven seas from beyond the grave… The Captain Marrow costume can now be purchased from the Quest Store!


We’ve made additional changes and improvements to Bots in BedWars Custom Servers based on feedback left on the feedback form (use ‘Bot Opponents’), and the in-game survey sent to players who tried Update 2.
Bots remain only available in custom servers, and for select matches for brand-new BedWars players. Bots are not present in regular BedWars lobbies.
Fairer fights: bots now take full knockback, need a moment to switch items, miss plenty of clutches and no longer snap their head towards you before hitting
They fight like players: strafing, moving through their hits, backing off from fights they're losing, and trying to knock you into the void
A real early game: bots buy wool, head straight for diamonds, buy the Forge upgrade and get moving, instead of camping their base
Smarter shopping: Regeneration first, no wasted upgrades once their bed is gone, and saving up for a diamond sword
Human movement: sprinting everywhere, sprint-jumping, jumping small gaps, and looking around the way you would with a mouse
Better teammates: bots split up roles in Duos and Squads, rush in pairs and hand over resources
Players vs Bots: a new Bot Teams setting lets you put your team up against a team of bots
In addition to changes made based on player feedback, many improvements came from comparing bot matches with human matches across various skill levels. We’ve identified a number of remaining gaps that will be addressed in future updates.
Added a Bot Teams setting to the Bots (Advanced) category, under Bots Per Team
Leave it on All to add bots to every team
Pick a number to give bots that many teams of their own. Players are grouped together onto their own teams without bot teammates, so you can have 4 players against 4 bots in Squads
Parties stay together, and players placed on a team with Set Roles stay on it
Bots now take full knockback, including from arrows and fireballs, instead of holding their ground after being hit
Bots now need a moment after switching items before they can attack, place a block, drink or eat, just like players
Bots no longer clutch every fall. Saving themselves is now much harder for Easy and Normal bots, and even Hard bots miss plenty of clutches
Bots no longer attack you while they're falling and trying to clutch
Bots no longer snap their head towards you right before hitting you. They track you with a bit of wobble, and hits line up the way they do for players
Bots now reach a little less far against a moving target, so their hits land from the distance you'd expect on your screen
Bots no longer eat golden apples in the middle of a fight. They back off first, like players do
Drinking potions and eating golden apples now takes as long as it does for players, and bots can't attack while doing it
Bots' arrows are now less accurate, especially over longer distances, and bots visibly draw their bow before shooting
Bots now strafe from side to side during fights instead of walking straight at you
Bots no longer stop dead to hit you. They keep moving, sprint into their hits and ease off after landing one
Bots now change their distance during a fight: pushing in after landing a hit, backing off after taking one
Bots now try to knock you towards the void when you're fighting near an edge, and are better at not getting knocked off themselves
Bots now break off fights they're losing and back away to cover nearby, instead of fighting to the death. They may place a block or two between you and them on the way
Bots now click at a more human pace, with an uneven rhythm
Bots now open the game like players: buy a stack of wool, head straight for the diamond generator, buy the Forge upgrade, and only then pick up a sword
Bots no longer camp around their bed in the first minute. They defend after their first diamond run instead
Some bots now go straight from the diamond generator to rush an enemy bed
Fewer bots head for mid at the start of the game
In Duos and Squads, bots now leave their base sooner, and much sooner in Duos
After respawning, bots now take a moment, buy what they need, and head back out instead of hanging around their base
Bots that run out of blocks halfway across a bridge now walk back to their island instead of jumping into the void
Bots now buy Regeneration as their first team upgrade, like most players
Bots no longer buy Faster Respawn, Spawn Protection or the Enemy Alarm once their bed is gone, and stop buying defence blocks
Normal and Hard bots now often skip the iron sword and save up for a diamond sword, and Normal bots now go for emeralds too
Bots buy shears much less often
Easy bots now gear up at a more relaxed pace, like new players
Bots now buy items one at a time instead of their whole loadout at once
Bots can now dig through layered bed defences, working from the outside in, instead of standing on top of them
Bots now get the right tool for the job: shears for wool, an axe for wood, a pickaxe for stone, deepslate and obsidian. Easy bots do this too
Bots no longer get stopped by a defender quickly placing blocks back over their bed. They step into the gap they dug and break the bed from there
Bots no longer lose their mining progress when you replace one of the blocks they were digging through
Bots no longer hit a covered bed with their sword when they have no tool for it
If a bed would take far too long to break (like obsidian without a pickaxe), bots go for another objective instead of waiting it out
Bots now show block cracks while mining, like players
Hard bots with the Rusher play style now rush beds much more often and much earlier, usually within the first minute
A Hard rusher now buys what it needs at home and then commits to the rush, instead of wandering off to collect resources first
If a fight or retreat interrupts a Hard rusher's rush, it goes back for the same bed
Bots now build defenses the way players do: a hard block against the bed, with wool on the outside
Bot defenses no longer have pointless corner blocks
On custom servers with a free or cheap shop, bots now build a full defense with the best blocks instead of a single obsidian block
Bots no longer start drinking a potion or eating a golden apple while falling, and stop if they had just started. Clutching now always comes first
Some Normal and Hard bots now carry an ender pearl, and throw it back onto an island when they're knocked off too far to clutch
Hard bots may also throw their ender pearl to escape a fight they can't win
Bots trapped in a box now dig or build their way out, using the best tool they have
Bots no longer stand still for a long time and then die when they're boxed in with blocks they can break
Bots without blocks or a bed now move around their island instead of standing still
Bots can now get past an enemy wall placed on their bridge, breaking through it or climbing over it
Bots now avoid or break enemy springs, so a spring placed next to their spawn no longer launches them into the void
A bot that just respawned no longer walks up to you and waits for its protection to run out before hitting you. It uses the time to shop, defend or collect instead
If you're attacking a bot's bed while it's protected, it will still fight back straight away
Bots now sprint everywhere, including to the shop and around their island
Bots now sprint-jump across open ground and along finished bridges, and chain their jumps like players
Bots now jump over small gaps instead of placing a block to cross them
Bots now build straight bridges instead of diagonal staircases
Hard bots now miss the occasional jump-bridge click, like players do
Bots now look slightly down at the ground while walking, instead of staring straight at the horizon
Bots now turn their head the way you'd move a mouse, holding their view still between turns and looking around every now and then
Bots now keep their head still while standing around, instead of slowly drifting their view
Bots now look down at the edge while bridging, instead of nodding their head up and down on every block, and look at a more natural angle while placing blocks
In Duos, neither bot is stuck as a permanent defender any more. Both roam, and a bot now often follows its partner on a rush
In Squads, one bot now takes charge of defending the bed while the others play the map
In Squads, bots now rush in pairs instead of the whole team at once, and only one teammate jumps in to help in a fight
Bot teammates now hand over resources when a teammate is short for their next purchase
Easy and Normal bots no longer always rush straight home the moment their bed alarm goes off
In Duos and Squads, bot teammates now take turns on the home generator instead of all standing on it and splitting the same drops
In Squads, bots now use both home generators on their island instead of crowding the closest one
Human teammates always get priority on the generator
When no beds are left, bots now commit to hunting down the last enemies instead of standing off on a bridge until the timer runs out
Bots now avoid diamond and emerald generators where enemies are already standing

We’ve made additional changes and improvements to Bots in BedWars Custom Servers based on feedback left on the feedback form (use ‘Bot Opponents’).
Bots remain only available in custom servers, and for select matches for brand new BedWars players. Bots are not present in regular BedWars lobbies.
Bots are now available on Duos and Squads custom servers
Use Bots Per Team to choose how many bots join each team. By default, bots fill every empty slot
Bots fill empty slots on your own team too, so you can team up with bots against other bot teams
Bots on the same team now take on different roles. While their bed is standing, one teammate will usually stay home to defend it (a human teammate staying home counts too)
Bots now rush together. Rushing teammates gather first and set off as a group, instead of trickling across one at a time
Bots avoid rushing a well-defended bed alone
When a group reaches an enemy bed, one bot goes for the bed while the others fight off the defenders
Bots now help teammates that are being attacked, and focus on the same enemy
Bots no longer shoot arrows when a teammate is in the way
Bots no longer get in each other's way on narrow bridges. A bot walking behind a teammate now follows them instead of backing off
Teammates now share bed defense work instead of all building on the same spot
Bots spread out across diamond and emerald generators instead of crowding the same one
Later in the game, a team of bots will sometimes band together to rush, hunt or gather resources as a group, especially once they're well geared
Bots no longer break blocks placed by their human teammates
Bots leave a share of generator drops for their human teammates, instead of picking up everything
Bots always make way for their human teammates on narrow bridges
After killing a bed's defender, bots now go for the bed instead of wandering off
Bots now go for an enemy bed when they find themselves near it with nobody defending it
Bots can now buy items at another team's shop when it's safe to do so
Normal and Hard bots now make sure they have a pickaxe before rushing a bed defended with concrete or deepslate
Bots no longer keep chasing players they can't reach.
Bots no longer flip-flop between targets when several players attack them at once
Bots can now jump-bridge. Hard bots do it perfectly, while Normal bots will sometimes fumble. Easy bots bridge the regular way
Bots now sprint-jump along safe paths to get around faster
Clutching has been improved. Instead of only placing a block straight down, bots now build toward where they'll land
Hard bots clutch almost every time, while Normal and Easy bots will miss more often, especially when they've just been hit
Bots can now switch to their sword and hit back mid-clutch, then keep placing blocks
Hard bots now fight more like a skilled human player:
Bots can no longer hit from further away than a player could
Clicks are no longer frame-perfect
Aim is no longer perfect. Bots have to track moving players and can miss
Bots now take a realistic amount of time to react when a fight starts
Bots can no longer hit players through walls, glass, fences or other blocks
Easy and Normal bots have received the same changes, and remain easier than Hard
Added a new Bots category, near the top of the settings menu, with the two settings most hosts need:
Fill With Bots
Bot Difficulty
The default Bot Difficulty is now Normal
Added a Bots (Advanced) category to fine-tune how bots play:
Bots Per Team: How many bots join each team (Duos and Squads)
Teammate Bot Difficulty: The difficulty of bots on your team
Enemy Bot Difficulty: The difficulty of bots on all-bot teams
Play Style: Make every bot a Rusher, Balanced, Turtle or Hunter, or leave it on Mixed so each bot picks its own
Bot Teamwork: Turn off roles, group rushes and helping teammates (bots always respect human teammates)
Bows & Potions: Whether bots buy and use bows and potions
Aim Style: Human aims like a player, Precise never misses (harder)
Bridging: Slow, Normal or Fast
Clutching: Whether bots place blocks to save themselves from falls
Bot Nameplate Tag: Show a BOT tag above bots' heads

Thank you to everyone that tried Custom Server bots and left feedback! A lot of these improvements are a direct result from community feedback on the feedback form (use ‘Bot Opponents’), please keep the feedback coming.
We will look at expanding bots to duos and squads, as well as the SkyWars minigame in the future. If there are other minigames you’d like to see bots in, please leave your reasoning as a comment on this post (not the BedWars feedback form).
Detailed information about bot opponents is available in this article.
Bots remain only available in custom servers, and for select matches for brand new BedWars players. Bots are not present in regular BedWars lobbies.
You can now set yourself (and other human players) as spectators, to easily spectate a full bot game without the need of eliminating yourself/rejoining.
Bots can now use every item, potion and gadget exactly as players do, including Lassos, Springs, Minecarts, Dynamite, Rocket Boots, Potion Orbs and Antidotes
We’ve also improved how bots are affected by human players using these items/gadgets on them, for a more realistic experience
Bots now prioritise buying armor
Hard bots will now purchase Chainmail Armor
Bots no longer hoard diamonds, so they purchase team upgrades sooner
Bot movement now matches player movement, including knockback, jumping, slime blocks, honey blocks, beds, cobwebs and sneaking at edges
Bots fall into the void far less often
Bots can now clutch. When knocked off an edge, bots can place a block beneath themselves to save themselves
Hard bots will almost always land the clutch, while Easy bots will only succeed some of the time
Bots no longer walk into pits or holes to pick up dropped items
Bots now face the blocks they place and break, like a real player aiming
Improved bot hit timing; bots no longer waste swings on jump attacks
Bots can now hit back while taking knockback
Bots now turn and fight when chased, instead of running away
Bots now fight back when attacked on their own island, instead of hiding at their generator
Bots now try to position themselves so their hits knock players into the void
Easy and Normal bots now click slightly slower than Hard bots, making the difficulty levels more different
We suggest experienced players set bots to HARD difficulty for the best experience.
Added bot play styles (personalities). Each bot is now assigned one of the following:
Rusher
Diamond Hunter
Mid Runner
Turtle: Builds extra defences
Hunter: Chases down players
Balanced
We’re open to suggestions for additional play styles to make bot rounds feel more realistic and unique!
Bots can now break a bed from where they stand if they can already see it
Bots no longer get stuck next to beds they can't reach
After respawning, bots now come up with a new strategy instead of rushing an enemy bed with an empty inventory
Bots now have team-coloured name tags
Kill messages now show the killer's name in their team colour
Improved support for bots in replays
Bots are always clearly marked as being bots
Bots can not be reported for rule breaking from any interface
Fixed a bug where bots could get stuck after spawning on some maps
Fixed a bug where the health bar displayed incorrectly when Max Health was set lower than the default
Fixed a bug where bots set to low Max Health would effectively break the whole round