Sailing the seven seas from beyond the grave… The Captain Marrow costume can now be purchased from the Quest Store!

September 30th, 2026
notification
cosmetics
Sailing the seven seas from beyond the grave… The Captain Marrow costume can now be purchased from the Quest Store!

September 28th, 2026
bedwars

We’ve made additional changes and improvements to Bots in BedWars Custom Servers based on feedback left on the feedback form (use ‘Bot Opponents’), and the in-game survey sent to players who tried Update 2.
Bots remain only available in custom servers, and for select matches for brand-new BedWars players. Bots are not present in regular BedWars lobbies.
Fairer fights: bots now take full knockback, need a moment to switch items, miss plenty of clutches and no longer snap their head towards you before hitting
They fight like players: strafing, moving through their hits, backing off from fights they're losing, and trying to knock you into the void
A real early game: bots buy wool, head straight for diamonds, buy the Forge upgrade and get moving, instead of camping their base
Smarter shopping: Regeneration first, no wasted upgrades once their bed is gone, and saving up for a diamond sword
Human movement: sprinting everywhere, sprint-jumping, jumping small gaps, and looking around the way you would with a mouse
Better teammates: bots split up roles in Duos and Squads, rush in pairs and hand over resources
Players vs Bots: a new Bot Teams setting lets you put your team up against a team of bots
In addition to changes made based on player feedback, many improvements came from comparing bot matches with human matches across various skill levels. We’ve identified a number of remaining gaps that will be addressed in future updates.
Added a Bot Teams setting to the Bots (Advanced) category, under Bots Per Team
Leave it on All to add bots to every team
Pick a number to give bots that many teams of their own. Players are grouped together onto their own teams without bot teammates, so you can have 4 players against 4 bots in Squads
Parties stay together, and players placed on a team with Set Roles stay on it
Bots now take full knockback, including from arrows and fireballs, instead of holding their ground after being hit
Bots now need a moment after switching items before they can attack, place a block, drink or eat, just like players
Bots no longer clutch every fall. Saving themselves is now much harder for Easy and Normal bots, and even Hard bots miss plenty of clutches
Bots no longer attack you while they're falling and trying to clutch
Bots no longer snap their head towards you right before hitting you. They track you with a bit of wobble, and hits line up the way they do for players
Bots now reach a little less far against a moving target, so their hits land from the distance you'd expect on your screen
Bots no longer eat golden apples in the middle of a fight. They back off first, like players do
Drinking potions and eating golden apples now takes as long as it does for players, and bots can't attack while doing it
Bots' arrows are now less accurate, especially over longer distances, and bots visibly draw their bow before shooting
Bots now strafe from side to side during fights instead of walking straight at you
Bots no longer stop dead to hit you. They keep moving, sprint into their hits and ease off after landing one
Bots now change their distance during a fight: pushing in after landing a hit, backing off after taking one
Bots now try to knock you towards the void when you're fighting near an edge, and are better at not getting knocked off themselves
Bots now break off fights they're losing and back away to cover nearby, instead of fighting to the death. They may place a block or two between you and them on the way
Bots now click at a more human pace, with an uneven rhythm
Bots now open the game like players: buy a stack of wool, head straight for the diamond generator, buy the Forge upgrade, and only then pick up a sword
Bots no longer camp around their bed in the first minute. They defend after their first diamond run instead
Some bots now go straight from the diamond generator to rush an enemy bed
Fewer bots head for mid at the start of the game
In Duos and Squads, bots now leave their base sooner, and much sooner in Duos
After respawning, bots now take a moment, buy what they need, and head back out instead of hanging around their base
Bots that run out of blocks halfway across a bridge now walk back to their island instead of jumping into the void
Bots now buy Regeneration as their first team upgrade, like most players
Bots no longer buy Faster Respawn, Spawn Protection or the Enemy Alarm once their bed is gone, and stop buying defence blocks
Normal and Hard bots now often skip the iron sword and save up for a diamond sword, and Normal bots now go for emeralds too
Bots buy shears much less often
Easy bots now gear up at a more relaxed pace, like new players
Bots now buy items one at a time instead of their whole loadout at once
Bots can now dig through layered bed defences, working from the outside in, instead of standing on top of them
Bots now get the right tool for the job: shears for wool, an axe for wood, a pickaxe for stone, deepslate and obsidian. Easy bots do this too
Bots no longer get stopped by a defender quickly placing blocks back over their bed. They step into the gap they dug and break the bed from there
Bots no longer lose their mining progress when you replace one of the blocks they were digging through
Bots no longer hit a covered bed with their sword when they have no tool for it
If a bed would take far too long to break (like obsidian without a pickaxe), bots go for another objective instead of waiting it out
Bots now show block cracks while mining, like players
Hard bots with the Rusher play style now rush beds much more often and much earlier, usually within the first minute
A Hard rusher now buys what it needs at home and then commits to the rush, instead of wandering off to collect resources first
If a fight or retreat interrupts a Hard rusher's rush, it goes back for the same bed
Bots now build defenses the way players do: a hard block against the bed, with wool on the outside
Bot defenses no longer have pointless corner blocks
On custom servers with a free or cheap shop, bots now build a full defense with the best blocks instead of a single obsidian block
Bots no longer start drinking a potion or eating a golden apple while falling, and stop if they had just started. Clutching now always comes first
Some Normal and Hard bots now carry an ender pearl, and throw it back onto an island when they're knocked off too far to clutch
Hard bots may also throw their ender pearl to escape a fight they can't win
Bots trapped in a box now dig or build their way out, using the best tool they have
Bots no longer stand still for a long time and then die when they're boxed in with blocks they can break
Bots without blocks or a bed now move around their island instead of standing still
Bots can now get past an enemy wall placed on their bridge, breaking through it or climbing over it
Bots now avoid or break enemy springs, so a spring placed next to their spawn no longer launches them into the void
A bot that just respawned no longer walks up to you and waits for its protection to run out before hitting you. It uses the time to shop, defend or collect instead
If you're attacking a bot's bed while it's protected, it will still fight back straight away
Bots now sprint everywhere, including to the shop and around their island
Bots now sprint-jump across open ground and along finished bridges, and chain their jumps like players
Bots now jump over small gaps instead of placing a block to cross them
Bots now build straight bridges instead of diagonal staircases
Hard bots now miss the occasional jump-bridge click, like players do
Bots now look slightly down at the ground while walking, instead of staring straight at the horizon
Bots now turn their head the way you'd move a mouse, holding their view still between turns and looking around every now and then
Bots now keep their head still while standing around, instead of slowly drifting their view
Bots now look down at the edge while bridging, instead of nodding their head up and down on every block, and look at a more natural angle while placing blocks
In Duos, neither bot is stuck as a permanent defender any more. Both roam, and a bot now often follows its partner on a rush
In Squads, one bot now takes charge of defending the bed while the others play the map
In Squads, bots now rush in pairs instead of the whole team at once, and only one teammate jumps in to help in a fight
Bot teammates now hand over resources when a teammate is short for their next purchase
Easy and Normal bots no longer always rush straight home the moment their bed alarm goes off
In Duos and Squads, bot teammates now take turns on the home generator instead of all standing on it and splitting the same drops
In Squads, bots now use both home generators on their island instead of crowding the closest one
Human teammates always get priority on the generator
When no beds are left, bots now commit to hunting down the last enemies instead of standing off on a bridge until the timer runs out
Bots now avoid diamond and emerald generators where enemies are already standing
September 26th, 2026
bedwars

We’ve made additional changes and improvements to Bots in BedWars Custom Servers based on feedback left on the feedback form (use ‘Bot Opponents’).
Bots remain only available in custom servers, and for select matches for brand new BedWars players. Bots are not present in regular BedWars lobbies.
Bots are now available on Duos and Squads custom servers
Use Bots Per Team to choose how many bots join each team. By default, bots fill every empty slot
Bots fill empty slots on your own team too, so you can team up with bots against other bot teams
Bots on the same team now take on different roles. While their bed is standing, one teammate will usually stay home to defend it (a human teammate staying home counts too)
Bots now rush together. Rushing teammates gather first and set off as a group, instead of trickling across one at a time
Bots avoid rushing a well-defended bed alone
When a group reaches an enemy bed, one bot goes for the bed while the others fight off the defenders
Bots now help teammates that are being attacked, and focus on the same enemy
Bots no longer shoot arrows when a teammate is in the way
Bots no longer get in each other's way on narrow bridges. A bot walking behind a teammate now follows them instead of backing off
Teammates now share bed defense work instead of all building on the same spot
Bots spread out across diamond and emerald generators instead of crowding the same one
Later in the game, a team of bots will sometimes band together to rush, hunt or gather resources as a group, especially once they're well geared
Bots no longer break blocks placed by their human teammates
Bots leave a share of generator drops for their human teammates, instead of picking up everything
Bots always make way for their human teammates on narrow bridges
After killing a bed's defender, bots now go for the bed instead of wandering off
Bots now go for an enemy bed when they find themselves near it with nobody defending it
Bots can now buy items at another team's shop when it's safe to do so
Normal and Hard bots now make sure they have a pickaxe before rushing a bed defended with concrete or deepslate
Bots no longer keep chasing players they can't reach.
Bots no longer flip-flop between targets when several players attack them at once
Bots can now jump-bridge. Hard bots do it perfectly, while Normal bots will sometimes fumble. Easy bots bridge the regular way
Bots now sprint-jump along safe paths to get around faster
Clutching has been improved. Instead of only placing a block straight down, bots now build toward where they'll land
Hard bots clutch almost every time, while Normal and Easy bots will miss more often, especially when they've just been hit
Bots can now switch to their sword and hit back mid-clutch, then keep placing blocks
Hard bots now fight more like a skilled human player:
Bots can no longer hit from further away than a player could
Clicks are no longer frame-perfect
Aim is no longer perfect. Bots have to track moving players and can miss
Bots now take a realistic amount of time to react when a fight starts
Bots can no longer hit players through walls, glass, fences or other blocks
Easy and Normal bots have received the same changes, and remain easier than Hard
Added a new Bots category, near the top of the settings menu, with the two settings most hosts need:
Fill With Bots
Bot Difficulty
The default Bot Difficulty is now Normal
Added a Bots (Advanced) category to fine-tune how bots play:
Bots Per Team: How many bots join each team (Duos and Squads)
Teammate Bot Difficulty: The difficulty of bots on your team
Enemy Bot Difficulty: The difficulty of bots on all-bot teams
Play Style: Make every bot a Rusher, Balanced, Turtle or Hunter, or leave it on Mixed so each bot picks its own
Bot Teamwork: Turn off roles, group rushes and helping teammates (bots always respect human teammates)
Bows & Potions: Whether bots buy and use bows and potions
Aim Style: Human aims like a player, Precise never misses (harder)
Bridging: Slow, Normal or Fast
Clutching: Whether bots place blocks to save themselves from falls
Bot Nameplate Tag: Show a BOT tag above bots' heads
September 25th, 2026
bedwars

Thank you to everyone that tried Custom Server bots and left feedback! A lot of these improvements are a direct result from community feedback on the feedback form (use ‘Bot Opponents’), please keep the feedback coming.
We will look at expanding bots to duos and squads, as well as the SkyWars minigame in the future. If there are other minigames you’d like to see bots in, please leave your reasoning as a comment on this post (not the BedWars feedback form).
Detailed information about bot opponents is available in this article.
Bots remain only available in custom servers, and for select matches for brand new BedWars players. Bots are not present in regular BedWars lobbies.
You can now set yourself (and other human players) as spectators, to easily spectate a full bot game without the need of eliminating yourself/rejoining.
Bots can now use every item, potion and gadget exactly as players do, including Lassos, Springs, Minecarts, Dynamite, Rocket Boots, Potion Orbs and Antidotes
We’ve also improved how bots are affected by human players using these items/gadgets on them, for a more realistic experience
Bots now prioritise buying armor
Hard bots will now purchase Chainmail Armor
Bots no longer hoard diamonds, so they purchase team upgrades sooner
Bot movement now matches player movement, including knockback, jumping, slime blocks, honey blocks, beds, cobwebs and sneaking at edges
Bots fall into the void far less often
Bots can now clutch. When knocked off an edge, bots can place a block beneath themselves to save themselves
Hard bots will almost always land the clutch, while Easy bots will only succeed some of the time
Bots no longer walk into pits or holes to pick up dropped items
Bots now face the blocks they place and break, like a real player aiming
Improved bot hit timing; bots no longer waste swings on jump attacks
Bots can now hit back while taking knockback
Bots now turn and fight when chased, instead of running away
Bots now fight back when attacked on their own island, instead of hiding at their generator
Bots now try to position themselves so their hits knock players into the void
Easy and Normal bots now click slightly slower than Hard bots, making the difficulty levels more different
We suggest experienced players set bots to HARD difficulty for the best experience.
Added bot play styles (personalities). Each bot is now assigned one of the following:
Rusher
Diamond Hunter
Mid Runner
Turtle: Builds extra defences
Hunter: Chases down players
Balanced
We’re open to suggestions for additional play styles to make bot rounds feel more realistic and unique!
Bots can now break a bed from where they stand if they can already see it
Bots no longer get stuck next to beds they can't reach
After respawning, bots now come up with a new strategy instead of rushing an enemy bed with an empty inventory
Bots now have team-coloured name tags
Kill messages now show the killer's name in their team colour
Improved support for bots in replays
Bots are always clearly marked as being bots
Bots can not be reported for rule breaking from any interface
Fixed a bug where bots could get stuck after spawning on some maps
Fixed a bug where the health bar displayed incorrectly when Max Health was set lower than the default
Fixed a bug where bots set to low Max Health would effectively break the whole round
September 23rd, 2026
bedwars

You can now play against non-human players (bots) in BedWars: Solo custom servers.
To enable bot players, simply create a BedWars: Solo custom server and enable the ‘Fill With Bots’ setting.
Bots can be set to the following difficulty levels using the ‘Bot Difficulty’ setting:
Easy
Normal
Hard
For now, bots can only be enabled in BedWars: Solo custom servers.
This is an experimental feature. Whilst care has been taken to match the behaviour of real players, gaps and bugs may be encountered during bot matches. We might expand or end this experiment at any time.
We’d love to hear your feedback on this feature! If you have thoughts, please use the feedback form and select the ‘Bot Opponents’.
Detailed information about bot opponents is available in this article.
September 21st, 2026
notification
bedwars

BedWars: Season 4 hub title rewards have now been awarded to eligible players.
The following hub titles have been awarded to eligible players:
All BedWars players who played during Season 4 will have received the ‘BedWars Season 4’ hub title and a hub title displaying their final leaderboard placement.
Players who ranked in the top 100, 1,000, 10,000, and 100,000 on the Season 4 leaderboard will also have received the respective hub titles.
Please note that if you started playing BedWars after BedWars Season 4 ended (September 4th), you are not eligible to receive these hub titles.
September 17th, 2026
cosmetics

From haunted skies to the high seas, the latest cosmetics drop is here, just in time for spooky season! Check out all the new arrivals in The Hive Store!
Trick or treat? With the Pumpkitty Pet by your side, every day feels like Halloween! Whether it's spooky season or not, this little jack-o'-lantern kitty belongs by your side.

Take to the night sky on the brand-new Nightfang Mount! This spooky winged companion seats two, so grab a friend and go soaring through the hub under the light of the moon.

From the forest floor to the midnight sky, the Moth Wings bring the beauty of the natural world straight to your back! Choose from two animated variants and let your inner nature lover shine.

Ahoy! The Pirate Hat has arrived, and it's brought a feathered first mate along for the ride! Choose from Red, Blue, Ender, and Ghost variants, and set sail for adventure in the hub!

All of these epic cosmetics are available now, and you can find them on The Hive Store and the gift menu!
September 4th, 2026
game update
bedwars

Howdy partner! It's time to saddle up, a brand new BedWars season is rollin' into town!
BedWars: Season 5 is here! Get ready to ride into rip-roarin' new gameplay, with a whole arsenal of new items, and new frontiers to explore!
This is the technical changelog for this update; be sure to also check out the blog post!
Added Dynamite: Throwable sticks of dynamite that stick to blocks, detonated remotely using the Detonator
Added Minecart: A rideable minecart that lays track to cross gaps, acting as a mobile bridge
Added Rocket Boots: Allows the player to double jump, dealing self-damage and triggering a longer cooldown on use
Added Lasso: A throwable rope that temporarily traps a player in place on impact
Added Potion Orb of Antidote: A throwable version of the antidote potion that removes negative effects from yourself, or strips positive effects from an enemy player when thrown
Added Spring: A placeable device that launches any player who steps on it into the air
Unvaulted Knockback Dory
Vaulted Jetpack
Vaulted Island Turret
Vaulted Decoy Player
Added Houdini: Halves the time you and your teammates are caught in lassos
Added Dead Man's Hand: Places a boombox on death
Added Bounties to Solos, Duos, and Squads:
When a player gets 2 final kills, a bounty will be placed on them. Killing a player with a bounty awards 25XP, as well as 16 diamonds and 8 emeralds.
Bounties last for 4 minutes. If a player survives a bounty, they are awarded 15XP.
Added Kill Assists statistic
Added a new themed BedWars microhub and lobby
Added ‘No Fill’ toggle to the Experience category of the /settings menu (toggled on by default)
When the owner of a three-player party has no-fill enabled, a fourth teammate will not be assigned when queueing for BedWars: Squads
Added new cosmetics to the Item Merchant
Added Prestige II
Prestige I Level 100 players can now interact with the Prestige Console in the microhub to prestige
Added 14 new season challenges
The Island Storm team upgrade now deactivates once the team’s bed is broken
The effect of golden apples is decreased after eating more than ten
Modified XP values:
Win: 40XP → 50XP
Breaking a bed: 15XP → 20XP
Kill Assist (NEW): 1XP
Solo - Canyon
Duos - Lumbermill
Squads - Railway
Players who didn't complete Season 4 Ticket challenges that required now-vaulted items will automatically receive those cosmetics in the coming days.
All players who played BedWars during Season 4 will receive an exclusive hub title, displaying their final placement on the Season 4 leaderboard. These hub titles will be awarded over the next few weeks. You can view the season leaderboards on our website.
As always, we’ll be releasing balance updates with refinements inspired by your feedback.
September 4th, 2026
bedwars
cosmetics

Saddle up for Season 5 with the exclusive BedWars Season 5 Ticket, your key to the Wild West!
This bundle grants instant access to frontier-worthy cosmetics, plus the chance to earn even more by completing special BedWars challenges.
As always, this ticket's only in town for a limited time, riding off into the sunset at the end of the season; don't miss your chance to climb aboard!
Hub Mount: Big Sheriff
Costume: Deadeye
Hat: Cowboy Hat (Brown Variant)
Bed Topper: Mini Minecart
Island Banner: Longhorn
Avatars: Sheriff Badge & High Noon
Hub Title (Stat Track): Kill Assists
4x Global XP Booster
Hub Mount: Gravehoof
Hat: Cowboy Hat (Outlaw Variant)
Armor Skin: Cowboy
Island Banner: Lucky Draw
Bed Topper: Lil' Sheriff
Bed Topper: Dynamite
Bed Set (Frame, Sheet & Pillow): Gold Rush
Bed Set (Frame, Sheet & Pillow): Steam Train
Bed Set (Frame, Sheet & Pillow): Wildlands
Win Celebration: Climb
For more information on the included challenges and other frequently asked questions, check out our support page.
Feeling generous? This ticket can be gifted to other players for 11 gift tokens. To purchase gift tokens, use the /gift command or interact with one of the red mailboxes in the hub.
September 1st, 2026
notification
cosmetics
Feeling hungry? The Sandwich Head costume can now be purchased from the Quest Store!
