Dev Diaries: Seasons
Check out our new Dev Diary about the upcoming "Season 1" of Treasure Wars HERE.
Check out our new Dev Diary about the upcoming "Season 1" of Treasure Wars HERE.
It's time for a Treasure Wars update!
This gameplay update brings loads of new features, quality of life changes, and 12 new maps!
New Items
Chorus FruitFall Boots
Shears
Players that have reached the maximum level (100) can now prestige. Prestiging will reset your level to level 1, and grant you the following rewards:
Global unlocks (hub titles, costumes, and avatars) that you previously unlocked through leveling up will be kept, but you will have to unlock in-game unlocks again, by leveling up.
You can prestige multiple times, and each time you do, you will unlock a new prestige icon, and additional hub titles and avatars.
Personal Win Streaks
Treasure Wars now tracks personal win streaks. Your current win streak is displayed on the stats hologram in all Treasure Wars lobbies.
To prevent targeting, we will not be making players' win streaks public, nor will the data be available on our API.
Wins in all Treasure Wars modes count towards your personal win streak.
New Maps
Solo
Duos
Trios/Squads
Mega
As always, we'll be making changes based on your feedback - be sure to tell us your thoughts on our Discord server or forums!
We've added 25 new levels to Treasure Wars, bringing the total level count to 100. Additionally, there's a brand new MEGA map: Plaza.
We hope you enjoy this mini content update! Hide and Seek will be the next game to get more levels and unlocks.
We're constantly releasing improvements and fixes for Custom Servers. Here's 2 much-requested features, releasing today.
Role and Team Selection
Gain full control over your lobby and manually set the role (or team) for each player!
Invite All Friends
Got a lot of friends you want to invite? Simply invite every online friend with one button.
A toggle to turn off incoming invites is coming soon.
These features are now live on Treasure Wars and Murder Mystery custom servers, and soon on all games.
It's time for a BIG Treasure Wars update! As some of you may have seen, we've been running a preview of the update for the past week. Thank you to anyone who gave feedback as it helped shape this update.
So, what's in this newest update?
We've long heard feedback that you wanted more ways to play Treasure Wars, with one of the highest-rated suggestions being TNT. Today we're adding Boomboxes to the game.
Diamond armor was widely considered too powerful, whist iron armor was considered too expensive and offered only a small amount of defense more than chainmail. We've tried to bridge the gap between the armors to make the game feel more balanced.
As always, if you have any feedback please let us know on our Discord or our forums. Thank you to everyone who gave feedback on the preview! We're excited to hear what you think of this newest update.
We're nearing the end of the Treasure Wars Update Preview. We've been monitoring feedback across Discord, Forums, and the updates website.
The new patch is deployed to all regions, awaiting your feedback. We encourage you to play before leaving feedback.
Developer note: We heard the large amounts of feedback that the experimental armor changes were too much. As a result, we've returned diamond armor, but at a revised price.
Additionally, we've added protection 1 to the iron chestplate. This adds a further 4% damage reduction to the iron armor set, making it exactly halfway between chainmail and diamond. We hope this will make iron armor more valuable in gameplay.
We appreciate the open and fair feedback you have provided us during this update preview. If you have any feedback please let us know on Discord, our forums, or as a reply to this update.
We've deployed a new version of the Treasure Wars Update Preview.
Developer note: We've been hearing that there's too much of a difference between iron and diamond armor. As a result, we're making an experimental change, removing the diamond set and selling individual items. The chestplate has been removed due to the huge defense rating it provides.
This change is experimental and may be reverted.
Boom Box
As always, if you have any thoughts on this update, please consider letting us know on either our Discord or community forums.
Following your continued feedback, we have deployed changes to the Treasure Wars Update Preview.
Note: The short-range arrow nerf remains. Any arrows that hit a target within a short distance will have their damage halved.
We're also looking into making Blast-proof glass block line-of-sight explosions, giving extra protection.
Feedback is appreciated. If you have a thought on this preview, please let us know on Discord or our forums.
Our next update to Treasure Wars is now in preview mode on all regions. This update has significant changes to the meta, and as such, we want your feedback to ensure we release a balanced update.
In addition to the store changes, additional gameplay balance changes have been introduced:
After your feedback has been implemented, the official release will also contain four new maps; one for each category of the game.
If you have any feedback, please let us know on Discord, or our forums. We're looking for feedback regarding gameplay balancing, including the pricing of store items.
It's time for a new content update to Treasure Wars, bringing new unlocks, new features, and new maps!
We've increased the level cap from 50 to 75.
Golden Apples are now available from the merchant! Hurry though, as he only has a limited stock per game. First come, first serve.
Gold summoners now share equally between nearby players, ensuring everyone gets their fair share!
We've heard your concerns about out-of-bounds campers. All maps now have a minimum play height. Being below this height for too long will result in damage, and ultimately, death.
If you find any bugs, or have feedback for this update, please head to our forums.