A Capacity Update, with a hint of SkyWars
Yesterdays SkyWars release brought completely unexpected traffic to our network - we shattered the all-time Bedrock Concurrent Users records, going from a previous 30K to 40K. Whilst we have the systems in place to deal with near-infinite demand, the speed and specifics of the situation (all players going from a hub to a game lobby) was too much for us to handle.
After we got the supply for SkyWars games under control, we were hit by an unexpected bug in DNS resolution (DNS is, basically, what turns a domain name such as hivebedrock.network into an IP address): we simply had too many IP addresses behind our domain, which caused a lot of players to receive the Invalid IP Address error in Minecraft.
In the short term, we are working to make sure we have the DNS issue fully under control, so that all players can join again. In the long term, we will prioritize fixes and optimizations so that we can continue having big launch events - but without any issues. We'll be on call all weekend to monitor, fix and improve any situations that may arise.
We will provide a full SkyWars release post soon, and our game designers and engineers will balance, tweak, and improve the game. Respectful feedback is always welcome on our Discord and forums, and we monitor this closely. Having said that: with SkyWars, we didn't want to provide a 'copy and paste' of the SkyWars formula that other servers have. Whilst we're all ears for improvements and possible variations, we ask that you give us time to gauge the overall opinion and interest.