Treasure Wars: Update Preview Patch 1

Following your continued feedback, we have deployed changes to the Treasure Wars Update Preview.

Boom Boxes

  • Moved to the Special category, to reduce category count
  • Disabled Regular Boom Box
  • Changed price of Knockback Boom Box from 2 diamonds to 2 emeralds
  • Block Breaker Boom Box radius increased from 2 to 3
  • Block Breaker Boom Box is no longer throwable

Bows & Arrows

  • Reduced the price of bows from 10 diamonds to 5
  • Reverted Arrow price changes back to 16 gold for a stack of 8

Note: The short-range arrow nerf remains. Any arrows that hit a target within a short distance will have their damage halved.


  • Changed price of Iron Armor from 32 diamonds to 64 gold
  • Increased price of Diamond Armor from 20 emeralds to 30

Blast Proof Glass

  • Changed price of Blast-proof Glass to 2 emeralds for a stack of 16 glass

We're also looking into making Blast-proof glass block line-of-sight explosions, giving extra protection.

Feedback is appreciated. If you have a thought on this preview, please let us know on Discord or our forums.

Treasure Wars: Update Preview

Our next update to Treasure Wars is now in preview mode on all regions. This update has significant changes to the meta, and as such, we want your feedback to ensure we release a balanced update.

New: Boomboxes

  • Standard Boombox: Deals damage to nearby enemies
  • Knockback Boombox: Launches you on detonation
  • Block Breaker Boombox: Destroys nearby player placed blocks, except blast-proof ones

Store Changes

  • Golden apples have been changed to 5 diamonds each
  • Bows have increased to 10 diamonds each
  • Arrows have increased to 20 gold for a stack of 8
  • Added blast-proof glass at 3 emeralds for a stack of 5

Balance Changes

In addition to the store changes, additional gameplay balance changes have been introduced:

  • Close-range arrow shots now deal less damage, to discourage bow spam
  • Final kills now grant double points

Bug Fixes

  • Bridge Builders no longer have broken necks/face the wrong way
  • Corrected a typo when purchasing items from the store

Look & Feel

  • Implemented new victory screen

New Maps

After your feedback has been implemented, the official release will also contain four new maps; one for each category of the game.

If you have any feedback, please let us know on Discord, or our forums. We're looking for feedback regarding gameplay balancing, including the pricing of store items.

Platform Update 23/06

Currently, this post only applies to our NA network. EU and AS are to follow soon.

As the Nether Update starts rolling out today, all our networks are being updated to our newest platform version. Here are some of the notable changes included:


  • Tweaked block-placement logic to reduce the number of failed placements when speed/jump bridging
  • Modified teleport logic to help improve a client issue that would cause a player to fall through the world
  • Improved internal packet handling for faster performance and lower latency


  • Added support for R16 emotes. Emotes cannot be used during a game.
  • Fall damage is now calculated server-side
  • Block cracking is now properly updated when changing player state

Bug Fixes

  • Fixed player inventory becoming unusable in rare circumstances
  • Fixed avatars on podiums not rendering correctly
  • Fixed door placements on slabs and stairs
  • Fixed vine placement
  • Fixed auto-jump not being allowed on the server
  • Fixed potion effects persisting when switching servers

SkyWars Changelog 19/05

We've just started rolling out a new version of SkyWars, focusing on fixing some minor gameplay issues and bugs. You'll see this version appear on games over the next few hours.


  • Ender Pearls will no longer cause death, but instead, leave you with half a heart of health
  • Added play area enforcement, with minimum play height activating 3 minutes into livegame
  • Decreased rate of "unlucky TNT" when mining lucky (gold) ores


  • Fixed "Ores Mined" lobby stat hologram
  • Fixed an issue when breaking blocks outside of your island border would result in item drops even though the block remained
  • Fixed an issue where right-click (interacting) to equip armor could cause enchantments to be lost
  • Fixed "0 hearts left" when being killed by a player with a half a heart
  • Fixed an issue where ghost boom boxes could be seen in the void
  • Fixed fire turning invisible when destroying a block beneath it

There are some other issues we're currently researching and hope to have updates soon! As always thank you to anyone who reported bugs on our forums.

Self Gifting Now Officially Supported

Sometimes the person that really deserves a gift, is yourself.

You're now able to easily gift items to yourself, rather than having to enter your own username in the field. We've also clarified that dropping a gift in the hub WON'T allow you to pick it up yourself.

More updates coming sooOOoooOOon.

Spring 2020 Visual Update

It's springtime!

UPDATED HUB - enjoy this Spring themed makeover of our hub. Oooh, pretty colors...

UPDATED GAME LOBBIES - Spring has also arrived in the DeathRun, Hide and Seek, Murder Mystery, Survival Games and Treasure Wars lobbies.

UPDATED MAPS - the following reskinned maps temporary replace the 'regular' versions:

  • Treasure Wars: Mushroom (Solo), Morrowland (Duos), Hanging Gardens (Squads)
  • Hide and Seek: TownSquare
  • DeathRun: Gardens

More friends, better friends, and faster servers

It's Thursday, my dudes!

  • Bumped friend limit

    • 150 for Hive+
    • 75 for Regular
  • Fixed wrong friend limit showing in /friend info
  • Added a GUI for viewing and retracting outgoing friend invites
  • Significantly reduced the system requirements of our game servers, making everything smooth like honey... wait, we mean butter.

Housekeeping Maintenance

This afternoon, we performed some housekeeping maintenance. In this maintenance, we:

  • Removed support for older Minecraft versions
  • Added initial support for Minecraft 1.12
  • Fixed issues with Treasure Wars boosters not applying to all types (solos, duos, trios, squads)
  • Added support for new upcoming gift types
  • Network stability improvements

Note on 1.12 support: Our support for 1.12 is in early stages, and if issues arise, may be disabled at any point. 1.12 includes some amazing improvements to performance, however, more work is needed from our side to enable this. Because of this, chunk loading may be non-optimal. For the best experience, we continue to recommend 1.11.

Updates like these may not be particularly exciting, but are necessary to keep the network in a good shape.

Enjoy playing!