Treasure Wars Content Update

We've added 25 new levels to Treasure Wars, bringing the total level count to 100. Additionally, there's a brand new MEGA map: Plaza.

Treasures

  • Pickaxe (Level 76)
  • Championship Belt (Level 79)
  • Burger (Level 82)
  • Earth (Level 85)
  • Pizza Stack (Level 88)
  • Emerald (Level 91)
  • Piñata (Level 94)
  • Saturn (Level 96)
  • Beehive (Level 98)
  • King Villager (Level 100)

Bridge Builders

  • Pigeon (Level 77)
  • Strider (Level 81)
  • Biplane (Level 86)
  • Zoglin (Level 90)
  • Rocket (Level 95)
  • Mailbot Delivery Drone (Level 99)

Particles

  • Spicy Sparkles (Level 80)
  • Ice Blast (Level 89)
  • Yin Yang (Level 97)

Hub Titles

  • Ahoy me hearties! (Level 78)
  • Treasure Trasher (Level 84)
  • Poseidon (Level 92)

Avatars

  • Pirate Bunny (Level 83)
  • Pirate Pug (Level 87)
  • Meowtiny (Level 93)

We hope you enjoy this mini content update! Hide and Seek will be the next game to get more levels and unlocks.

Survival Games Update

Survival Games is officially out of beta!

Over the last week, we have been previewing our new Survival Games update and tweaking the game based on community feedback.

We are now happy that the update is balanced, and have rolled out the changes to the Survival Games modes.

We have also released the first of two new maps, Mobius! We will be releasing the second new map next week.

Thank you to everybody who has given us feedback regarding the update. As always, we are still open to suggestions and will continue to tweak the game based on feedback. If you have any suggestions, please be sure to post them on our forums.

You can view the full changelog here, and the balancing changes we have already made here.


Small Change Roundup: December 17th 2020 - January 8th 2021

This is our second small change roundup, where we feature changes not covered in individual update posts. Please note that this roundup includes multiple holidays, on which the company was closed. It also spans the New Years update/event, which is not included in this post.

More information about how to read this post can be found in the First Edition.

Updates since December 17th, 2020

Framework

Fixes

  • Fixed an issue where when trying to teleport to players that had died/logged off as a spectator, it would teleport you to a random player

Treasure Wars

Changes

  • Introduced a new SkyWars-style play area system, which stops players camping over the build height, and below the minimum play height

Fixes

  • Fixed Rainbow Swirls Treasure Particles
  • Modified Play Region logic to allow for "Clutch Pearls" again

Hide and Seek

Fixes

  • Fixed an issue where Hiders could remain hidden by jumping onto the edge of an adjacent block

Murder Mystery

Fixes

  • Fixed various particles

Survival Games

Changes

  • Added support for 100 player (solo mode) custom servers

Server / Proxy

Fixes

  • Fixed an issue where some unlocks would not be searchable as their name contained spaces
  • Fixed an issue where shift opening a door would be desync'd allowing the player opening the door to walk through it
  • Fire damage now properly penetrates armor over time (vanilla parity)
  • Vines are now destroyed if there is not a vine above, or the direction is not the same
  • Vines can now only be placed on solid blocks
  • Buckets no longer place 'ghost liquid' in certain scenarios
  • Fixed off-hand not being cleared in certain games/scenarios

Changes

  • Added /queue help [page]: a command that lists all the games that are queue-able along with their aliases in a nice paged message list
  • Added support for new Persona format (this allows the usage of, for example, the free Character Creator items from the Creator Celebration)


Small Change Roundup - First Edition

Historically, we've used this page to report on game updates, events, important issues, version support, and maintenance announcements. However, small changes, features and bug fixes have often slipped through the cracks, only to be noticed by very dedicated players or those hawking the bug threads on our forums.

As we see the value in sharing these updates with the community, we're starting this 'small change roundup': a at-most-weekly collection of updates we normally wouldn't have reported on! We might skip a week when there's little to report on, or when the company is closed during a festive period (Christmas, New Year).

As this is our first edition, let's go over some base principles:

  • We'll generally not cover changes and updates that are covered by bigger announcements. For example, these wouldn't contain references to the Winter Update.
  • Changes related to security, exploits, and anti cheat, except fixes for false positives, will not be covered.
  • Non-server and non-code changes (think forums, Discord, policy) will not be covered
  • "Framework" refers to the 'base' that all our games run on. Framework updates apply to all games.
  • "Server" refers to our individual game server software. Server updates apply to all games and hubs.
  • "Proxy" refers to the proxy layer between our individual servers and your client. You'll see updates to friends, parties, and other social systems here.

Updates since December 1st, 2020

Framework

Fixes

  • Stopped custom servers from showing "finding a new game" at the end of a game, and replaced it with "sending you to a hub" instead.
  • Stopped "we'll find you a new game shortly..." from appearing in the end game stats panel if it's a custom server
  • Fixed an issue with VIP ranks losing the permission to change the max players past 30 if they were nicknamed

Changes

  • Disabled any and all sign editing

SkyWars

Fixes

  • Fixed an issue where Boom Boxes would explode the map if they exploded during endgame

DeathRun

Fixes

  • Fixed an issue where Leap Effects would not spawn when the game started, only when they were equipped
  • Fixed various particles

TreasureWars

Changes

Changed the Treasure Wars Mega UI to include more pieces of information:

  • Minion Treasures are represented by mini circles
  • Each mini icon is removed when a minion is destroyed, and removed from the bar based on the direction you're facing from spawn
  • Once all minions are destroyed, only the large circle icon will remain alongside the health % of the boss treasure
  • Once destroyed, the circular icon is replaced with a cross out version alongside the remaining players of the team

Fixes

  • When a player is dead and their treasure is destroyed players could see the team upgraded summoner message, this is now resolved.
  • Fixed various particles

Hide and Seek

Fixes

  • Fixed Blue Gas Cloud Taunt particle

Murder Mystery

Fixes

  • Fixed Sparkle Zapper Trail Cosmetics particles

Server / Proxy

Fixes

  • Resolved various issues relating to modal input being rejected, for example, large numbers.
  • Fixed an issue where axes would lose lots of durability when stripping wood/logs
  • Chains now have the correct bounding box
  • End portal frames now have the correct bounding box
  • Coral blocks can now be placed on any block
  • Coral now requires a block below it
  • Coral blocks, Coral and Coral fans correctly place the right color
  • Coral fans & Coral hanging now drop / middle click the correct block
  • Coral block / Coral now drop / middle click the correct block
  • Fixed bug where water buckets would use the wrong position for placement events
  • Buckets now correctly work
  • Fixed fireworks charge being mis-identified causing fire charges to break
  • Fixed an issue where capes would not be updated due to the client caching the skin id
  • Allowed ray tracing packs on 1.16.200+



Murdery Mystery Game Update

It's time for a Murdery Mystery game update!

New maps

  • Witch School
  • Eso Hotel

AFK Prevention

To prevent players farming XP by being AFK, you will now be removed from the game if you don't participate.

Innocent Detector

To help Murderers find hiding Innocents, the Innocent Detector will help them find remaining Innocents in the last minute of the game.

Enjoy!

Treasure Wars Gameplay Update

It's time for a BIG Treasure Wars update! As some of you may have seen, we've been running a preview of the update for the past week. Thank you to anyone who gave feedback as it helped shape this update.

So, what's in this newest update?

New Features

4 New Maps

  • Oceanic for Solos
  • Gates for Duos
  • Summer Coast for Trios and Squads
  • Resort for Mega

Boomboxes

We've long heard feedback that you wanted more ways to play Treasure Wars, with one of the highest-rated suggestions being TNT. Today we're adding Boomboxes to the game.

  • Added "Knockback Boombox" at 4 diamonds each
  • Added "Block Breaker Boombox" at 5 emeralds each
  • Added "Blast-proof Glass" at 2 emeralds for 16 pieces

Balance Changes

Armor

Diamond armor was widely considered too powerful, whist iron armor was considered too expensive and offered only a small amount of defense more than chainmail. We've tried to bridge the gap between the armors to make the game feel more balanced.

  • Reduced "Iron Armor Set" from 32 to 12 diamonds
  • Added protection 1 to the iron chestplate, making the set an exact middle ground between chainmail and diamond
  • Increased "Diamond Armor Set" from 20 to 28 emeralds

Bows

  • Close range arrow shots now deal less damage, to discourage bow spam
  • Increased bow from 2 to 5 diamonds each

Other Balance Changes

  • Doubled the stock of golden apples per game
  • Changed golden apples to 5 diamonds each

Game Changes

General Changes

  • Implemented new victory screen
  • Armor items now only equip on purchase if they are of equal or greater defense value
  • Final kills now grant double XP
  • Added support for avatars on endgame podiums

Bug Fixes

  • Fixed an issue that could cause too much currency being taken when purchasing items
  • Fixed an issue that resulted in bridge builders having broken necks
  • Fixed logic order that would result in the game over message showing before the final kill had full processed
  • Corrected a typo when purchasing items from the store

As always, if you have any feedback please let us know on our Discord or our forums. Thank you to everyone who gave feedback on the preview! We're excited to hear what you think of this newest update.

SkyWars: Death Crates

A new version of SkyWars is currently being deployed.

Death Crates

Death Crates will now spawn when a player is killed, instead of dropping their items on the ground. This makes it easier for you to get the items you want, without having to sift through them all individually.

If you prefer to pick up all the items, simply punch the crate and it will drop its contents.

New Maps

  • Pillars for SkyWars Solo
  • Temple for SkyWars Trios and Squads

Bug Fixes

  • Fixed a few typos
  • Other various fixes and performance improvements

DeathRun Content Update

It's time for another content update, this time for DeathRun! This update comes with lots of bug fixes, new unlocks, new features and a brand new map!

Gameplay

20 New Levels

We've increased the level cap from 20 to 40.

  • New unlock category: Leap Effects
  • 5 new death markers
  • 4 new capes
  • 2 new death skins
  • 3 new avatars
  • 1 new costume
  • 5 new hub titles

Player Visibility Toggling

You can now toggle the visibility of the other runners in your game.

  • Visible: Normal players
  • Small: Players are shrunk and their names are hidden
  • Hidden: No other players are visible

First Come, First Serve Traps

The first death to enter a trap will have priority over it, other deaths will no longer be able to activate the trap until the first death has left the activation region.

Lobby Parkour

The temple in the lobby has mysteriously opened up, revealing a brand new lobby parkour! 

Pinned Maps

We're trialing a new feature where recently published maps will be pinned to the top of the voting menu for 2 weeks.

New Maps

  • Toys

Bug Fixes

Ew bugs! We're always looking out for bugs and will regularly update games outside of content updates to fix them. Some of the bugs fixed in this update include:

  • Terminal fire trap had incorrect messaging
  • Western wall spawn traps did not give correct kill credit
  • Viaduct trap teleport locations sometimes faced the wrong way
  • Gardens fire arrows did not give correct kill credit
  • Fire damage can kill a player after dying
  • Viaduct checkpoint faces the wrong direction

As always, if you have feedback on this update or need to report a bug; head to our forums.

Easter Update: Egg Hunt and Ground Wars game

Merry Eggmas! Grab a free costume by finishing the Egg Hunt, and battle for map control on Ground Wars.

Egg Hunt

Find all 12 eggs and obtain the free (2020 Easter Exclusive) costume!

Ground Wars

Snow Wars is back! However, the snow is gone, so we borrowed some eggs from the Easter Bunny. There's also 3 brand new maps to play on!

Fight for control over the map by gaining territory with each egg 'kill'. Protect yourself and your teammates by building defensive structures. Take control over the whole map to win!

Ground Wars is a limited time mode - however, we expect it to stick around until at least the end of the Summer. We'll evaluate this over time based on it's player count.

Animal Bundle

Coming Soon :tm:

Treasure Wars Update

It's time for a Treasure Wars update!

Shop

  • Added Wooden Planks (32 planks for 10 gold)
  • Added Ender Pearls (1 pearl for 3 emeralds)
  • Added snowballs (6 snowballs for 1 emerald)
  • Moved Player Tracker to new "Special" shop category

Maps

  • Solos: Added "Mushroom"
  • Duos: Added "Oasis"
  • Trios and Squads: Added "Tropical"

Bug Fixes

  • Andesite store item now gives andesite instead of diorite
  • Concrete store item now shows the correct icon

Enjoy! Feedback? Leave it below or discuss it on Discord.

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