Survival Games Update

Survival Games is officially out of beta!

Over the last week, we have been previewing our new Survival Games update and tweaking the game based on community feedback.

We are now happy that the update is balanced, and have rolled out the changes to the Survival Games modes.

We have also released the first of two new maps, Mobius! We will be releasing the second new map next week.

Thank you to everybody who has given us feedback regarding the update. As always, we are still open to suggestions and will continue to tweak the game based on feedback. If you have any suggestions, please be sure to post them on our forums.

You can view the full changelog here, and the balancing changes we have already made here.


SG Update Fast-Follow!

This is the first set of changes to the new Survival Games update, currently in preview. We're constantly reading player feedback and more changes will come if required.

Balance Changes

Loot

  • Increased rarity of Boomboxes
  • Increased rarity of Activity Trackers
  • Increased rarity of Flares
  • Reduced the stack size of Arrows

Developer note: We understand that bow/arrow mechanics can feel overpowered. We hope we can have a deeper dive into the damage bows do in the future.

Additionally, loot balance is a very tough thing to get just right. We're constantly reviewing game statistics and community feedback. We will make further changes until it feels exactly right.

Teleporters

  • Per-player teleporter cooldown now increased to 15 seconds to deter from teleporter hopping
  • Updated hologram to show remaining cooldown time
  • Spectators have a shorter cooldown

Flares

  • Only one Supply Crate from a flare can now be called in at a time. If a Supply Crate is currently landing, you will be told that the airspace is full.

Hunger [Experimental]

This is an experimental change and will be changing regularly based on player feedback.

  • Increased hunger depletion rate while sprinting by 3.5x

Developer note: We've seen a lot of discussion from the community about hunger mechanics. We agree that hunger is currently a pointless mechanic, and we are starting to change that with this update. Our hopes are these changes will stop infinite running, and provide more of a use for food.

Gravestones

  • When a player dies to the void, the gravestone will now spawn at the feet of the killer.

Developer note: We've seen an increase of players deliberately running in to the void to stop their killer getting loot. We understand this can be frustrating in such a loot-heavy game. We hope this update will fix this.

Chests

  • Removed the ability to destroy a chest with a single punch
  • Added the ability to mine a chest (with an axe, for example)


Misc Changes

  • Decreased the amount of fire placed by the Fire Boombox. This should help with stutters that players on mobile devices are experiencing.


Bug Fixes

  • Fixed a bug that would cause the health of your killer to be sent after the health on kill was applied
  • Fixed a bug where the killer health message would be sent even if you killed yourself (fall damage, fire, void)
  • Fixed a bug where sometimes TNT could be placed in the world
  • Fixed a bug where the winning screen did not play a sound
  • Fixed a bug that allowed you to damage players while the world was being prepared
  • Fixed a bug that allowed Gravestones to be on fire
  • Fixed a typo with the Blindness Boombox

SG Update Changelog

It is almost time to bring Survival Games out of beta! Today, we are releasing a preview of the new Survival Games update.

Preview modes are designed as a way for us to get the community's preliminary thoughts. As a result, things may change before the official release. Additionally, no new maps will be added during the preview, as we want to focus on gameplay feedback.


New Items

Activity Tracker

When held, shows a display pinpointing points of interest such as enemies, supply crates, and teammates.

Boomboxes

The boomboxes you know and love for our other games, modified to suit Survival Games, such as shorter fuse time on throw.

Standard Boombox

  • Deals explosive damage to nearby enemies

Fire Boombox

  • Ignites nearby enemies
  • Places small amount of surface fire nearby
  • The closer an enemy is to the explosion, the longer the burn time

Cobweb Boombox

  • Spawns a scattered cloud of cobwebs
  • Cobwebs self-remove shortly after explosion

Blindness Boombox

  • Blinds nearby enemies
  • The closer an enemy is to the explosion, the longer the effect

Frozen Boombox

  • Slows nearby enemies
  • The closer an enemy is to the explosion, the longer the effect
  • When thrown in water, will create temporary surface ice

Poison Boombox

  • Poisons nearby enemies
  • The closer an enemy is to the explosion, the longer the effect

Teleporters

Teleporters allow you to travel from point A to point B quickly.

  • Short player-specific cooldown to prevent teleporter hopping
  • All teleporters are 2-way

Launchpads

Launchpads provide easy ways to get to hard-to-reach areas.

Horizontal launchpad

  • Launches you to a specific target destination
  • Used as a quick way to travel across awkward terrain

Vertical launchpad

  • Launches you directly up
  • Each launchpad will launch to a different height, depending on the map and surroundings
  • Negates fall-damage if landed on

Campfire

When placed, will heal all nearby players for 1 health every second for 10 seconds.

  • Will ignite players if stood on while lit
  • Self extinguishes on expiration

Supply Flare

When thrown, will call a supply drop at that location.


Gameplay Changes

Loot set rebalancing

We've rebalanced the loot set to account for new items and player feedback.

Tier 2 Changes

  • Guarantees 1 weapon
  • Guaranteed 1 piece of armor

New Cornucopia Loot Set

  • Guaranteed 1 piece of armor
  • Weapons are present but not guaranteed

Food Rate Increase

  • No changes to food mechanics, however, we'd like to hear your idea if you feel it should have more of an impact on gameplay

Removed Grace Period Fall Damage

You will now no longer take fall damage during the grace period.

Chest Breaking

You can now break Tier 1 chests by punching them, dropping all items contained within.

UI/Message Improvements

  • You are now informed of how many hearts your killer had on death
  • Added team status bar (duos)


Visual Changes

Removed Custom Chests

We've removed custom chests in favor of their vanilla counterparts. This reduces the entity count which helps with client performance. Additionally, all maps have had decoration chests removed - any chest you see is now lootable.

Added Custom Fog Support

We've added support for the new Minecraft fog system. You'll see this in use in the future.

Updated Various 3D Assets

Our art team has made some visual improvements to various 3D assets.

Updated Supply Drop

  • New model and texture
  • Custom open animations
  • Custom sounds
  • New target icon on ground where the supply drop will land

Updated Cache Cow

  • New model and texture

Resource Pack

  • Moved many 3D assets and items to resource pack. This improves client performance and allows for a better user experience.

New Prop System

A new prop system is now available, allowing us to add more visual elements to maps. Our first prop is visible in the Flashpoint cornucopia.


Misc Changes

Gravestone Cosmetics

Gravestones are now part of the locker system. Although no new gravestones are present during the preview, we hope to add some soon.

Custom Server Options

We've added new custom server options for the new features in Survival Games.

  • New launchpad toggle
  • New teleporter toggle
  • New loot distribution option

New Quests

We've also added new quest criteria for the new features in Survival Games.

  • Use teleport quest criteria
  • Use launchpad quest criteria
  • Use flare quest criteria

We've also added new stats for these features.

End Podium Improvements

Kill counts are now shown on endgame podiums, so you can show just how good you are!


Feedback

We hope you enjoy this Survival Games preview. This update is still subject to change based on community feedback, so let us know your thoughts.

Murdery Mystery Game Update

It's time for a Murdery Mystery game update!

New maps

  • Witch School
  • Eso Hotel

AFK Prevention

To prevent players farming XP by being AFK, you will now be removed from the game if you don't participate.

Innocent Detector

To help Murderers find hiding Innocents, the Innocent Detector will help them find remaining Innocents in the last minute of the game.

Enjoy!

Treasure Wars Gameplay Update

It's time for a BIG Treasure Wars update! As some of you may have seen, we've been running a preview of the update for the past week. Thank you to anyone who gave feedback as it helped shape this update.

So, what's in this newest update?

New Features

4 New Maps

  • Oceanic for Solos
  • Gates for Duos
  • Summer Coast for Trios and Squads
  • Resort for Mega

Boomboxes

We've long heard feedback that you wanted more ways to play Treasure Wars, with one of the highest-rated suggestions being TNT. Today we're adding Boomboxes to the game.

  • Added "Knockback Boombox" at 4 diamonds each
  • Added "Block Breaker Boombox" at 5 emeralds each
  • Added "Blast-proof Glass" at 2 emeralds for 16 pieces

Balance Changes

Armor

Diamond armor was widely considered too powerful, whist iron armor was considered too expensive and offered only a small amount of defense more than chainmail. We've tried to bridge the gap between the armors to make the game feel more balanced.

  • Reduced "Iron Armor Set" from 32 to 12 diamonds
  • Added protection 1 to the iron chestplate, making the set an exact middle ground between chainmail and diamond
  • Increased "Diamond Armor Set" from 20 to 28 emeralds

Bows

  • Close range arrow shots now deal less damage, to discourage bow spam
  • Increased bow from 2 to 5 diamonds each

Other Balance Changes

  • Doubled the stock of golden apples per game
  • Changed golden apples to 5 diamonds each

Game Changes

General Changes

  • Implemented new victory screen
  • Armor items now only equip on purchase if they are of equal or greater defense value
  • Final kills now grant double XP
  • Added support for avatars on endgame podiums

Bug Fixes

  • Fixed an issue that could cause too much currency being taken when purchasing items
  • Fixed an issue that resulted in bridge builders having broken necks
  • Fixed logic order that would result in the game over message showing before the final kill had full processed
  • Corrected a typo when purchasing items from the store

As always, if you have any feedback please let us know on our Discord or our forums. Thank you to everyone who gave feedback on the preview! We're excited to hear what you think of this newest update.

SkyWars: Death Crates

A new version of SkyWars is currently being deployed.

Death Crates

Death Crates will now spawn when a player is killed, instead of dropping their items on the ground. This makes it easier for you to get the items you want, without having to sift through them all individually.

If you prefer to pick up all the items, simply punch the crate and it will drop its contents.

New Maps

  • Pillars for SkyWars Solo
  • Temple for SkyWars Trios and Squads

Bug Fixes

  • Fixed a few typos
  • Other various fixes and performance improvements

DeathRun Content Update

It's time for another content update, this time for DeathRun! This update comes with lots of bug fixes, new unlocks, new features and a brand new map!

Gameplay

20 New Levels

We've increased the level cap from 20 to 40.

  • New unlock category: Leap Effects
  • 5 new death markers
  • 4 new capes
  • 2 new death skins
  • 3 new avatars
  • 1 new costume
  • 5 new hub titles

Player Visibility Toggling

You can now toggle the visibility of the other runners in your game.

  • Visible: Normal players
  • Small: Players are shrunk and their names are hidden
  • Hidden: No other players are visible

First Come, First Serve Traps

The first death to enter a trap will have priority over it, other deaths will no longer be able to activate the trap until the first death has left the activation region.

Lobby Parkour

The temple in the lobby has mysteriously opened up, revealing a brand new lobby parkour! 

Pinned Maps

We're trialing a new feature where recently published maps will be pinned to the top of the voting menu for 2 weeks.

New Maps

  • Toys

Bug Fixes

Ew bugs! We're always looking out for bugs and will regularly update games outside of content updates to fix them. Some of the bugs fixed in this update include:

  • Terminal fire trap had incorrect messaging
  • Western wall spawn traps did not give correct kill credit
  • Viaduct trap teleport locations sometimes faced the wrong way
  • Gardens fire arrows did not give correct kill credit
  • Fire damage can kill a player after dying
  • Viaduct checkpoint faces the wrong direction

As always, if you have feedback on this update or need to report a bug; head to our forums.

Easter Update: Egg Hunt and Ground Wars game

Merry Eggmas! Grab a free costume by finishing the Egg Hunt, and battle for map control on Ground Wars.

Egg Hunt

Find all 12 eggs and obtain the free (2020 Easter Exclusive) costume!

Ground Wars

Snow Wars is back! However, the snow is gone, so we borrowed some eggs from the Easter Bunny. There's also 3 brand new maps to play on!

Fight for control over the map by gaining territory with each egg 'kill'. Protect yourself and your teammates by building defensive structures. Take control over the whole map to win!

Ground Wars is a limited time mode - however, we expect it to stick around until at least the end of the Summer. We'll evaluate this over time based on it's player count.

Animal Bundle

Coming Soon :tm:

Survival Games Patch 1

This is the first of more upcoming updates for Survival Games. So far we've had some excellent feedback, and we've tried to take a lot of it on board in this first patch. We'll be monitoring feedback and making further changes to loot and balancing where needed.

New Map: Northwood

Loot

  • Bows are now slightly rarer
  • Arrows are now slightly rarer
  • Diamond Swords are very rare in Tier 2 chests
  • Added Snowballs and Ender Pearls to some loot sets (could be revoked)
  • Removed junk

Gameplay

  • Added clear "no-teaming" message to game start
  • Arrows shot at melee distance (less than 5 blocks) deal half damage
  • While falling, supply drops strike silent lightning to their landing zone
  • District names now show below player names in duos

Bugs

  • Fixed an issue where games may not end when a player leaves during deathmatch warmup
  • Fixed an issue where players could shoot bows during deathmatch warmup
  • Fixed the arrow trails, all particles now render correctly

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