3 years ago
Small Change Roundup: December 17th 2020 - January 8th 2021
This is our second small change roundup, where we feature changes not covered in individual update posts. Please note that this roundup includes multiple holidays, on which the company was closed. It also spans the New Years update/event, which is not included in this post.
More information about how to read this post can be found in the First Edition.
Updates since December 17th, 2020
Framework
Fixes
- Fixed an issue where when trying to teleport to players that had died/logged off as a spectator, it would teleport you to a random player
Treasure Wars
Changes
- Introduced a new SkyWars-style play area system, which stops players camping over the build height, and below the minimum play height
Fixes
- Fixed Rainbow Swirls Treasure Particles
- Modified Play Region logic to allow for "Clutch Pearls" again
Hide and Seek
Fixes
- Fixed an issue where Hiders could remain hidden by jumping onto the edge of an adjacent block
Murder Mystery
Fixes
- Fixed various particles
Survival Games
Changes
- Added support for 100 player (solo mode) custom servers
Server / Proxy
Fixes
- Fixed an issue where some unlocks would not be searchable as their name contained spaces
- Fixed an issue where shift opening a door would be desync'd allowing the player opening the door to walk through it
- Fire damage now properly penetrates armor over time (vanilla parity)
- Vines are now destroyed if there is not a vine above, or the direction is not the same
- Vines can now only be placed on solid blocks
- Buckets no longer place 'ghost liquid' in certain scenarios
- Fixed off-hand not being cleared in certain games/scenarios
Changes
- Added
/queue help [page]
: a command that lists all the games that are queue-able along with their aliases in a nice paged message list - Added support for new Persona format (this allows the usage of, for example, the free Character Creator items from the Creator Celebration)